Ever hit a snag where you want something for your character, but the only options are to either use unstable stop-gaps, go through hoops as fuck processes and hope the GM can't poke any holes in them/the wording isn't being misinterpreted, or completely rebuild your character?
I'm about there right now, with a few different things.
The first thing I want is to get my effective Sorcerer level to equal or surpass my character level for the sake of Eldritch Heritage. The only way to do this that I can see is to either grab Improved and
Greater Eldritch Heritage, and hope it applies to Mythic Eldritch Heritage while lamenting my lack of feats; to rebuild my Mythic progression so that I take the
Archmage instead of what I have now and grab Mythic Bloodline; or to grab an item such as the
Robe of Arcane Heritage, which can be shut down by a mage with dispel and a half-decent roll.
Another thing I want is Damage Reduction. Wording has already foiled my initial plan for this. My Barbarian class and its archetype give me DR equal to half my level. By taking three Rage Powers I can increase this by another three. Or six, if I use the Unchained version of the Improved DR Power.
By taking the feats
Endurance,
Diehard,
Combat Expertise,
Stalwart, and
Improved Stalwart, I can increase this by another ten at the expense of literally half my feats. Though I was hoping I can take Traits and Rage Powers that give me the equivalent of these feats, with the GM not deciding that they do not count towards this plan, even though they say that they are treated as though they were the respective feats. Numerous Traits and Racial Abilities are able to take the place of both Diehard and Endurance, though again, the GM may rule that they do not do what they say they do. It has happened in the past.
There's also taking the
Guardian Path Ability, Impervious Body, that gives you DR/Epic. Though Epic is actually pretty simple to bypass, all considered. You need a +6 equivalent weapon. Not +6 enhancement, but a +6 effective total. So a +1 weapon with a bunch of miscellaneous enchantments on it can penetrate DR/Epic, even though other forms of DR demand that it be a specific enhancement bonus. Meaning that +1 Sword of Miscellaneous Uselessness can bypass DR/Epic, but not DR/Silver or Cold Iron, because it isn't +2.
There are three GMs for this campaign who switch in and out depending on who feels like DMing, and some can be rather harsh.