It seems as if nobody else noticed Dobgan (or posted about noticing it, anyways; I certainly wanted to keep all my tier 1 choices secret). I'm astonished, honestly.
Before I write a bit about my top choices, I'd like to note that nobody picked any of my Tier 1 choices. This leads me to believe I was looking for very different things than everyone else. I might have simply been searching differently, though.
Dobgan: [redacted until Jilladilla makes a choice]
Obliheim: [redacted until Jilladilla makes a choice]
Mextlan: Solid troops (?), RA E2A2 for shenanigans, amphibious mages (albeit not amazing paths at W2F1); also, muuch are cool
Hierkasion: attack 13 defence 18 RA sacred, very good mages, blood access, sailing (but not on any good leaders)
Sgar an Iar: solid troops, RA D2s, a little bit of blood too
Ichvia: phenomenal RA mages (60g S1W1 + W3 w/ Deep One shape), RA sacred
Ceria: predators with flails + Strength of Giants, RA D3 mages (!), blood magic
Celmomia: solid troops, RA S1D (!!), good crosspaths in capital
Ungburg: good mages, but hoburgs; didn't have a chance to test hoburg expansion
Nefton: RA A3, everything else is gravy
Ashavsvaz: skellingtons, flying, classic caelian thunderspam
Tjaet: predators with flails, blood magic, Abysians
Shela: cap-only thugs, van cavalry, amusingly-duplicated mages (?)
Sinam: thunderspam, RA mystic-style mages
Sir'tis: RA skelespam, cheap sacreds
Nayudjsu: solid troops, blood magic
Cissis: RA D2s and horrors
There were nine other nations I examined (including Lissikos) and am not going to bother to write up. They would be Tier 4, and I'm sure you can see my enthusiasm for this list waning as I went down from Tier 1 to Tier 3.
Looking back on it, maybe my #2 choice should have been Ashavsvaz? Nearly the same sort of dilemma there as here (both nations to choose between sharing one ludicrously annoying feature, albeit the feature(s) differs between Ashavsvaz and Obliheim).
First, I examined specifically the nations with reanimation and ponymans. Then, I just opened up the mod inspector and started looking for exceptional troops or path combinations. Some of the specific things I looked for were:
- Rain of Stones casters with A2 (for Cloud Trapeze)
- Mystic-style mages, because they tend to be both cheap and effective
- nations with interesting communion potential, e.g. Ichvia, Celmomia
- giant nations with communions, for shenanigans
- forgebonus (although I didn't much like most of the nations that had one)
- High-attack/defense troops and RA sacreds
- RA sacreds in general
- Predator lizards with flails
I am irrationally enamored of predator lizards with flails. 9 attacks per square! Strength of Giants! You can't tell me that's not cool! I think it might not work out so well in practice though.
I'll note that my impressions of troop strength aren't based on anything more than gut feelings; I didn't get a chance to test more than a few nations, and none extensively. I tested Mextlan's troops, for example, just enough to determine that recruiting 40 of the 12g6r muuch and throwing them at heavy cavalry without orders does nothing.
You sure aren't making this easy on me Darkwind... Vanir capable of spamming turn 1 Rain of Stones or Fomorians who have some ludicrously powerful cap-only mages? This will take time I feel...
I have a hard time picking my favorite between the two myself!
I do want to note, Jilladilla, you might want to check Dobgan's national traits and priests. If you haven't and you're having trouble making a choice right now, I suspect that will make it easier. Just in the interests of fairness; I don't want to skate by with a nation because the person eliminating the other one didn't have all the information.
Finally, Il Palazzo, I think I will nix
Shela. I am a generous man, and Master Smith Sidhe Lords with Astral sound fun in the worst sort of way. Enjoy your clockwork infantry! I don't understand the appeal.