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What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 938557 times)

scriver

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1470 on: January 29, 2016, 01:54:28 am »

8.) Oil of Bigger Spear: When applied liberally to the shaft of a weapon, causes the weapon to grow one size category for the duration of one encounter.
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Love, scriver~

Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1471 on: January 29, 2016, 02:44:55 am »

8.) Oil of Bigger Spear: When applied liberally to the shaft of a weapon, causes the weapon to grow one size category for the duration of one encounter.

Ha ha
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My Name is Immaterial

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1472 on: January 29, 2016, 02:58:00 am »

9. Meleegra™ pills. These tiny blue pills are supposed to enlarge your weapon and make you be able to attack for hours on end without tiring. You're not sure how a pill could affect your weapon, but they seem to work. +1 damage for four hours.

Sensei

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1473 on: January 29, 2016, 03:11:41 am »

9. Meleegra™ pills. These tiny blue pills are supposed to enlarge your weapon and make you be able to attack for hours on end without tiring. You're not sure how a pill could affect your weapon, but they seem to work. +1 damage for four hours.
Heh, is that the one from Kingdom of Loathing?
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Eric Blank

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1474 on: January 29, 2016, 03:15:13 am »

10.) Feather token (angry badger) a smash hit with professional pranksters, when used summons a badger for 30 seconds or 3 combat rounds. Badger behaves as normal for wild creature of its type, but vanishes if it takes any damage. Badger feels no affiliation for anyone present when summoned and cannot be controlled or commanded, but is summoned facing away from caster and most likely to attack targets in its field of view if everyone behind it shuts the hell up.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

My Name is Immaterial

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1475 on: January 29, 2016, 03:15:34 am »

9. Meleegra™ pills. These tiny blue pills are supposed to enlarge your weapon and make you be able to attack for hours on end without tiring. You're not sure how a pill could affect your weapon, but they seem to work. +1 damage for four hours.
Heh, is that the one from Kingdom of Loathing?
Yeah, I couldn't help but steal it. It was too great.

Sensei

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1476 on: January 29, 2016, 05:02:09 am »

11). Bipolar weapon. Each morning, flip a coin. If heads, the weapon has a +1 magic bonus to attack and damage for 24 hours. If tails, the weapon is a cursed -1 weapon for 24 hours.
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SOLDIER First

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1477 on: January 29, 2016, 06:53:40 am »

12.) Multipurpose Rod: Upon using a specified code word, this long stick transforms into either a longsword (1d6, no proficiency bonus), average fishing pole, bug net, javelin (also 1d6), or arrow (whatever arrow damage is). They're all super easy to break.
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Harry Baldman

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1478 on: January 29, 2016, 08:23:59 am »

13) Magical Aphid: when attached to another magic item, the Magical Aphid guarantees it will malfunction catastrophically when next used. Its whimsical design and gold filigree makes it likely to be confused for a design element of the original item. The Magical Aphid has only one charge (good for a single catastrophic malfunction), and it disintegrates in the process of activation1.

14) Silvered Monkey: a small figurine of a monkey that can form vague gestures of appreciation, greeting, apology, hostility and plaintive behavior, among other things, in every language and culture known to mortals as well as several others. Guaranteed to be exactly as offensive as you want it to be, with higher quality models offering up to 7 layers of increasingly arcane meaning.


1. Some residue may remain of the Magical Aphid if it has spent more than a single day on the object in question. Do not be alarmed. Collect the residue and mail it back to your local outlet of the Brotherhood of Entomological Enchanters for a 10-30% refund, depending on the quantity of residue collected.
« Last Edit: January 29, 2016, 08:27:43 am by Harry Baldman »
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Jimmy

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1479 on: January 29, 2016, 09:28:26 am »

15.

Choker of Vocal Disguise
Aura faint illusion; CL 1st
Slot neck; Price 500 gp; Weight

DESCRIPTION

This appears to be a piece of velvet cloth with a silver or gold clasp bearing a single gemstone worn over the throat.

When worn, the choker can be activated with one of three command words. Doing so will alter the speaker's voice to sound like that of another person for one minute. The available options are little girl, old man, or demonic creature.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, ventriloquism; Cost 250 gp
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Neonivek

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1480 on: January 29, 2016, 09:48:06 am »

That choker reminds me of a recipe for Strawberry Eggs.
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Dorsidwarf

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1481 on: January 29, 2016, 11:19:17 am »

16: Greataxe of Hewing.

This enchanted Greataxe gives you an additional +1 to attempts to fell trees, and cannot be blunted by wood

17: Jar of Thundering

When activated, this small, glass jar flashes brightly and emits a deafening thunderclap that can be heard up to six miles away on open ground.
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Bohandas

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1482 on: January 29, 2016, 12:42:04 pm »

18.) Paperfloat: A square 1-inch tile which, if placed beneath a small stack of papers, will cause them to float a short distance above it and anchor them in place, preventing them from being disturbed by light breezes and drafts (faint transmutation; cl 3; Craft Wondrous Item, prestidigitation OR mage hand; Price ~8-36 gp)
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flabort

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1483 on: January 29, 2016, 03:00:09 pm »

19) Vial of Whispers: A crystal jar small enough to fit in the palm of one's hand, with a simple stopper. If unstopped or shattered, a faint puff of smoke escapes and creatures within 10 feet of the vial will hear a faint voice telling them eldritch secrets. Creatures affected this way will be Shaken for 1d4-1 rounds. (Faint transmutation; CL 3; Craft Wondrous Item, Message; 75 GP)
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

SOLDIER First

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Re: Dungeons & Dragons (and Pathfinder), share your experiences.
« Reply #1484 on: January 29, 2016, 03:04:42 pm »

1d4-1 can equal 0..
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Black lives matter.
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