If you spin it right, you might even manage to get the reward too.
--
In reference to the above, here's a couple things I could do:
1.
Life mystery Oracle. The Curse options I'd seriously consider for that would be Aged (mental stat boosts with minimal physical losses, eventual immunity to death effects), Child (eventual extra revelation and Holy Aura as a bonus spell), or Merciful (Upside: Lay on Hands scaling with Oracle level + three mercies from the Paladin list; Downside: If someone asks for aid and I have a spell or ability that can do it, I must help them immediately regardless of what it is. This could eventually get to the point where, theoretically, every day after hitting 18th level I'd be forced to cast True Resurrection for the first 3/4/6 random people to ask me.)
2.
Flame mystery Oracle. It was mentioned that the party's short on ranged firepower, and this is the best blasting mystery there is. Since the Oracle's normal spells are drawn from the Cleric spell list, we'd still end up with all the Cures for healbotting with an extra dose of Fireball, elemental summons, and eventually costless at-will Enlarge/Extend/Silent/Still spell on fire spells. But this is ultimately going to be a halfassed healer/blaster that won't do as well as a dedicated one.
3.
Archetype'd Paladin (Hospitaller and Oath of Charity): First weakens Smite Evil but replaces Channel Positive Energy with a version that treats the Paladin as a Cleric at (CL - 3) and can be used without using up Lay on Hands uses, and eventually lets you use that CPE as a healing aura that automatically stabilizes allies and gives free saves against some things, as a replacement for Aura of Justice.
The second increases the healing of Lay on Hands by 50% when used on others in exchange for decreasing it by 50% when used on yourself. It also replaces Divine Bond (the mount) with the ability to select a new set of mercies each day. Additionally, it binds the player to an additional code of conduct that requires offering aid to the Good and to the poor.
Though to be perfectly honest, there's a solution to healing that's been around for a long time: UMD + Wands of CLW. I'm not particularly enamored with playing a healbot when that role can easily be filled by a single skill and cheap items. Hell, if I make a ranged attacker I'll spend a little of my wealth on buying some.
Going to draw up ideas for ranged DPS now. Can't play the old games with the Scout now that it doesn't exist, so I'll probably look into doing a Zen Archer Monk or possibly a blaster Sorcerer if I can stomach it.