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Author Topic: Dominions 4 Round Fifteen: More NationGen [Game Ended]  (Read 28256 times)

E. Albright

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Also, I've only just started digging, but I've already found one error. Sanawahi is supposed to have recruitable hydra hatchlings but instead has... something else. Grr... it looks like there were some further problems with hydras and co. after all. Anyway, if a nation has a weird monster that you don't recognize that costs 35g, it'll be replaced with hydra hatchlings if you choose that nation, and if it costs 250g, it'll be replaced with full-grown hydra.

...grr, and cavemen [and Burning Ones, and Sleepers, and Colossi... ah, the joys of cut-and-paste errors...] with Dancing Tridents are supposed to have Leather Hoods. Well, no, technically they're not supposed to have anything, but NG tried to give them Leather Hoods against my wishes only to be thwarted by my absent-mindedly forgetting to specify that their item ID #121 is armor, not a weapon...
« Last Edit: May 29, 2015, 07:42:42 pm by E. Albright »
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AlStar

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I'm feeling very dumb, but how do I get Nationgen to actually do stuff?

I don't see any .exe file, the readme doesn't contain any actual instructions for starting it. Nationgen.jar feels like it should do something, but is opening in WinRAR.

Little help?

Karlito

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You just need to open Nationgen.jar with Java, and if your computer doesn't have Java, you'll need to install it.

You'll often run into problems with .jars and overzealous file extraction programs for whatever reason.
« Last Edit: May 29, 2015, 06:49:21 pm by Karlito »
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This sentence contains exactly threee erors.

E. Albright

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Well, this is not en entirely surprising turn of events; technically .jar files are Java ARchive files. Make sure you have Java installed. Then make sure that Java is opening NationGen.jar instead of that licentious harlot, WinRAR. That's pretty much all there is to it. Lemme know if you need this explained in more excruciating detail; I'm willing, but would rather spare both of us that unless truly necessary...
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AlStar

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Figured it out - needed to update/reinstall Java. Seems to be working now. Thanks!

edit: The fact that there's such a thing as a "fish thrower" alone makes all this trouble worthwhile.
« Last Edit: May 29, 2015, 08:53:25 pm by AlStar »
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E. Albright

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Yes, well, you have no idea how close I came to having ichtyids throw turtles. I mean, I went so far as to make graphics and work out stats for them before my last few shreds of decency dug in and said no...
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USEC_OFFICER

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D-Do we even have to go through drafts? Because I'm looking at Nefton right now and if this isn't love then it's at least very strong attraction. I mean, they have bear and crocodile cavalry! And giant assassins! How can you not like that? I know that they have problems, like their lack of good shields and ranged units, but I'm certain that I can make things work out. Assuming that nobody claims them before me or vetos them, of course. Please don't. It would break my heart.
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E. Albright

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Brace your heart for possible disappointment, because they definitely were on my shortlist, and I'm pretty sure they were on other people's too.

Admittedly, my "short" list is 25 long, so that doesn't mean quite as much as it might under other circumstances...
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AlStar

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #53 on: May 30, 2015, 07:08:34 am »

Minor bug, which doesn't affect anything:
Although the unit names take into account gender (MA Myrmania has good examples with its High Crone and Mud Lady), the descriptions of those units does not (High Crone is called a High Elder, Mud Lady is called a Mud Lord.)

Edit:

It might just be fatigue setting in, but did anyone else notice that the nations in the first ~1/3rd of the list seemed overall better than those in the final 2/3rds? There were a couple of exceptions, of course, but I feel like my list of possibilities has a lot more names from the top.

Edit^2: Luha's cheapest troop costs 31 resources, and their sacred are a mighty 73!
« Last Edit: May 30, 2015, 09:41:43 am by AlStar »
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #54 on: May 30, 2015, 10:09:09 am »

I know exactly what's happening with the inconsistent descriptions, but I'm not sure I'm going to do anything about it. The issue is something that has broader ramifications, but right now the only place that it's seen is in the priest/commander madlibs... and those were a temporary addition arising from an hour or two of whimsy when I'd originally intended to just go in and make them output "No description" so that we'd no longer have e.g. NG Atlantian or zotz "warlords" receiving the vanilla Abysian Warlord description in-game.

I can't control for fatigue since I, too, started at the beginning, but my impression was also that quality decreased as we worked up through the numbers. I was dogearing every second or third nation at the start, but by the end I could go 4-5 nations w/o even having my interest mildly piqued...
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AlStar

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #55 on: May 30, 2015, 02:23:34 pm »

Man, slowly working my way through playing my list of possible choices.

Of the 16 nations that I originally thought looked interesting from the Mod Inspector, I'd call:
4 first tier.
3 second tier.
6 third tier.
2 "nope."
With 1 left to try out.
« Last Edit: May 30, 2015, 05:43:35 pm by AlStar »
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #56 on: May 31, 2015, 09:31:13 am »

My 25 came out around 3 1st, 8 2nd, 10 3rd, 2 nope.
« Last Edit: May 31, 2015, 09:32:50 pm by E. Albright »
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Darkwind3

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #57 on: May 31, 2015, 11:01:54 am »

My 26 came out to around 6 1st tier, 6 2nd, 8 3rd, and 6 nope. Maybe I have generous standards for top-tier picks?

I imagine we're mostly talking about the same nations. I might write up a little bit about the nations I looked at as candidates and why I was interested in them (e: and maybe a bit about what I looked for). After the draft, of course! I don't want anyone else sniping my precious top-tier choices if no one else noticed them, somehow. The joke's on you guys, you tipped me off on Nefton!

The A3 Avvim recruitables would have led me to them regardless, but the point stands.
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E. Albright

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #58 on: May 31, 2015, 01:10:07 pm »

Can I get all would-be players to let me know when they've had enough time to review nations so we can get the draft started ASAP?
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Darkwind3

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Re: Dominions 4 Round Fifteen: More NationGen [Preparing to draft]
« Reply #59 on: May 31, 2015, 01:30:21 pm »

I've had enough time to assemble my shortlist. I'm ready to draft.
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