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Author Topic: Bay12 goes New Vegas (7/6)  (Read 6243 times)

WillowLuman

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Re: Bay12 goes New Vegas (7/6)
« Reply #15 on: June 07, 2015, 01:15:08 am »

(What about Bow and Arrow?)

Hugol whispers to the others. "Aw shucks, gang, anyone got a plan?"
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hops

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Re: Bay12 goes New Vegas (7/6)
« Reply #16 on: June 07, 2015, 01:21:26 am »

Bows and arrows are kind of a lost tech thing in the Fallout universe, like horses being extinct. You can try inventing them later though.
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blazing glory

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Re: Bay12 goes New Vegas (7/6)
« Reply #17 on: June 07, 2015, 01:44:20 am »

((Can perks be a thing?))

"Anything besides fighting them, at the very least one of us is going to lose a limb if we go that route."
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WillowLuman

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Re: Bay12 goes New Vegas (7/6)
« Reply #18 on: June 07, 2015, 01:45:28 am »

((NCR apparently has horses, but again, stuff that's only mentioned but doesn't appear in the games.))
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hops

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Re: Bay12 goes New Vegas (7/6)
« Reply #19 on: June 07, 2015, 01:47:03 am »

((Can perks be a thing?))

"Anything besides fighting them, at the very least one of us is going to lose a limb if we go that route."
You can get perks for doing something noteworthy.
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Ama

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Re: Bay12 goes New Vegas (7/6)
« Reply #20 on: June 07, 2015, 04:49:19 pm »

"Perhaps they would like some of our 'valuable' goods in exchange for passage."
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Harry Baldman

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Re: Bay12 goes New Vegas (7/6)
« Reply #21 on: June 07, 2015, 05:56:23 pm »

"Oh god, they're raiders. We're screwed, gang. We had a good run, I'll admit."
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Nidilap

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Re: Bay12 goes New Vegas (7/6)
« Reply #22 on: June 07, 2015, 07:02:52 pm »

"Guys, we'll be fine. Let's just cover up the best stuff with the worst stuff, and give 'em the cheap stuff saying it's great."

Do that
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A medium- sized creature prone to great ambition, but only when he feels like it.

blazing glory

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Re: Bay12 goes New Vegas (7/6)
« Reply #23 on: June 07, 2015, 07:09:30 pm »

"James and Barnabe should probably do that."

((We sure are talking a lot.))
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hops

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Re: Bay12 goes New Vegas (7/6)
« Reply #24 on: June 07, 2015, 09:00:26 pm »

"Guys, we'll be fine. Let's just cover up the best stuff with the worst stuff, and give 'em the cheap stuff saying it's great."

Do that

Mad Dave VS Fiends
Stealth: 3 + 1 VS Perception: 5 - 1
Tie!

You try to covertly slip off to rearrange the goods in the wagon despite being watched by the Fiends. Fortunately, there are only four of them and they are more focused on not getting shot at. Unfortunately, you daren't move things too much, otherwise the Fiends might think you're pulling out guns and ionize your caravan.

"James and Barnabe should probably do that."

((We sure are talking a lot.))
Don't worry, due to radiation magic, every time people talk, time stops. The Enclave was trying to weaponise this but they got foiled first. Clearly.
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Re: Bay12 goes New Vegas (7/6)
« Reply #25 on: June 07, 2015, 10:25:27 pm »

Old man Trout rises from his wagon-sitting position after muttering to himself he strides in front of the group, adjusting his hat. Deftly wagging his finger, "Now listen here you whippersnappers! I didn't bust my ancient ass coming out of my hole in the ground just to be robbed by some backwards natives! You younguns go on scamper back home before I go all midevil on your hides! I'm given ya the count of three! One. . . Two. . ."
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blazing glory

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Re: Bay12 goes New Vegas (7/6)
« Reply #26 on: June 07, 2015, 10:52:32 pm »

"Okay scratch that!"

Take cover behind a wagon and take an AK47 off the top.
« Last Edit: June 07, 2015, 11:51:17 pm by blazing glory »
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WillowLuman

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Re: Bay12 goes New Vegas (7/6)
« Reply #27 on: June 07, 2015, 11:06:22 pm »

VATS groin shot with sniper rifle.
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Harry Baldman

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Re: Bay12 goes New Vegas (7/6)
« Reply #28 on: June 08, 2015, 01:13:30 am »

Uh... uh... uh... grenade launcher! Yeah! Shoot 'em! With VATS and stuff!
« Last Edit: June 08, 2015, 01:19:52 am by Harry Baldman »
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hops

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Re: Bay12 goes New Vegas (7/6)
« Reply #29 on: June 08, 2015, 04:21:59 am »

GG

Old man Trout rises from his wagon-sitting position after muttering to himself he strides in front of the group, adjusting his hat. Deftly wagging his finger, "Now listen here you whippersnappers! I didn't bust my ancient ass coming out of my hole in the ground just to be robbed by some backwards natives! You younguns go on scamper back home before I go all midevil on your hides! I'm given ya the count of three! One. . . Two. . ."
Barnabe's "Friendliness": 6 + 1
Overshoot

You amicably dissuaded the Fiends from exacting a toll on the road they didn't even build. If anyone was to extort you, it would be the radioactive dust that used to be the civil engineers two centuries ago. For some reasons, the three Fiends (who are likely incredibly stoned) decided you are the Messiah come again.

"It's you! Vermin Supreme! We have awaited for your return!"

The three ran over to join you.

"Wh-where are you going?! Come back here you- gah!"

The Fiend Leader let loose a plasma pellet. It sailed towards a Fiend and his head exploded into a fine charred mess. The other two looked around confusedly and began shooting everywhere. Including at you.

"Okay scratch that!"

Take cover behind a wagon and take an AK47 off the top.

3: You try for the time-tested method of taking cover behind things and shooting the everliving heaven out of things, but the wagon is made out of mostly cloth-covering. Hardly a useful cover. Especially not with bandits shooting ionized gas everywhere.

VATS groin shot with sniper rifle.

1: You aim for the Fiend Leader's groin. You were so focused on trying to shoot her that you didn't notice the commotion. You are interrupted by a plasma shot whizzing past you. Fortunately, it missed you. Unfortunately, you caught on fire from the heat.

Uh... uh... uh... grenade launcher! Yeah! Shoot 'em! With VATS and stuff!

1: You aren't sure who to shoot at first, and the Fiend Leader seemed like a good idea. Those pesky plasma disagreed, though, and you had to jump back to avoid one, making your shot go wide. To your horror, the grenade is launched straight into the air and seems to be on a trajectory towards you.
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