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What is your preferred system?

Any D&D/D20
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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 938503 times)

Sirus

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1515 on: January 29, 2016, 10:32:18 pm »

OhArmokandtheEmperorPURGETHISHERESY.

Oh I am saving this.

Re crit confirmation changes: Sounds good in theory. Someone should run a test combat to see how well it might work.
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Rolan7

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1516 on: January 29, 2016, 10:42:11 pm »

Larger creatures are naturally stronger, thus they tend to hit harder in general.  A critical is a strike in a specifically vulnerable place.

I've always thought it was super weird that you need a special feat to use dexterity on light weapon attack rolls.  Like not only is everyone clubbing each other with their swords (purely using STR and feats to determine damage, dexterity not a factor) but being dextrous doesn't even make them more accurate.  Being *strong* makes you more accurate.  Even with a pair of daggers, or a rapier, unless you take a special feat.

I do kinda get it for non-light weapons, since redirecting a heavy sword swing isn't like picking a lock.  And maybe...  Oh, okay, 5th edition did fix this pretty much.
(Though you can still brute-force a finesse weapon, which is amusing.  Basically punching people while holding something sharp)
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Amperzand

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1517 on: January 29, 2016, 10:44:23 pm »

I think the point is that you don't need to try to hit something important when smashing a halfling with a mace the size of a car.
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Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
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BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1518 on: January 29, 2016, 10:48:11 pm »

Spoiler (click to show/hide)

There's also feats like Power Attack/Deadly Aim, or Combat Expertise. Like we somehow don't realize that trying to hit with more force allows you to deal more damage.

Or feats that allow you to deal different types of damage with your weapon. Which of course means that we need special training in order to know that we can hurt people with the pointy end of our sword, as well as the sharp sides. Because that was apparently not included in the training we underwent to be able to use the weapon proficiently.
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SOLDIER First

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1519 on: January 29, 2016, 10:50:09 pm »

You know how to use a sword really well, but not efficiently.
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Amperzand

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1520 on: January 29, 2016, 10:51:45 pm »

Which basically means you can have a PHD in smashing people piecemeal with the sides of a sword, but still not realize you can  stab things with it?
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

SOLDIER First

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1521 on: January 29, 2016, 10:52:46 pm »

yes
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BlackFlyme

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1522 on: January 29, 2016, 10:52:52 pm »

Spoiler (click to show/hide)
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Rolan7

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1523 on: January 29, 2016, 10:54:18 pm »

Power Attack is a little weird, yeah.  With training, you learn to swing more wildly and thus harder...  Kinda sounds like the opposite of training :P

Fakedit:  Wow, I was going to joke that swords should be double weapons.  Butt that is not the second part I had in mind.

I think the point is that you don't need to try to hit something important when smashing a halfling with a mace the size of a car.
If you're spreading the blow across most of their body, you shouldn't get a "precision" bonus.  Rather the opposite.
It is easier to bull rush, or even "trip" (known down) a smaller creature.  Plus you have a relative damage bonus from your weapon size, and your strength as a medium creature.

What's a little weird is that not-hobbits have no HP penalty, in fact they have a bonus to constitution as I recall.  But they're thematically hardy little twerps.
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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Bohandas

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1524 on: January 29, 2016, 10:57:37 pm »

Which basically means you can have a PHD in smashing people piecemeal with the sides of a sword, but still not realize you can  stab things with it?

Just like in Dwarf Fortress...
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Flying Dice

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1525 on: January 29, 2016, 11:08:00 pm »

Larger creatures are naturally stronger, thus they tend to hit harder in general.  A critical is a strike in a specifically vulnerable place.

I've always thought it was super weird that you need a special feat to use dexterity on light weapon attack rolls.  Like not only is everyone clubbing each other with their swords (purely using STR and feats to determine damage, dexterity not a factor) but being dextrous doesn't even make them more accurate.  Being *strong* makes you more accurate.  Even with a pair of daggers, or a rapier, unless you take a special feat.

I do kinda get it for non-light weapons, since redirecting a heavy sword swing isn't like picking a lock.  And maybe...  Oh, okay, 5th edition did fix this pretty much.
(Though you can still brute-force a finesse weapon, which is amusing.  Basically punching people while holding something sharp)

That's one of the things that 5e fixed, you don't have to pay a feat tax to finesse.
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Bohandas

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1526 on: January 29, 2016, 11:14:59 pm »

Continuing with cheap magic items

20.) Set of Healing Crystals: These crystals, when stood up in a circle/ellipse around a resting character, allow the character a 75% chance to regain 1 additional hit point per 8 hour rest period or to definitely regain 2 additional hit points per full day rest period, and have a 50% chance on any given day where at least 8 hours are spent under their effect to grant a +1 resistance bonus to either the character's save against a disease afflicting them (but only one if they have more than one disease) or, at their discretion, a healer's check to treat a disease afflicting them (but only one if they have more than one disease)

(CL 3rd; Craft Wondrous Item, resistance or cure minor wounds or necrosurgery OR Craft Universal Item, vigor; Price 500 gp {of which ~200-460 of which is simply the cost of the crystals themselves and doesn't contribute to xp cost or creation time})
« Last Edit: January 31, 2016, 12:23:27 am by Bohandas »
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flabort

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1527 on: January 30, 2016, 01:20:12 am »

21) Twine of Escaping: A ball of about 200 feet of rough hemp twine, barely able to support the weight of the user. If a loop of it is thrown towards a hook, ledge, crag, or other such small point around which it could be tied, it will tie itself to that point, making for a temporary climbing rope, tight-rope, or swinging rope; it will not untie itself under any circumstance, and expended lengths will have to be cut away if any of the rope is to be retrieved. When used in a climbing, jumping, or similar activity during a retreat or escape, it confers a +2 enhancement bonus to the user's Climb, Jump, or Balance skill as appropriate, and Use Rope checks gain a +5 enhancement bonus. Under any other circumstance it functions as basic rope with a maximum weight capacity of 160 Lbs; should any more weight be put upon it, the twine will break. While not being used in an effort to escape or retreat, it gives only a +2 bonus to Use Rope and no bonus to any other skill.

(CL 3rd; Craft Wondrous Item, Animate Rope and one of Jump, Feather Fall, Levitate, or Spider Climb; 800 GP (50 GP of which is material components))

((Calculations: ~50 charges, if 4 feet are cut away with each use, LESS if the entire twine has to be abandoned as the case likely will be. For Animate Rope (1st level)xCaster Level (3)x750 GP that puts us at 2250 GP; but we'll fudge it to be half-way between the 50 charge and single use prices (so average 750 and 50, for 400). That puts us at 1200 GP. Add the price of the +2 bonus to Climb, Jump, Balance... +400 GP, fudge it to say it's similar to the previous effect to reduce the price of this second ability to 75%, so +300, for 1500 GP. Reduce by 10% because it requires Use Rope, and 10% again because it requires Climb, Jump, or Balance. And let's cut the price by 30% because it only works when retreating or escaping. Stack those together, it's a 50% reduction. 750 GP. Tack on a bit extra to pay for the twine it's made out of, 800 GP))
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Bohandas

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1528 on: January 30, 2016, 12:02:16 pm »

I do kinda get it for non-light weapons, since redirecting a heavy sword swing isn't like picking a lock.  And maybe...  Oh, okay, 5th edition did fix this pretty much.
(Though you can still brute-force a finesse weapon, which is amusing.  Basically punching people while holding something sharp)

I think the issue arises from a distinction not being properly drwan between a weapon contacting and a weapon getting past the protection of armor
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Rolan7

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1529 on: January 30, 2016, 12:14:28 pm »

Oh yeah... derp.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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