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Author Topic: What's going on in your fort?  (Read 6122164 times)

Halceon

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Re: What's going on in your fort?
« Reply #525 on: December 14, 2009, 03:59:18 am »

I just got the coolest engraving. It's in Ezum Archbeaches' office, he's my current manager/broker, used to do all initial administration jobs.

Engraved on the wall is a finely-designed image of Ezum Archbeaches the dwarf and dwarves by Astesh. The dwarves are refusing Ezum Archbeaches. Ezum Archbeaches looks dejected. The artwork relates to the removal of the dwarf Ezum Archbeaches as the record keeper of The Imperial Chamber (best gov. name to date) in the midautumn of 202.

Also, i just created a whole glassmaking industry for my moody dwarf. The sand is on the other side of the map. Across a river. Beyond the zombie fields. I'm surprised he didn't go mad. Oh... wait... no. He made a glass window. It has a glass picture of a dwarf and a bone picture of the elf Rifa Blotstones becoming king of my civ. Carping loyalist.  >:(
« Last Edit: December 14, 2009, 08:18:22 am by Halceon »
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I'm looking for your fort, maybe. Find out - http://www.bay12forums.com/smf/index.php?topic=124606.0
ág sôd onol nekik
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mal7690

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Re: What's going on in your fort?
« Reply #526 on: December 14, 2009, 12:43:58 pm »

Currently I'm trying to figure out how to link up my entrance bridge without 3 waves of immigrants rushing into my fortress.  Mostly because I do not have the farming or housing capacity to deal with the 30 dwarves I do have, let alone the 10-40 waiting in the wings of the zone.  Woe to me if traders come...

In other news, the kobald thieving problem is being fixed by a group of increasingly powerful troglodytes. 
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Cat heads, cat heads, roly poly cat heads,
Biting at the dorf necks, now I have dorf heads.

Crowbar

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Re: What's going on in your fort?
« Reply #527 on: December 15, 2009, 04:14:09 am »

I started trying to build a tower to get rid of some excess stone, and buggered up around the second floor.  Back to the drawing board.

I also hate, hate, hate looking for hematite.  The platinum nuggets I found were nice, but I want something useful now.  Oh, and isn't kimberlite just delightful?  Every time I find some of the stuff, I dig through in hope of finding diamonds, and after a metric eternity of digging I find some more mudstone or talc and slam my face into the keyboard.
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Kyronea

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Re: What's going on in your fort?
« Reply #528 on: December 15, 2009, 05:48:09 am »

I have constructed an elaborate trap to slaughter all of my nobles after the utterly random mandate to forbid the export of a certain trade item that I ended up trading a whole bunch of to the humans; the hammerer went nuts slamming down on everyone.

They will die. Any more nobles from now will also die. They are no longer acceptable in Timecity.
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Crowbar

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Re: What's going on in your fort?
« Reply #529 on: December 15, 2009, 06:28:53 am »

Started a new fort, trying for my first time to build on top of an aquifer.  I've got a rather grandiose plan to drain it.

I have constructed a windmill a level or two above the aquifer.  I'll hook it to a pump, and have the pump drain the water into a meticulously constructed causeway (my fancy, probably nonsensical way of saying 'two walls with a gap for the water between them') into a brook down south.

Progress is slow.  I've only got one woodcutter, and timber's pretty much the only building material we can use.  But fingers crossed.
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Halceon

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Re: What's going on in your fort?
« Reply #530 on: December 15, 2009, 07:06:23 am »

I'm constructing a torture maze that will have water flow or kitten-determined open/close triggers, forcing the poor greenskin to change directions from time to time. There are also several traps and an archery range in there. And if any invader finds itself topside, my rookies will be eagerly waiting.
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I'm looking for your fort, maybe. Find out - http://www.bay12forums.com/smf/index.php?topic=124606.0
ág sôd onol nekik
edir thol, kor egar
    berdan kälán
    alod kodor
absam abal aroth limul

Innominate

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Re: What's going on in your fort?
« Reply #531 on: December 15, 2009, 08:36:34 am »

Started a new fort, trying for my first time to build on top of an aquifer.  I've got a rather grandiose plan to drain it.

I have constructed a windmill a level or two above the aquifer.  I'll hook it to a pump, and have the pump drain the water into a meticulously constructed causeway (my fancy, probably nonsensical way of saying 'two walls with a gap for the water between them') into a brook down south.

Progress is slow.  I've only got one woodcutter, and timber's pretty much the only building material we can use.  But fingers crossed.
Aquifers will also act as a water sink by the way. Water with a source level at least one higher than the aquifer layer will be sucked into any orthogonal aquiferous walls.

Also be wary, because aquifers may be more than one level deep. I had one which was four z-levels :'(
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geoduck

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Re: What's going on in your fort?
« Reply #532 on: December 15, 2009, 12:45:13 pm »

On my latest map, the first name-choice was something ominous like "Failuretactics", so I hit the randomizer button and got "Goodtomb". I decided to quit while I was behind. Goodtomb it is. Embarking, the only "infinite" water supply is a short stretch of underground river, which I am going to have to pipe across the local chasm. (Although I set the world map to always reveal stuff, so I knew this going in.) Then the real blow: my liaison from the Mountainhome arrives, and he's a stinking treehumping elf.
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smjjames

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Re: What's going on in your fort?
« Reply #533 on: December 15, 2009, 02:11:32 pm »

On my latest map, the first name-choice was something ominous like "Failuretactics", so I hit the randomizer button and got "Goodtomb". I decided to quit while I was behind. Goodtomb it is. Embarking, the only "infinite" water supply is a short stretch of underground river, which I am going to have to pipe across the local chasm. (Although I set the world map to always reveal stuff, so I knew this going in.) Then the real blow: my liaison from the Mountainhome arrives, and he's a stinking treehumping elf.

Actually, having an elven liason from the dwarven civ is not so bad, you can ask for as much wood as you want and the liason won't give a crap about it. The last elven liason was superelvenly agile and ran FAST, so she would have been able to pretty much outrun an ambush. She also took wood requests just fine, somehow she seemed like a pretty nice person, even if she IS an elf.
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o_O[WTFace]

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Re: What's going on in your fort?
« Reply #534 on: December 15, 2009, 07:24:45 pm »

Found a location with magma (a volcano I think, reaches to the surface), HFS, an underground river, Iron, flux and tons of wood, within a 5x5 area.  Upon embarking I discovered a 24 Z level high mountain that takes up roughly the southeast quarter of the map and decided THAT needs to become the mountainhome, and it needs the ability to vommit magma on command.   

So anyway, I turned a tiny mountain into a garage for my trade depot, connected to my Mountainhome by a tunnel that I can seal off.  The actual depot is on the third story, connected to the ground by ramps.  I got one wave of immigrants and was trading with the second or third caravan when a kobold ambush showed up.  Dorfs aparently CAN NOT path through ramps even though caravans and ARROWS can.  My haulers and my broker wreseled them all to death, only loosing one unskilled dorf, with a couple of minor injuries.  One of the traders got his leg shot off, however and spends 99% of his time unconcious.  The caravan could not leave because he could not move and so I sealed off the trading area and walled the exit and I'm not going to open it until traps and a military is ready.  I found the cave river finally, turns out its only like one screen long, running not even 10 tiles south of my central staircase.  Its got Giant Olms and cave crockadiles and stuff just piling up in it, so I started building bridges and fortifications so I could start slaughtering and capturing them and stuff.  Somehow a giant olm got out, by the time I realized it a hauler had gotten ripped into 14 pieces!  This worried me so I drafted every single dorf and sent them all at it, but my broker/axedorf instakilled it.  So cave river is off limits and I am churning out hunting dogs to escort my workers. 
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spikesp

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Re: What's going on in your fort?
« Reply #535 on: December 15, 2009, 07:39:59 pm »

trying to build dwarf miami

and i got all these rhesus macaque's running around messing up a outside condo devlopment  >:(
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Nyxalinth

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Re: What's going on in your fort?
« Reply #536 on: December 15, 2009, 10:30:37 pm »

Its a toy boat named The Mountanious Stoker, it has an image of Mosus Cudgeltax, who is my civs king, and it has an image of leaves on it (it actually says an image of a leaves). Now if you think about it for a moment, it looks like the dwarf who made it is saying that 'King Cudgeltax smokes weed!', lol. It is completely made of flint since I had locked the door since I was trying to cancel the mood.

Edit: Actually, it could also be symbolizing peace since peace was made with the goblins a few years before the current fort was founded.

I misread that as 'Mountainous Toker' and though 'How perfect!' Still, pretty damned funny.
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Grendus

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Re: What's going on in your fort?
« Reply #537 on: December 16, 2009, 12:34:31 am »

I'm trying Relentless Assault v1.2. Working well enough, have three hammerdwarf squads and a squad of speardwarves. My fortress is very well defended, the only access is through a nearby hill via a drawbridge, which is walled off to protect it against ranged weapons. The only way in is via a 3 tile wide ramp, guarded by anywhere from 6 to 12 champions. Good luck getting in.

The upside is with multiple races, it's hard to do too much damage to a civ to stop it from sieging. The downside is, frogmen aren't exactly a difficulty enemy, especially for multi-legendary soldiers.
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Kyronea

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Re: What's going on in your fort?
« Reply #538 on: December 16, 2009, 04:04:22 am »

So, after getting a little bit bored with Timecity, I decided I would start a new fortress: Archeangel! Set, naturally, in my first terrifying biome.

Unfortunately, it seems that the gods of this world didn't much care for my dwarfs, as upon embark there was a skeletal whale sitting right next to the wagon. I unpaused and observed the carnage, which did not take very long. (Hilariously, the last dwarf, whom I thought might have managed to survive the whale and gotten away with his mining pick, ran smack into the surface magma pipe and was flamebroiled by a skeletal fire imp.

Not exactly the best first start on an evil biome...
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I have a woodcutter walking around who cancels his jobs and passes out every once and a while because he lost 3 of his 8 lungs

Crowbar

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Re: What's going on in your fort?
« Reply #539 on: December 16, 2009, 06:53:43 am »

My big plan to build the pump worked well (eventually).  I even added two more pumps.  The problem was, they weren't pumping fast enough.  So I decided to use the method in which you collapse part of the roof to block up the aquifer levels.

It was all working well up until gravity cancelled.

You see, the big ring of rock that's meant to block up the aquifer?  It seems to be floating in mid-air.  As near as I can tell, there is absolutely nothing connecting it to any of the other z-levels.  And yet, the floating continues.  I've tried this twice now, and got the same result both times.

There's even a freakin' tree growing in the gap.  My mind has been blown.
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