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Poll

Overcharge?

Yes, mages should be able to spend 2 mana to increase their spell's Zap roll by 1.
Yes, mages should be able to spend 3 mana to increase their spell's Zap roll by 1.
Yes, mages should be able to spend 3 mana to increase their spell's Zap roll by 1, but doing this provokes a Luck roll: on a roll of 2 or less, the spell loses one Awk.
No, this is a very bad idea.
No, this is a somewhat bad idea, I have my own ideas. (Post in thread).

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Author Topic: Wizard's Tourney: Round 1-(match 4, match 5)-(turn 10, turn 4)-- (9/12) Players  (Read 25741 times)

Person

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #120 on: June 09, 2015, 02:23:43 am »

Multi-vote might be something you need to set when you make the thread. I see an option in the "new poll" page that says "maximum votes per user", which obviously is what you want, but when I try and edit an old poll I have, the option isn't there. Not 100% sure though.
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FallacyofUrist

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #121 on: June 09, 2015, 08:31:45 am »

Yeah, I'd like that. Now excuse me...

Sample Turn Ten: Init Fail

INIT
Drake(1+2=3)
Mage(5)
Ecco(1+2=3)
Cain(2+1=3 oh come on)
SWAT team(6-1(blindness)=5)

... well.

Mage and the SWAT team proceed to act. Bullets fly, so do flails.

(5-1=4 and 1-1=0 vs. 1+2=3 and 2+2=4)

Mage conks himself in the head with one, but hits with the other.

(4vs.5) Durable Skull! (5vs.2-1=1) Not so durable skull! (crit hit: 5) Drake has received unconsciousness.

SWAT team fires a barrage of bullets... well, three of them do... at Cain.

(5-1=4vs. 6+1=7) Cain stands there as bullets fly past his ears. He is unfazed.

Drake would act, but he's unconscious. (1) Very, very unconscious. (a 6 would have you stand up and attack regardless.)

Cain realizes that the greater threat is Ecco just as Ecco fires the Laser Canon in D! Antithesis time!

Cain:
Zap(6+4=10)
Awk(2+2=4)

The Antithesis is unstable. Catastrophically unstable. So unstable that it would... I don't know. Rolls.

Ecco:
Zap(1+4=5)
Awk(2+1=3)

The canon is fired. It hits the Antithesis. (luck: 5) There is a crack of sound, and the Antithesis explodes. (Cain luck: 5) The explosion merges with the Laser Canon, then rockets into the air! It will land next turn as a Laser Canon Shower!

Random Event: (5)
Sword Luck: (3) No spread, but no gain.

Well.

Spoiler: Drake (click to show/hide)
Spoiler: Mage (click to show/hide)
Spoiler: DJ Ecco (click to show/hide)
Spoiler: Cain the Sinful (click to show/hide)
Spoiler: Oric the Irrelevant (click to show/hide)
Spoiler: SWAT Team (click to show/hide)
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Beirus

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #122 on: June 09, 2015, 09:10:52 am »

Wake up and cut him, dammit!
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NAV

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #123 on: June 09, 2015, 04:18:24 pm »

Kick him in the head until he dies.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #124 on: June 10, 2015, 07:23:18 am »

Sample Turn Eleven: Ineffective Area Attacks

INIT
Drake(6-1(-3 for unconscious, +2 added, equals -1.)=5)
Mage(3)
Ecco(3+2=5)
Cain(3+1=4)
SWAT team(1-1=0)
Laser Canon Shower(3)

Drake and Ecco are the first to act.
Drake will(4) Drake stands, awake- though he realizes that the emerald's taken control. Dangit.

Emerald Target(1: Drake)

Suddenly Drake tries to stab himself in the head! (um... what? 2vs.1+2=3(head dodge) His head dodges the stab!)

Ecco casts Random Music Magic!

Zap(1+4=5)
Awk(1+1=2)
Luck(6-2(low awk)=4)

A spark appear in the air. Then another. Then there's a swarm of them engulfing Cain.

(5+1=6vs.2+3=5) (crit hit:2) Cain jitters. Then he chuckles, and takes a fighting stance.

Cain charges his Ragnarok Crosshatch. (charging)

Something sparks in the sky, then the Laser Canon Shower hits!

Drake(6+1=7vs.5+2=7) Crikey, that almost hit!
Mage(3+1=4vs.6) That didn't hit.
Ecco(6+1=7vs.6+2=8) Nada.
Cain(6+1=7vs.2+1-1=2) Cripes! (6+1+2(bad dodge)=9vs.6+3=9) Bam, bam, wow. That guy's hardcore.
SWAT team(4+1=5vs.6-1=5) Two of them are hit! (one blinded, one functional) Bam.
Crate luck(5) A blast goes right over the crate.

Mage is shocked, partially because of a spark that went astray, but he tries to kick in Drake's head anyway.

(6vs.2+2=4) (5vs.4-1=3) (crit:4) Drake has been stunned! (-2 to dodge for next turn, make will roll to act.)

2 members of the SWAT team fire on Cain! (1-1=0vs.3-1(shock)+1=3)

The bullets go wide.

Random Event(1) (what I feel like) (what I think about the music I'm listening to) Oh right. There appears to be a mech off to a side of the arena, away from the combat, next to the SWAT team. The mech is labeled: Pharaoh in bold letters along its side.

Sword Luck(1) crit fail(5) The emerald spreads to Drake's other leg! Now only his head is untouched!


Spoiler: Drake (click to show/hide)
Spoiler: Mage (click to show/hide)
Spoiler: DJ Ecco (click to show/hide)
Spoiler: Cain the Sinful (click to show/hide)
Spoiler: Oric the Irrelevant (click to show/hide)
Spoiler: SWAT Team (click to show/hide)

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conein

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #125 on: June 10, 2015, 07:51:12 am »

Is Drake kill?
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FallacyofUrist

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #126 on: June 10, 2015, 03:01:50 pm »

((Drake is not a being called a "kill", whatever that is. But he's not dead, if that's what you intended to say.))
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Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #127 on: June 10, 2015, 03:43:54 pm »

Double beard flail to Drake's stupid head, then run and get in the mech. Don't go near the mech if it seems hostile or eldritch, which I am 99.999% sure it is.
« Last Edit: June 10, 2015, 04:06:41 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Beirus

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #128 on: June 10, 2015, 03:47:01 pm »

((Welp, since I gotta make a will roll anyway to do anything...))

Become one with the emerald. Cut mage to pieces.
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NAV

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #129 on: June 10, 2015, 03:52:35 pm »

((Welp, since I gotta make a will roll anyway to do anything...))

Become one with the emerald. Cut mage to pieces.
((Nah, you gotta make two will rolls to do anything :) ))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #130 on: June 10, 2015, 03:54:05 pm »

((more like one roll. If he gets through the stunning, becoming one with the emerald is an option. I will make a luck roll for the result of that.))
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FallacyofUrist

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #131 on: June 12, 2015, 04:11:07 pm »

Sample Turn Twelve: He who leaves and he who returns!

INIT
Drake(2+2-2(stunned)=2)
Mage(2?)
Ecco(2?+2=4)
Cain(3+1=4)
SWAT(3-2(injury, blindness)=1)

Ecco and Cain continue their blasting against each other. Ecco tries to conserve his mana by using Random Music Magic, while Cain fires his ultimate attack.

Ecco:
Zap(1+4=5)
Awk(2+1=3)
Luck(3)

Cain:
Zap(6+4=10)
Awk(1+2=3)

A sizzling sound is emitted from Ecco, expanding into several plant seeds. They land, then turn to grass on the arena floor.

(1vs.2+2=4)
Cain crit fail: (6)

It's not as though he needs to hit Ecco with it... he just missed. Thankfully not blowing himself up. (actual target: 5(SWAT))

A massive crosshatch of a dark energy erupts in the middle of the SWAT team. Luck(3) The Crosshatch spins, then explodes in a wave of Ragnarok. Suffice it to say that all of them but the Squad Leader are down.

Drake and Mage are awestruck, but they keep fighting none-the-less.

(4) Drake gets through the stunning with a headache. Then he stops fighting, attempting to join with the emerald. Luck(1) Oh dear. That's RTD for you. (now Emerald Golem, must roll 6 to act using willpower) (1) Drake is gone. Now, only Golem is here.

Golem target(1) Yet something of Drake still remains, as the golem's left arm throws a punch at its own face.

(1vs.6) The arm is grabbed by the other, stopping it immediately.

Mage takes advantage of this and doublebeardflails Golemdrake in the head.

(2-1=1 and 6-1=5 vs. 4-1=3 and 2-1=1) One misses, badly, but the other impacts. Hard.

(3+1=4vs.2+2=4) It is for naught. But mage dashes after the mech, hoping he can cause some damage with it.

(3) He makes it to the mech... well... he's leaning on the SWAT leader from exhaustion. The mech looks... nasty. But it's perfectly fine. Perfectly fine, there's not a curse on it from where it was taken from or anything like that, Beirus certainly doesn't know a thing about it, nosiree.

Random Event(1) There is a loud bang. Then Oric comes flying out of the firewall and flying at Cain. (4vs.2+1=3) (2+3=5vs.6+3=9) Cain is tackled. He is unfazed, like normal.
Sword Luck(irrelevant) Drake? Who?

Spoiler: Golemdrake (click to show/hide)
Spoiler: Mage (click to show/hide)
Spoiler: DJ Ecco (click to show/hide)
Spoiler: Cain the Sinful (click to show/hide)
Spoiler: Oric the Awesome (click to show/hide)
Spoiler: SWAT Team (click to show/hide)
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Person

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #132 on: June 12, 2015, 06:14:12 pm »

I feel like this particular round might have too many combatants. Chaos is all well and good, but it makes it a little hard to tell what's going on sometimes. Maybe in the future, add a few less npcs, and a few more hellish meteors and lightning bolts raining from the sky. I'm sure it isn't good for your workload at any rate. Though I guess this might just be a general test of various things and maybe I'm over-reacting. Just thought someone ought to say it.
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FallacyofUrist

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #133 on: June 13, 2015, 07:13:59 am »

Yep, it's a tad bit chaotic. And it is a test. Next time, more death fire balls and status auras, less NPCs. Although the turns might be smaller without NPCs, because only two players will fight against each other at once.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

XXXXYYYY

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Re: Wizard's Tourney: Sample Round 2-- (9/8) Players
« Reply #134 on: June 13, 2015, 05:27:02 pm »

((What would a very high ZAP, very low AWK spell do (say, 7 ZAP ,0 AWK)? Backfire gloriously, or would it just fizzle?))
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