Turn Eleven: Inconvenient Positioning and a slightly confused Game Master.INIT
Avery(4+1=5)
Person(1+1=2)
Weremouse(5)
Forgotten Beast(6-1=5)
... I'm beginning to think modifying my init system is a good idea. I'm open to suggestions.
REROLL
Avery(2+1=3)
Person(4+1=5)
Weremouse(6)
Forgotten Beast(1-1=0)
The weremouse is the first to act.
((As to who is closer to the forgotten beast: the weremouse came through the door, so did the forgotten beast. Avery was the first to fight the weremouse(as far as I remember), and hasn't moved a significant distance... I believe Avery is closer to the forgotten beast.))
The weremouse proceeds to slice at Person's leg! (6vs.6+1-1=6) (hit: no) Person's dodging skills prevail once again.
Person(3) almost endures the pain, but doesn't. (no action)
((willpower is not an important stat, except when it is.))
Avery notices... Luck(2) that the poison from the alcohol hasn't touched Person in any noticeable manner.
No matter. Avery(2+1=3) stumbles a bit, but manages to leap the table(now next to Person), aggravating the gutscrapes, however. Luck(4) There happens to be an armor stand on the... here's a representation of the room.
____________| |_________________
| F |
| TTTTTTTTTTTTTTTTTTTTTT |
| TTTTTTTTTTTTTTTTTTTTTT |
|S A W P |
|_____________________________|
The S represents the armor stand.
The armor stand has a full set of dwarven iron armor on it.
Forgotten Beast(1) targets Avery. (1vs.3+1-1=3) Avery leans to the side and notices a wad of spittle impact the wall behind him. It sizzles.
Random Event(3) Null and void.
10/10 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 0+3
Willpower: 0
Awkwardness: 3-3
Memory: 2
Spells:
Throw Orb of Random Effect(5 Mana Cost)
Gatling Fire Missile(3 Mana Cost)
Nuclear Rainboom(6 Mana Cost)
Inventory:
Underwear
Glass shards
Status:
Healthy(mostly)
Double Gutscrapes(-1 to tougha rolls involving the gut, -1 to dodge)
Left Arm Scrape(welp)
12/12 Mana
Stronga: 0
Tougha: 1
Quicka: 2
Zappidy: 1+1
Willpower: 0
Awkwardness: 1-1
Memory: 3
Spells:
Energy Blade(2 Mana Cost)
Giant Laser Beam(4 Mana Cost)
Self Healing Aura(3 Mana Cost)
Steal Enemy Mana(5 Mana Cost)
Inventory:
Mage Robes
Solid Solar Shortsword(deals heat damage)
Empty Sunshine Bottle(tasted so good)
Status:
Mostly Healthy
Nah. SEARED SIDE WOUND(-1 to all physical action, roll 4 will or higher to act in turns(pain))