Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 10 11 [12] 13 14 ... 18

Author Topic: Dominions 4 Round Fifteen: More NationGen [Game Ended]  (Read 28284 times)

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #165 on: June 15, 2015, 10:55:18 pm »

The Luha Intelligence Agency has decided to publish its turn 8 World Factbook
Logged
This sentence contains exactly threee erors.

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #166 on: June 15, 2015, 11:58:01 pm »

Those Hoburg lands are at best half the size they really are!
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #167 on: June 16, 2015, 06:44:52 am »

Yes, but they're full of hoburgs, so it balances out.
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #168 on: June 16, 2015, 09:28:55 am »

Yes, but they're full of hoburgs, so it balances out.
You calling us short, mate?
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #169 on: June 16, 2015, 09:35:18 am »

As one of the two big-boned nations on the map, I find the term "bite-sized" to be less confusing.
« Last Edit: June 16, 2015, 09:37:16 am by E. Albright »
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #170 on: June 16, 2015, 09:42:12 am »

Well, yo mamma is a Fomorian giant.
Logged

AlStar

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #171 on: June 18, 2015, 08:50:55 pm »

Hmm, looking like I should've picked two "strong army" picks - although my lizards did pretty much as well as expected against indies, they are not fairing well against other NationGen troops at all.

I'm also learning that I have no idea what to do with a blood-heavy nation with no real combat magic.

Karlito

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #172 on: June 18, 2015, 09:35:12 pm »

Summon oodles of demons on turn 40. Before that, it's usually kind of rough.
Logged
This sentence contains exactly threee erors.

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #173 on: June 19, 2015, 05:16:09 pm »

I've grown to dislike the competitive aspect of Dominions. All I want to do these days is look for sites and build forts.
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #174 on: June 19, 2015, 07:14:50 pm »

There is a certain appeal to that. I'm sure your people would while away their time farming if they could, not building doomsday devices.



Incidentally, Djedhur is looking to modestly increase their sapphire stockpiles. Serious inquiries from interested parties welcome...
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #175 on: June 19, 2015, 07:22:16 pm »

What is that?? Is that a giant in power armour?
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #176 on: June 19, 2015, 07:26:58 pm »

That's, ah, the next generation of hoburg technology. Tall as an Avvite or a minotaur; s'truth! A clockwork oversized geardriven reinforced exoskeleton, if you will. For size comparison:



(On a more technical level, it's a siege golem reduced to either 40 or 50% size - can't remember which even though that was all of a day or two ago, with the metal subtly recolored to be more clockworky, gears/springs/what-have-you added to the joints, and the head hollowed out so a hoburg could look out of it. I still need to work out weapons for it, but I'm pretty sure it can just use Avvim and/or colossi/burning one graphics.)
« Last Edit: June 19, 2015, 07:32:55 pm by E. Albright »
Logged

Il Palazzo

  • Bay Watcher
  • And lo, the Dude did abide. And it was good.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #177 on: June 19, 2015, 07:29:33 pm »

Dude, if you're going to put a 5hp hoburg in there, it's going to be as useless as any other power armour I've got.
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #178 on: June 19, 2015, 07:33:31 pm »

I'm thinking more in the 15-20 range, with pierce and slash resistance. By the time you get to size 3 it's more a vehicle and less armor, so the additional hp are justified even if it's still a hoburg in a steel can.

I actually had moderate luck using (admittedly only some variants of) the size-2 clockwork armor against the AI; the little ones do pretty much always die like flies, though.
« Last Edit: June 19, 2015, 07:41:18 pm by E. Albright »
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Dominions 4 Round Fifteen: More NationGen [Game Underway]
« Reply #179 on: June 21, 2015, 08:54:18 am »

Can I get a 24 hour extension on the game? I've got work and not enough time to figure out what I want to do on my turn. Sorry about that.
Logged
Pages: 1 ... 10 11 [12] 13 14 ... 18