... I wish I had a mouse. But a laptop works well enough for-
Sample Turn Fifteen: BeatdownNow how do I do this... right.
INIT:
Golemdrake(6-1=5 really?)
Mage(3-1=2)
Ecco(5+1=6)
Cain(5-1=4)
Oric(4)
SWAT(3-3=0)
Ecco(missiles) fires a missile salvo. Target: Cain. (2) The mech has other plans. (4) Oric is the target today.
(6+2=8vs.3) (4+3=7vs.4+4=8) Oric is only knocked back a step in INIT. (acts after Cain)
Golemdrake(1) is feeling particularly homicidal and violent today. (1) At least this time he's going after Mage.
(charge: 6-1=5vs. 2-2=0) Mage can't seem to get out of the way. (+...2 strength bonus? overkill, but seems fair) (3+1+2=6vs.5) (crit: 1) Mage trips the golem. The golem headbutts the mech's leg. ([6]vs. 1+3=4) Something chinks in the leg(-1 to left leg tougha roll)
Cain decides that a little protection is in order. (2+2=4) Then he groans in pain. (really? any roll other than a 1 or 2...)
Oric attempts to finish Cain off, the old fashioned way.
Zap(3+6=9)
Awk(3+3=6)
Crit(6)
Oric looks at Cain. Then Oric flash steps and kicks Cain. (he used Enhance Awesomeness)
(3+(a very large amount I don't actually know) vs. 5-3=2)
(1+(awesome)+(awesome hit)=(awesome... let's say 8... 9 then.) vs... 1+3-1=3) Cain's body explodes in agony.
(crit: 6+2(awesome bonus)=8)
Cain luck(5) Cain is punted into the booze stockpile, the crate cushioning his crash. Suffice it to say he's disabled. (-2 to... everything. Next two turns.)
Mage stands, then nearly point blank points his assault rifle at Golemdrake's head and pulls the trigger.
(2+1+1(close range)=4vs. 6-1-1(situation(head smash onto mech))=4) (hit: heads)
(3+1(range)=4vs.2+2=4) (luck: 4) The bullet clips Golemdrake's sword hand. (......... I don't know what to do. 6) Golemdrake drops the sword.
Sword luck(1) There appears to be a psychological connection between the sword and Golemdrake. No return to normal, unfortunately. But... (5 or 6 to act under own control without sword...)
(5) The SWAT team stumble to their feet. They eye Mage. I wonder if they think he killed their leader?
Random Event(2)
3/(10) Mana
Stronga: 0
Tougha: 0+3
Quicka: 3-3
Zappidity: 2+2
Willpower: 0
Awkwardness: 2-2
Memory: 1
Spells:
Transform Self into Emerald(formerly Apex) Dragon(8 Mana Cost)
Enhance Emerald(formerly Natural) Abilities of Self(5 Mana Cost)
Inventory:
Robes
Emerald Reaper(+5 max mana, +2 Stronga) (on ground, not currently giving bonuses)
Status:
Healthy... well...
Emerald Golem. (roll 6 to act under own control. Or 5 when not holding sword.)
Next to mech. (well... collapsed on mech leg).
8/10 Mana
Stronga: 1
Tougha: 1
Quicka: 1
Zappidity: 1+1
Willpower: 1
Awkwardness: 2-1
Memory: 1
Spells:
Beard Flail(2 Mana Cost)
Cancel Target Spell(3 Mana Cost)
Inventory:
Robes
Beard Flail.
Assault Rifle(half full clip)
Flash Grenade
Status:
Healthy... nah.
Bruised. And has bullets in his body. A bunch. (-1 to quicka)
6/15 Mana
Stronga: 1
Tougha: 1
Quicka: 3
Zappidy: 3+1
Willpower: 0
Awkwardness: 2-1
Memory: 1
Spells:
Random Music Magic(2 Mana Cost)
Laser Canon in D(5 Mana Cost, charges for one turn)
Inventory:
DJ Suit
Vain Crescendo
Status:
Healthy
In Hypercharged Pharaoh Mech(2 Quicka, 5 Stronga, 4 Tougha, shocking autocannons(+1 to hit, +1 to damage, deals electric damage, launches two attacks), electric missile launchers(+2 to hit, no damage bonus but deals electric damage, weak against tough things), curse(roll will to use mech)).
Mech(damaged left leg(-1 to left leg tougha))
4/29 Mana
Stronga: 3
Tougha: 4
Quicka: 2
Zappidy: 4
Willpower: 2
Awkwardness: 2
Memory: 2
Spells:
Mage's Antithesis(3 Mana Cost)
Ragnarok Crosshatch(4 Mana Cost, charges for one turn)
Aether Remnant(3 Mana Cost)
Inventory:
Evil Robes
Status:
Green with Evil(otherwise healthy... no, he's in massive pain.)
Collapsed(-2 to dodge)
AGH(-2 to everything, next two turns)
Battered(-1 to tougha.)
16/45 Mana
Stronga: 4
Tougha: 5
Quicka: 1
Zappidy: 6
Willpower: 3
Awkwardness: 3
Memory: 2
Spells:
Pillar of Triumph(5 Mana Cost)
Awesome Palm Beam(4 Mana Cost)
Enhance Awesomeness(3 Mana Cost)
Inventory:
Awesome Clothing
Paperwork
Status:
Healthy
Awesome!
Man 1:
Healthy.
Man 2:
Healthy.
Man 3:
Healthy.
Man 4:
Healthy.
Man 5:
Healthy.
Squad Leader:
Dead. Very dead.
Make that 10/8. Or 10/12 now. Note... (should I still do the random selection thingamajigs?)