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Author Topic: Two Three Seven Nine : A story to be told [ISG]  (Read 3150 times)

Dorsidwarf

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Two Three Seven Nine : A story to be told [ISG]
« on: May 24, 2015, 05:57:18 am »

When you live in the stars, it can be hard to remember
that there are worlds below you.




The darkness of space doesn't always want to be replaced



With a light.






----->?

« Last Edit: May 24, 2015, 01:35:57 pm by Dorsidwarf »
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Cheesecake

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Re: Two Three Seven Nine : A story to be told
« Reply #1 on: May 24, 2015, 06:01:43 am »

>Load character.
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
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Dying of pure unbridled hatred, actually.

GiglameshDespair

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Re: Two Three Seven Nine : A story to be told
« Reply #2 on: May 24, 2015, 06:04:43 am »

>Activate viewscreen.
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You fool. Don't you understand?
No one wishes to go on...

Dorsidwarf

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Re: Two Three Seven Nine : A story to be told
« Reply #3 on: May 24, 2015, 06:06:37 am »

>Load character.

You can do that.



>Activate viewscreen.
As far as you can tell, this helmet has a visor, not a viewscreen.


You come to the realisation that you have no idea where you are.

Or what this suit is.

At least you remember your name.

Oh.
Strike that.

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Execute/Dumbo.exe

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Re: Two Three Seven Nine : A story to be told
« Reply #4 on: May 24, 2015, 06:13:13 am »

Uhhhh, what does it mean by 'dangerous effects'?
>Yup, we don't remember our name, hey, what's that symbol on our suit?
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IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
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Dorsidwarf

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Re: Two Three Seven Nine : A story to be told
« Reply #5 on: May 24, 2015, 08:19:52 am »

>Yup, we don't remember our name, hey, what's that symbol on our suit?
You struggle to look at the chest-mounted emblem from inside the helmet, but eventually get a glimpse.


Doesn't mean anything to you. Unless maybe it's your name?
----->


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Cheesecake

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #6 on: May 24, 2015, 08:24:42 am »

We are Asan. Obviously having our name on something means we are important. Obviously being important makes us the king. We are King Asan.
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FallacyofUrist

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #7 on: May 24, 2015, 08:33:38 am »

>rotate visual sensors 180 degrees, look at emblem upside down. Something seems...
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Sl4cker

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #8 on: May 24, 2015, 08:44:28 am »

>Ponder state of upper limbs or lack thereof.
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Dorsidwarf

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #9 on: May 24, 2015, 09:10:28 am »

We are Asan. Obviously having our name on something means we are important. Obviously being important makes us the king. We are King Asan.

Of course!



You are now King Asan the first! This is going to be a good... period of time, you decide.



>rotate visual sensors 180 degrees, look at emblem upside down. Something seems...

You attempt to do this.



Sadly, however, you cannot see your royal insignia from back here.

>Ponder state of upper limbs or lack thereof.



You ponder this long and hard as to whether you qualify as having upper limbs. A poser. And it's not like you can you check either!
After all, this suit has no arms, and clearly never did.



Hang on, that's not quite right. This suit definitely had upper limbs...



Aha! You knew it. There goes one now.

You take this as further proof of your royalty as King Asan. After all, royalty always know what's correct.

----->?
« Last Edit: May 24, 2015, 09:17:57 am by Dorsidwarf »
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Dorsidwarf

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #10 on: June 14, 2015, 03:48:14 pm »


Don't leave that poor pixelated vaguely-defined face waiting, man!
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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #11 on: June 14, 2015, 03:51:59 pm »

Try to lick the clear part of your helmet.

Also look around for anything vaguely important looking.
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ShadowHammer

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #12 on: June 14, 2015, 03:53:14 pm »

Find something with a screen to investigate.
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Generally me

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #13 on: June 14, 2015, 04:09:24 pm »

Press all things that look pressable
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Dorsidwarf

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Re: Two Three Seven Nine : A story to be told [ISG]
« Reply #14 on: June 14, 2015, 05:02:46 pm »

Try to lick the clear part of your helmet.

Also look around for anything vaguely important looking.



That looks pretty important.
Find something with a screen to investigate.



You investigate the screen. As soon as you touch it, the image changes to a readout.

Press all things that look pressable

Yes! You shall press all the buttons!



That was great fun. Yeah, that's broken no- oh hell what?



Whoops.
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