My second attempt at
The Underworld Challenge, after an incident with underground river critters that two reclaims couldnt deal with.
Found a new site, 2x3 with a magma pipe and U/G river. Odd shaped map, so I finally got round to finding a square curses tile.
Just for laughs, the site also has an aquifer, so I will now have three layers, a site spanning lake, then the forest underworld, then the magma cavern.
Excavation of the first layer progressed well, until the magam pipe was unintentionally breached. I tried to block it off by channelling into the aquifer, but of course this just filled with magma and the flood continued. I had written off the whole layer, and resigned myself to flooding it with water later, and digging it all out again, when I noticed the magma flow was stalled. The flow from a single tile breach at the top of a pipe wasnt enough to keep up with the evaporation around the edge of the flow as it fanned out.
I damed it back up with a hatch cover and pond, and its nearly all evaporated now. I think I lost two miners and two others to the fire, as well as half a stockpile of booze and food, as one of the dwarves walked the fire back into the camp.
It makes a change having a map scale project to work on, and I am enjoying not designing a detailed fortress yet, but making do camping amid the excavations.
Time to plan the entrance route, which should cross the top of the magma pipe, to allow for a bridge dump, then the final position of the main shaft can be pinned down, and access to the forest layer breached. Once we get that dug out I can start planning the main fort, which will be hung on the side of the rock columns. All in all, quite a different fort from my standard ones.
I am still hunting for the U/G river, although more carefully this time, as I dont want another flooding incident.
It is also interesting having different priorities for a jobs, as I dont need high quality meals or furniture, or even bedrooms. Ideally I would have 50% miners, 25% military, and the rest as support. Mostly Craftdwarves & Masons to use up the stone from the excavations. Everyone just sleeps in the large barracks.
Trouble is, I cant get any metal for more picks. I have bought out the caravans, but remain short on good metal. We have found Nickel, which is good for statues etc, but no good for tools. Maybe I should up the number of people converting stone to goods, then offload it all to the caravans. One of the reasons crafts are better is that they are able to be stored in bins, and carted off in large quantities.
I need to check if the liason is arriving, as I dont remember ordering any metal bars. Perhaps I need to give my Mayor some time off, but I thought they usually just hung around. The liason did get killed in the last fort, and I stick to the same world. Have to wait and see.