I tried the Archer archetype for the fighter once. Going without an archetype is better, I think. Especially with the new Advanced Weapon Training abilities, if your DM allows it.
General progression is to get the almighty Precise Shot ASAP, which requires Point Blank Shot. Once you are able, grab Improved Precise Shot to ignore partial concealment and partial cover. Point Blank Master stops you from provoking attacks of opportunity in melee when you use your bow.
Also of note is Rapid Shot and Manyshot, for more arrows per turn. Cluster Shot so that all your arrows only apply against Damage Reduction once. The Snap Shot line of feats allows you to threaten squares adjacent to you. First only those directly adjacent to your square, then you threaten out to ten feet. Or fifteen, depending on whether your DM uses the nerfed version of not.
There's probably more feats I'm forgetting. Other than Weapon Focus and Weapon Specialization, I can't think of any.
Some people also swear by the Zen Archer archetype for the Monk, but you will have to balance your Strength, Dexterity, and Wisdom, so it would depend on your stats.
I briefly played a ZAM once and it was a hoot. IIRC the first shot that character ever fired was a hit... on an invisible faerie dragon on the other side of a cloud of fog. The circumstances of that are rather vague in my memory, but it certainly made for good flavor. You can pull off cool tricks even at relatively low levels and once you get going you've got a lot of stuff in your bag. Flurry with your bow, a delicious selection of bonus feats, free
Perfect Strike at 1st level (and an upgrade to roll-3 pick-highest at 10th level), free Weapon Focus + Specialization & Point Blank Master.
Also, you technically only need STR and WIS. A little DEX never hurt anyone, of course, but at 3rd level ZAMs get to start using their WIS instead of their DEX for attacks with bows. ZAMs also get Ki tricks to increase range increment and increase damage die size, and later to ignore concealment/cover to the point of firing arrows around 90-degree corners as well as applying ki attacks with his bow. At 9th, they can make AOOs with bows as well.
Basically the ZAM takes all of the useless and semi-useless fluff in the Monk level progression and replaces it with a bunch of free good feats and class features designed to make it lethal, versatile, and fun to play.