Construction of the 'lid' to rockhome the great fortress (AKA, the Rockhome Dome) has begun, as has work on the noble quarters. Population is now 181. Thought I'd capped it at lower! Oh, well. Many hands makes shorter (hauling) work.
The Legendary glassmaker is turning out clear glass windows, and I'm realizing that I'm creating what is essentially a stadium. Mass crafting has been turned off (10 stations of rockcrafts) did significant damage to the excess stone at the main floor (half cleared!), and I have switched back to making rock blocks en masse to clear out the rest, and provide materials for the rest of the dome.
My military is destroying all invading forces (Thanks to orcs, we have 600+ steel bars... after crafting at least 100 steel bins, 30 full sets of steel armor, etc.), but sadly, an ambush claimed the life of the Mountainhome liason. Fortunately, my nobles all like common things and aren't much trouble to maintain, so the masterwork spikes have seen no use since the tax collector who wanted dragonscale items (The new one just likes dresses).
The power plant is ready to go, with one problem: No flow. After thinking about it, I believe I will create a pump channel and tower to the cistern, and circulate the water. I have 2 legendary millstones to place, and it would be no trouble to power them.
Lowest z level has the catacombs dug out, including the king's tomb. Ample space for pet cemetery. All smoothed. Need to remove the stone.
Supplies are all green.
This is easily my most successful megaproject to date, and will be awesome once finished. But there's a long way to go; most of the problem is handling all the excess stone without resorting to the atom smasher.
To Do:
1. Mine out & Set up permanent underground farming areas, food/brewing facilities, food stockpiles.
2. Put roof over lake area to eliminate vomiting and unhappiness
3. Finish noble/administrative quarters, transfer nobility.
4. Transfer Dining room and barracks/communal sleep area
5. (Carefully!) destroy old dining room, barracks, noble quarters (with the masterwork engravings)
6. Carve final entrance ramps and defensive positions, build depot courtyard.
7. Figure out how to best arrange workshops/stockpiles and living quarters.