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Author Topic: What's going on in your fort?  (Read 6233094 times)

Ieb

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Re: What's going on in your fort?
« Reply #900 on: January 13, 2010, 01:59:15 am »

The fortress/city of Strikehelms moves on, progresses, lives and shapes the valley around it.

The moment I embarked here, I knew the place had THAT SOMETHING that dwarves love. And I found out exactly what in about 7 days to the game year. The river which goes through the other half of the map, while strong and constantly flowing, also was flowing slow enough for flooding to occur. It was due to the waterfall above, which spewed water constantly, and with more force than the river below could remove.

Instead of beds and tables for my dwarves, the first thing I had to do was build a dam/floodway for the entire river, and at the moment of the construction, the river had already started to flood the level I decided I'd start the fort on.

By Autumn, I finally had the beast under control, and finally, the mass of 7/7 entered the floodway and began it's slow journey to the end of it.

It should be noted, that I got this idea from both boredom, and having my previous super-fort places all fail to crippling below 10 FPS speeds, with 15 dwarves.  So I decided "I wanna do something like New Crobuzon, with corrupt officials and so on!" Then again, I can't make this big city big enough to fill several map areas but OH WELL.

About 7 seven years to the game, the city has finally managed to get ahead of housing the inhabitants, and our first actually free flat is currently being finished. Everything built after the dam/floodway has been of obsidian/snowflake obsidian blocks, walls, floors, furniture... Trade has been erratic, having to juggle between housing and making goods is troublesome, but luckily, the dwarves I trained for military are exceptional at defense, given how the only attacks so far have been of kobolds, and raids of rhesus macaques.

The years also brought up another issue with the river. It freezes during winter for a few days. But not all of it. Only the lower half of the river freezes, and during those few days, the waterfall pushes extra water, which these days starts a whole new wave of flood on top of the pre-existing extraflow.

Each Winter at this point onwards, I have to remember to pull the anti-flooding lever, or the lowest level of the city is sure to get flooded. And that's never good.

For productivity's sake. My mayor and clerk live down there.

Here's a crappily taken screenshot.

Once I manage to get nobles to show up, I figured I'd carve them actual rooms inside stone like normal dwarves would do. Somewhere near the waterfall, for them to be all "oh my, would you look at that", instead of "why are those dwarves sleeping on mud? Oh well make me HFS mugs!"

I also need to start up on the roads to connect everything.

Yep yep. Life is good, unless you live right next to the floodway. At that point, life is slightly dangerous.
« Last Edit: January 13, 2010, 02:17:23 am by Ieb »
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Jack_Bread

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Re: What's going on in your fort?
« Reply #901 on: January 13, 2010, 10:08:11 am »

A couple of kobolds were spotted in my meeting hall which also contained the trading depot where merchants were at. The first one was spotted by my miner, whom I recruited to kill him. The miner was just getting back when he saw another in the trap hall. I recruited him and he got stunned for a moment, then the merchant guard jumped on him and KS'd my miner. A final one was seen by the guards and they started all chasing after the kobold. I was watching and right before the kobold was about to escape, the maceman got a jump on him and with one hit, sent the kobold flying. It quickly died. :) The miner was only left with a leg scratch.

endimiao

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Re: What's going on in your fort?
« Reply #902 on: January 13, 2010, 10:46:15 am »

Getting somewhat bored... i definatly should have picked a haunted forest setting instead of a sinister one: several ambushes later and countless of werewolves killed and im yet to lay eyes on anything undead other than plants (that i even took notice of). Plus goblins seem too easy, at least on the first seiges... 5 champion wrestlers charging out of the fort out of boredom plus 6 elite marksman raining death from a fortified balcony makes them flee before they even get to test my trap setup. Not a single dwarf has died outside yet (mostly because they are escorted by war dogs and i have some champions patrolling around for wild beasts), although a hunter is bed-ridden after a fight with a werewolf turned bad.

I wonder if i should abandon this fortress or wait patiently for the difficulty to pick up. By the way, im elf-like in my tastes: i like wooded areas, dont mind playing with aquifers as long as there's sand layers *yeah, i like glass*, and i tend to favor dealing with organic stuffs. So.. a haunted forest setting without rocks (aquifer) sounds hard enough or should i go all the way to terrifying for the thrill? What about the military? Are there better options for a challenge without taking an orc mod or poaching caravans?
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Fishbulb

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Re: What's going on in your fort?
« Reply #903 on: January 13, 2010, 10:58:20 am »

I've had some extremely peculiar experiences with evil biomes. I've embarked on terrifying maps that had no skeletal creatures at all, and looked and acted just like untamed-wilds maps except for the occasional werewolf or whatever. But on the other hand, I embarked once on a terrifying map where half my dwarves and all my animals fell to skeletal carp and gar before I'd managed to dig out a single tile. (The wagon was about twenty tiles from the stream, and as soon as I unpaused a dog rushed to the stream to kill a skeletal goose or something. This attracted the attention of skeletal carp and gar in the stream, who came out to murder the dog, caught sight of the wagon and just kept coming.)

This morning I'm going to try embarking on my first savage good map, just to see what it's like. A tropical one, if I can find it. Hippos are good eating.
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Kidiri

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Re: What's going on in your fort?
« Reply #904 on: January 13, 2010, 01:36:55 pm »

Talk about splendid timing. I wanted to train my armourer up to legendary levels, so I set him to only armouring in Dwarf Therapist. I commit the changes and I see he's got a mood. I go to DF and see he's gone secretive, with his highest moodable skill being armouring. So I'll have a legendary +1 armoursmith, all I've got to do is train him a bit further making shields, until he's legendary +5. He's collected two Adamantine wafers, a rough almandine and a turtle shell and has started a mysterious construction.

Kadol Sibrebunik, Armourer has created Shagogasrer, a Adamantine shoe!

In the meantime, my peasants have been working furiously to build the pump tower. It'll use 245 units of power, just to pump water to the second highest level of the map. It will then fall all the way down to ground level, 20 z-levels below. My igloo's also coming along, slowly, however. I'll first finish the pump tower, and then I'll put my masons to work to make microcline blocks, instead of obsidian blocks. I've cleansed my military and am now am starting a new one. My five idiots run out into an Orcis siege, wielding nothing but a Silver war hammer. Except for one. He had a -Silver war hammer-. Talking of Orcs, a vile force of darkness has arrived! And an elven caravan.
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Grendus

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Re: What's going on in your fort?
« Reply #905 on: January 13, 2010, 04:22:22 pm »

Talking of Orcs, a vile force of darkness has arrived! And an elven caravan.

You got that backwards. A vile, pointy eared force of darkness has arrived this spring. And an orc siege.

I've built all the functional levels of my obsidian tower, now it's time for ridiculous things. Going to set up massive numbers of cage traps to catch unsuspecting goblins and make an arena/butchery pit. I'm also thinking about a pool, gym, and spa (though how I'm going to get magma up high enough to make a spa I have no effing clue, I'm awful with pump stacks). Any other good ideas for what to do with the remaining 10 z-levels?
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Urist Imiknorris

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Re: What's going on in your fort?
« Reply #906 on: January 13, 2010, 04:29:34 pm »

Magma cistern?
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Lalandrathon

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Re: What's going on in your fort?
« Reply #907 on: January 13, 2010, 05:12:12 pm »

Currently digging the main shaft for my Large Goblin Collider project. I had to relocate it slightly after the first one struck HFS.
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Huesoo

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Re: What's going on in your fort?
« Reply #908 on: January 13, 2010, 05:14:06 pm »

^
Relocate? That sounds like a perfect position. ???
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Retro

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Re: What's going on in your fort?
« Reply #909 on: January 13, 2010, 05:20:34 pm »

I've built all the functional levels of my obsidian tower, now it's time for ridiculous things. Going to set up massive numbers of cage traps to catch unsuspecting goblins and make an arena/butchery pit. I'm also thinking about a pool, gym, and spa (though how I'm going to get magma up high enough to make a spa I have no effing clue, I'm awful with pump stacks). Any other good ideas for what to do with the remaining 10 z-levels?

Flood the roof for an open-air park? Build a spacious free-roam zoo with creatures given their own natural habitats? Build a harbour? Build a golf course (goblin pows + hammer lord)? That's all off the top of my head.

Skorpion

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Re: What's going on in your fort?
« Reply #910 on: January 13, 2010, 05:35:49 pm »

I set the queen to go fishing, as she's very good at it but not able to work without some Therapy.
The cave fish are piling up like mad.

Also, a migrant brought a kitten. I'm very tempted to kill her to be rid of the thing.
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A tendon in the skull has been torn!
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Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Fishbulb

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Re: What's going on in your fort?
« Reply #911 on: January 13, 2010, 06:50:39 pm »

Flood the roof for an open-air park?

That poses an interesting question which I could test out myself but instead I'm being a prat and asking: Will grass grow on muddied outdoor constructed floors?
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smjjames

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Re: What's going on in your fort?
« Reply #912 on: January 13, 2010, 07:50:48 pm »

@Fishbulb: I'm pretty sure they don't, in fact, nothing ever grows on muddied constructed floors. I've heard that you can put farms on muddied constructed floors, but never did it myself.

Anyways, the development of Systemwire (randomized name, heh) is going well, although there is one small problem that could become a big one, the humans don't have a guld rep apparently. I tried to check in legends but couldn't find anything on their guild rep, maybe that civ never had one.

Its still the second year, so maybe when I get richer or get a mayor, they'll come, but I haven't had a human guild rep just not show up with the very first human caravan. I did check the units screen and the corpses list just to be sure.
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Jack_Bread

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Re: What's going on in your fort?
« Reply #913 on: January 13, 2010, 08:49:36 pm »

Nothing useful is going on in my fort. :(
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geoduck

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Re: What's going on in your fort?
« Reply #914 on: January 13, 2010, 08:59:04 pm »

Had a strange occurrence on my current fort; I got a goblin ambush message, but instead of one of my dwarves, the goblins attacked a skeletal ratman way off on the far side of the map. They killed/destroyed it, milled around for a while and then just left. There was no obstacle between them and the fort entrance.
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