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Author Topic: Dominions 4 Round Fifteen: More NationGen [Game Ended]  (Read 28325 times)

lijacote

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #75 on: June 01, 2015, 09:49:26 am »

Luha refers to something bad, broken, flawed, weak... in certain Finnish dialect(s). As an adjective, that is. As a noun, it refers to a part of a loom (the specifics of which are a mystery to me), and a fork-spoon. Lusikka-haarukka, fork-spoon. LuHa, luha.

Learn something new every day.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #76 on: June 01, 2015, 09:59:06 am »

Luha = spork? That nation just became substantially more intimidating...
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Jilladilla

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #77 on: June 01, 2015, 01:09:20 pm »

Didn't look at the full list but my first choice is Urumsoi -1865227816.

My second choice is...... Shansahr -2115897110.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #78 on: June 01, 2015, 01:54:56 pm »

And as a fairly inconsequential aside, one of Luha's national heroes is supposed to have #fear 0 and #heretic, but I don't see any indication of those abilities in-game. Anyone know what's up with that?

I know exactly what's up with that, and as it won't break seeds to fix it, it'll be fixed in the version we play with.
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USEC_OFFICER

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #79 on: June 01, 2015, 07:14:02 pm »

I'm going to go with Veroor (-2079095603) for my second pick. Even if Nefton gets nixed, Ape Pythium is still pretty great and their troops are nothing to sneeze at either.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #80 on: June 01, 2015, 07:37:46 pm »

I'll take Sinam (2012634178) for my second choice.

Veroor looked nice. I pegged them as tier-2, and would have been pretty happy with them. Do note that the tier-2 mages with air elementals exist due to a bug with the mage variation code that we're looking to fix at some point, as those sorts of battlesummons are intended for tier-3 only. NationGen may only be "NationGen balanced", but even it has its limits. But do enjoy their unbalanced awfulness for this game. Well, maybe. Lemme think about that... :p

You can nix one of your neighbors' choices as soon as they have two, BTW. You don't have to, and can wait until everyone has picked both, or you can go ahead all willy-nilly. Personally, I'll hold off on making/ruining USEC_OFFICER's day for the moment while pondering which of their abominations looks more abominable.
« Last Edit: June 01, 2015, 07:45:30 pm by E. Albright »
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AlStar

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #81 on: June 01, 2015, 07:46:04 pm »

Hmm, I've actually got all 3 of my other top picks...

Ninja Turtles and Abysians, Spider Cav in full plate, or cheap mages and an army where everyone gets a javelin? Hmm...

Fuck it. Let's go with the Ninja Turtles and Abysians: Zawtep -1367155203

Karlito

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #82 on: June 01, 2015, 07:53:22 pm »

Apollpos 1991027251

13 prec composite bowwoman goodness.
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USEC_OFFICER

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #83 on: June 01, 2015, 08:11:56 pm »

Veroor looked nice. I pegged them as tier-2, and would have been pretty happy with them. Do note that the tier-2 mages with air elementals exist due to a bug with the mage variation code that we're looking to fix at some point, as those sorts of battlesummons are intended for tier-3 only. NationGen may only be "NationGen balanced", but even it has its limits. But do enjoy their unbalanced awfulness for this game. Well, maybe. Lemme think about that... :p

Veroor has nice communionable priest-mages and decent troops. I would have liked some Earth magic on them because it's a great path to have, but I still like them despite that problem. Hence why I picked them in the first place. Though admittedly I'm looking back through my list of choices and there's some other good nations to choose from. Oh well, too late to change anything now, I'll just have to suffer with the air elementals.

Also I'll come up with my veto tomorrow. Probably.
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AlStar

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #84 on: June 01, 2015, 08:15:55 pm »

Apollpos 1991027251

13 prec composite bowwoman goodness.

I like that you get the choice of either composite bow or short bow archers, as if you'd ever choose to go with the short bow ones just to save 1 res.

edit:

Overall, I fear big air nations more than big fire nations, and Sinam has a mage that can get A5, one that can get A4, and one that can get A3 - and even if we discount 10%s, we're still looking at A4s and A3s.

Admittedly, I'm trading no sacred troops at all for a gift of waterbreathing, sailing giant... but everything in Djedhur is  expensive enough that I'll just have to bank on you bankrupting yourself before you become sufficiently scary.

So, in conclusion:
Djedhur ✓
Sinam ✗
« Last Edit: June 01, 2015, 08:26:09 pm by AlStar »
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #85 on: June 01, 2015, 08:32:47 pm »

No sacred troops at all? You mean for whatever reason you didn't see Sinam's recruit-anywhere glamour tiger-cavalry? Must be because they're stealthy.

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AlStar

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #86 on: June 01, 2015, 08:34:05 pm »

Well then, all the more reason to not give them to you.  :P
(But yeah, they don't show up in the Mod Inspector - I wonder if there were any other interesting nations I passed up because of that)
« Last Edit: June 01, 2015, 08:37:14 pm by AlStar »
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #87 on: June 01, 2015, 08:37:37 pm »

Well, if we're starting the nixing... sorry, USEC_OFFICER, but as miserable as apes with air elementals is going to be, I don't think everyone else would forgive me if I unleashed A3 recruit-everywhere Avvim with Awe on the world. No Nefton for you.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #88 on: June 01, 2015, 08:38:47 pm »

Yeah, we had that issue last time where certain nations would be missing troops in the mod inspector - mostly sacreds. Possibly only sacreds.

(Incidentally, before all this started I figured that managing to draft Sinam was nothing more or less than a guarantee I'd get my other nation, whatever it happened to be. Besides their sacreds and the potential A5s, they have a mystic chassis, an H3, and everything but the potential A5s are recruit anywhere...)
« Last Edit: June 01, 2015, 08:50:40 pm by E. Albright »
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Karlito

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Re: Dominions 4 Round Fifteen: More NationGen [Draft underway]
« Reply #89 on: June 01, 2015, 08:44:31 pm »

Yeah, I had the same problem last time with my drafting of a nation with recruitable S5's.

I'm going to veto Zawtep. Liking my odds against the lizards a lot more, whichever nation gets picked.
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