The world intrigues but ultimately the mercenary character thing does not.
Note that being a mercenary doesn't just mean you're hired to go around killing people. You're an operator for hire, and what kind of operator is entirely up to you. Hell, you could be part of a team of impartial negotiators who defuses disputes where the locals are too intransigent to naturally resolve the problem, and the involved nations either don't have the time, or the problem is beneath their immediate concern.
Mercenary is essentially a boon for me. It's a good reason for the party to stick together and continue to
do things, instead of having one character get bored and leave the party to spend the next six months attempting to catalog mutation strains in the stormlands.
Making character sheet... When will sign ups close?
This is a brilliant concept, by the way. Did you make it yourself?
Is illuminator's disease cancer?
Theoretically, could a Drogue Arbiter cast off the parts of it that go insane, purifying their sanity but producing an insane creature?
The captain will be selected, at the earliest date, next Saturday. That deadline might get an extension if someone is still working and I feel generous. Signups will continue even after that while the captain selects his/her crew.
At minimum, signups are open for a week, but it's more likely to take a week-and-a-half.
Thanks, and yes, the lore is my own stuff. A few small components have been recycled from my earlier work, but, for the most part, it's shiny and new.
Illuminator's disease isn't limited to just cancer, but yes. Internal malignancies are the most frequent cause of death in old illuminators.
As to the last, no. A Drogue isn't aware of the parts of it that contribute what pieces of its mind, not anymore than a human is able to tell which grams of its grey matter are responsible for a fear of heights or an enjoyment of pastries. Even if it were, the specific control of an individual unit of the Drogue construct is not something that most Drogue are able to do. Individual drogue units don't have the intelligence to go insane themselves (how does a cockroach even begin to experience megalomania), they'll behave as extensions of the construct until the end.
Dropping a sheet here for future editing (because I have total net troubles)! Also, thanks for the PM Draignean!
...And I -like- how you made the OP picture blend in...though only in the Darkling forum format (unless...the grey is actually 'transparent'), in which kudos in general!
NP, and yeah, that's a transparency layer. It sticks to anything.
EDIT:
Name: Taki Fe' Rueh
Captain: Nay
Race: Aoul
Archetype: Wistful Fighter
Attributes ( points)
Strength:30
Finesse: 20
Speed: 10
Grace: 15
Wisdom:20
Brilliance: 5
Skills + Special Abilities (5 points)
Weapon Proficiency: Sword
--Cadet Training: Inner Void
Battle Mastery
--Combat Expertise: Shieldmate
Path of the Scholar
--Knowledge of the Land
Lumomancy
--Ifraim Contigency
Description:
Taki is exceptionally tall, even among his people, and looks like he was built to run for long distances. His mane is a hazily dark maroon color, and is less then five millimetres long at a time. His skin is a light shade of grey, and his eyes, as dark as hot tar and as molten-looking to match, often fix onto something for long periods at a time, as if he is contemplating something. His left cheek bears the marks of ancestry and family, the complicated runes seemingly carved into his skin. His gait is soft and easy, and he stays almost completely level as he walks. However, his eyes betray a certain wistfullness about him, as if longing for something he can never quite achieve or gain. He dresses simply, more for practicality then for anything else. He likes to keep his armor in a good condition, often taking a decent time after battles making sure his armor is clean.
Personality:
Taki speaks calmly most of the time. He is fiercely protective of his family, sometimes leading to Taki shrugging off the chains that normally keep him from such behavior and striking with full force at his aggravator. Only his best friends will have the honor of being treated like his family. His attitude towards death is simple. He does not mourn actively because that, in his mind, is not something that the subject would want him to do, as his being useless to the outside world would simply be a detriment to society. He does however, pray that they are now happy with his spare time and often before sleeping in a meditative state.
In battle, Taki's eyes go icy cold, and his jaw sets in a hard grimace. He feels no regret at the passing of his enemies, but prays for them the same as he does for the passing of those close to them. He prefers the fairness of honest battle, but doesn't really care if it isn't. He knows from his family how to fight unscrupulously, if that is what it takes to fight another day.
He is quite a social Aoul, and likes to express his emotions in light banter, his body language showing what he feels like; stresses, happy, sad, or angry. He always maintains a comedicly positive outlook on life, though you can tell when he is truly angry. He completely refuses to speak at all, in fact.
Biography:
Taki learned his art in his ancestral home, his father helping to teach him and teaching Taki the flowing forms of battle manuevers that made swordfighting an art. He was also given his weapon, a great Crystal-Edged Blade that had been held in the family bloodline for generations. A reliable weapon, and hardy enough for true battle. It was at this tage that he bonded significantly with his weapon, a sign his family took as the fact that the weapon had been destined for great use by him. He also learned the art of great calm in battle, which was said to look to others like he was a great, thoughtless void of a body, carrying out actions swiftly and decisively, and more importantly, accurately. He was known as one of the best swordfighters to have been produced by his family.
It ended on a battlefield, as careers often do. He remembered the enemy, and his thoughtlessness, the void that filled him. His friends dying around him. Swords flashing, blood spraying. His among theirs. Flashes of powerful light. An explosion.
He woke up on a grey and bleak land, far from home and injured hugely. Surrounded by the bodies of both his enemies and his friends. He knew then that he had been the one who had killed all, his battle void filling him to the point of mindlessness, a killing machine with no regard for loss. Perfect, but too perfect. He tried to maintain a positive outlook as he stumbled towards the nearest place of healing.
The battle mastery tree is separate from the weapon proficiency tree, so you have to purchase Battle Sense before Combat Expertise. Also, Cadet Training doesn't make you nearly as good as you were in your biography. If you're playing it so that your injuries debilitated you and you're now a shadow of your former ability, that's fine, but otherwise... You're good, but you're not that good.