I might have to sig that exchange after I make the turn.
Sample Turn Seventeen: Assorted Conflicts, And Hulk Smash Golemdrake(he's alive!)INIT
Golemdrake(2-1=1)
Mage(6-1=5)
DJ Ecco(3+1=4)
Cain(2+1-2=1)
Oric(5)
SWAT(1-1=0)
Mage surrenders to the SWAT team.
"Um... okay. Green guy? What green guy?" Then he notices the golem.
"Oh."Five assault rifles are leveled at the golem.
Meanwhile, Oric is recognizing what Cain is doing. He proceeds to counter by kicking Cain. (4vs. 3+1-2-2=0) (1+3=4vs. 2+1-2=1) (crit: 4) (cain will: 6+2-2) Cain takes even more hits, but focuses his will enough to fire his spell. Once it finishes preparation.
Ecco notices the threat posed by the Golemdrake, and proceeds to stomp him. (3+1(quicka counts here)=4vs.3-1(quicka)-3(prone under mech legs)-(considering your position(under mech legs)... nah, it's not necessary.)=-1) (6+4!=10vs.1+2=3) (overkill: 2) (limb removal: (1-2(null), 3-4(one limb), 5-6(two limbs), any more(a lot of limbs): 2) Welp. That could have been much worse for the golem. (golem luck: 3) Cracks spiral along the golem's body. (-2 to tougha, return to flesh a large pain.)
Cain unleashes his Crosshatch upon Oric.
Zap(6+4-2=8)
Awk(3+2-2=3)
A pair of arcane waves cut through the air, crossing upon Oric. They look unstable.
(4-2vs.5) Oric leans out of the way, letting the waves cross away from him. (Oric luck: 4) Thankfully the crosshatch doesn't, say, explode or anything.
Meanwhile, (6) Drake returns to his own control for the first time in a while. (3-1=2) He lumbers over to the booze crate, and grabs a bottle. Then he falls to the ground, prone yet again(-2 to dodge, as you know.) Booze is drunk, magic is metabolized. (luck: 6) The magic alcohol energy channels through the emerald better than flesh! (+2 zappidy, next two turns)
"Why is it drinking alcohol?" Mage's weapons are confiscated.
Random Event(1) There appears to be a meteor made of black fire in the sky. It will arrive two turns from now.
15/(10+5) Mana
Stronga: 0+2
Tougha: 0+3-2
Quicka: 3-3
Zappidity: 2+2
Willpower: 0
Awkwardness: 2-2
Memory: 1
Spells:
Transform Self into Emerald(formerly Apex) Dragon(8 Mana Cost)
Enhance Emerald(formerly Natural) Abilities of Self(5 Mana Cost)
Inventory:
Robes
Emerald Reaper(+5 max mana, +2 Stronga)
Status:
Healthy... well...
Emerald Golem. (roll 6 to act under own control. Or 5 when not holding sword.)
Prone(-2 to dodge)
Cracks(-2 to tougha)
Arcane Overcharge(+2 to zappidy, next two turns.)
8/10 Mana
Stronga: 1
Tougha: 1
Quicka: 1
Zappidity: 1+1
Willpower: 1
Awkwardness: 2-1
Memory: 1
Spells:
Beard Flail(2 Mana Cost)
Cancel Target Spell(3 Mana Cost)
Inventory:
Robes
Beard Flail.
Status:
Healthy... nah.
Bruised. And has bullets in his body. A bunch. (-1 to quicka)
6/15 Mana
Stronga: 1
Tougha: 1
Quicka: 3
Zappidy: 3+1
Willpower: 0
Awkwardness: 2-1
Memory: 1
Spells:
Random Music Magic(2 Mana Cost)
Laser Canon in D(5 Mana Cost, charges for one turn)
Inventory:
DJ Suit
Vain Crescendo
Status:
Healthy
In Hypercharged Pharaoh Mech(2 Quicka, 5 Stronga, 4 Tougha, shocking autocannons(+1 to hit, +1 to damage, deals electric damage, launches two attacks), electric missile launchers(+2 to hit, no damage bonus but deals electric damage, weak against tough things), curse(roll will to use mech)).
Mech(damaged left leg(-1 to left leg tougha))
0/29 Mana
Stronga: 3
Tougha: 4
Quicka: 2
Zappidy: 4
Willpower: 2
Awkwardness: 2
Memory: 2
Spells:
Mage's Antithesis(3 Mana Cost)
Ragnarok Crosshatch(4 Mana Cost, charges for one turn)
Aether Remnant(3 Mana Cost)
Inventory:
Evil Robes
Status:
Green with Evil(otherwise healthy... no, he's in massive pain.)
Collapsed(-2 to dodge)
Double Battered(-2 to tougha.)
12/45 Mana
Stronga: 4
Tougha: 5
Quicka: 1
Zappidy: 6
Willpower: 3
Awkwardness: 3
Memory: 2
Spells:
Pillar of Triumph(5 Mana Cost)
Awesome Palm Beam(4 Mana Cost)
Enhance Awesomeness(3 Mana Cost)
Inventory:
Awesome Clothing
Paperwork
Status:
Healthy
Awesome!
Man 1:
Healthy.
Man 2:
Healthy.
Extra assault rifle(third full clip)
Flash Grenade
Man 3:
Healthy.
Man 4:
Healthy.
Man 5:
Healthy.
Squad Leader:
Dead. Very dead.