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Author Topic: What's going on in your fort?  (Read 6408297 times)

PlumpHelmetMan

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Re: What's going on in your fort?
« Reply #57660 on: December 03, 2024, 07:50:20 pm »

Indeed. Atom-smashing the corpse just ensures you'll never get rid of the ghost.
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Eschar

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Re: What's going on in your fort?
« Reply #57661 on: December 04, 2024, 12:16:50 am »

Not quite. Atom-smashing the corpse doesn't prevent ghosts and makes the dwarf unburiable. However, you can still use a slab to prevent ghosts, if getting rid of bodies is your main goal.
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Eric Blank

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Re: What's going on in your fort?
« Reply #57662 on: December 04, 2024, 02:02:01 am »

You can just engrave a slab for them if youve smashed the body.

What atom smashing does solve is the body reanimating in an evil biome.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

StrikaAmaru

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Re: What's going on in your fort?
« Reply #57663 on: December 05, 2024, 03:50:58 am »

My 47.05 long-running fort experienced a very sudden tantrum spiral, that has slain 110 of the 250 dwarves within, plus uncountable animals and the dwarven trade caravan. The number might have been higher, were it not for the war-trained giant polar bears that the fort's been breeding for the past 15 years.

A Legends export found the cause: a goblin dancer that I allowed to remain in the fort for entertainment. Through mechanisms best left unknown, this otherwise-useless fool has been appointed the Master of the largest goblin civilization; a civilization which is, of course, at war with us.

Which means one of our citizens was also one of our highest-ranking enemies, which launched the spiral. God I love this game.
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Needs caffeine to get through the working day.
[Sigtext. Contains links to mods, LPs and an index of all the things I wrote on this forum. Does not contain a viable sig. http://www.bay12forums.com/smf/index.php?topic=49316.msg6860463#msg6860463]

Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #57664 on: December 06, 2024, 02:28:00 pm »

Through mechanisms best left unknown, this otherwise-useless fool has been appointed the Master of the largest goblin civilization; a civilization which is, of course, at war with us.

That's hilarious! And I thought dwarves politics were an enigma. Turns out goblin politics are even stranger.
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

TheFlame52

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Re: What's going on in your fort?
« Reply #57665 on: December 06, 2024, 05:25:20 pm »

Tantrum spiral or loyalty cascade? Big difference, same effect.

Bralbaard

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Re: What's going on in your fort?
« Reply #57666 on: December 07, 2024, 07:19:24 pm »

I accidently still had the population cap in my new fortress set to seven from an earlier challenge fort.
When I found out and fixed it, after a year, I had rather high expectations for the first wave. So I happily centered the screen on the ariving migrants and found out that...
the migrant is an undead corpse. It was hostile too, so I had to send in my militia to kill it.  No other migrants in this wave either, guess they were all eaten.

Rather ominous. I obvioulsy know migrants can have vampires and werebeast among them, but this was a new one for me.
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Shazial

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Re: What's going on in your fort?
« Reply #57667 on: December 20, 2024, 09:58:52 am »

The elven (yes, yes, I know, but I like all sorts of exotic animals) caravan that arrived in the spring took such a long time to load up their goods and leave, that their yaks gave birth to a yak calf. They haven't departed yet, so it's curious to see, what will happen with this young merchantling.

[EDIT] My squad returned from exploring a ruined monastery. Their bounty? A goblin drunkard that's now asking for sanctuary.
« Last Edit: December 24, 2024, 02:04:43 pm by Shazial »
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ProtonNumber

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Re: What's going on in your fort?
« Reply #57668 on: December 24, 2024, 03:23:19 pm »

One of my fortress's children has somehow managed to get two kills at the age of 4...

A goblin and a troglodyte too. Not exactly pushovers.
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DrLagrangian

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Re: What's going on in your fort?
« Reply #57669 on: January 04, 2025, 07:57:59 pm »

In the year 178 of our world, the StandardOil clan emigrated to Goldbridges (the StandardOil clan was formed by the marriage of Lorbam Standardutters and Urvad Oilcalm).  They came to Goldbridges to raise a family, and brought with them their two children, Bomrek Lightninglances (age 3) and Bomrek Ragsquirted (age 2).  Together, these children have entertained the dwarves with their dances and poetry - and their pranks.

  In the autumn of year 178, a dwarves caravan arrived to  to trade.  Bomrek the elder, having dropped off a basalt scepter, stepped up to the podium to play "Broker".  The merchant, not wanting to disappoint a child, played along with the child, and great fun was had... Until the child stamped the official document certifying the trade of 800 urists of craft goods for a wheel of donkey cheese, a well made mini forge, and a pet rabbit (fluffy). The merchant, enthusiastic about his profits, pocketed the document and left on their way.

In the year 179, the merchants returned, and many more goods were prepared.  Bomrek the younger (now a rebellious middle child), dropped off a crown and stepped up to the podium like her brother had earlier.  Before any official noticed her "playing broker" she officiates the trade of $2000 urists of hen egg roasts for a musical instrument, and a pair of llama wool mittens.

Both Bomreks have continued to be favorites in the fort, and in addition to improving their dancing skills, both are competent Appraisers (level 3, rusty) and look forward to starting their career in the site government in earnest.
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Eric Blank

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Re: What's going on in your fort?
« Reply #57670 on: January 06, 2025, 07:55:25 pm »

My captain of the guard interrogated a human visitor whom i had already had killed. The interrogation report definitely showed up well after his death, I was just looking at the interrogations list it a few minutes prior and it showed up since then, and he is still dead. All it says is he was too afraid not to comply, but that he had nothing new to report.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Mungrul

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Re: What's going on in your fort?
« Reply #57671 on: January 09, 2025, 10:05:55 am »

My Vampire King died.
He arrived as a vampire, and was therefore labelled as such in his name.
He lasted quite a long time, considering he spent most of it getting thrown in gaol and beaten.
Oh, Urist McBloodBag has been found drained of blood and you thought you'd better report it straight away Mr. King Vampire?
I wonder who could be responsible?

Unfortunately for him, after his last "incident", despite the fortress guard all being armed with wooden axes in order to minimise the lethality of beatings, those axes are all masterwork, and the guard are all legendary axe wielders by now.

So yeah, while chained with a masterwork gold chain in his usual cell, one of the guard came along and beat the ever-loving snot out of him, and he finally succumbed to, somewhat ironically, blood loss.

Now the fun part; I love DFHack's new feature that allows you to automatically assign rooms to nobles, and I'd used it to allocate the king a tomb, decked out in everything he loved.
Except, when he died, he lost his title, reverting to a simple planter, so nobody carted him off to his tomb because as far as DFHack was concerned, we no longer had a monarch.

This means that I get to keep nobles happy while they're alive, then can just bury them in a pauper's grave, or even batter, atom smash their corpse then memorialise them with a slab.
« Last Edit: January 13, 2025, 06:28:55 am by Mungrul »
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Salmeuk

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Re: What's going on in your fort?
« Reply #57672 on: January 12, 2025, 07:46:05 am »

the elves arrived riding giant honey bees (More Vanilla Creatures Mod) and avocado ents, with giant monarch butterflies acting as forward scouts. we had no chance. we triggered them by trying to swipe some giant tigers in petty livestock raids and paid the price . "the elf swordsman stabs the dwarf in the head with their acacia wooden sword x 99". it was some ferngully nonsense
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TheFlame52

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Re: What's going on in your fort?
« Reply #57673 on: January 12, 2025, 09:48:30 am »

the elves arrived riding giant honey bees (More Vanilla Creatures Mod) and avocado ents, with giant monarch butterflies acting as forward scouts. we had no chance. we triggered them by trying to swipe some giant tigers in petty livestock raids and paid the price . "the elf swordsman stabs the dwarf in the head with their acacia wooden sword x 99". it was some ferngully nonsense
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Garzevogghg

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Re: What's going on in your fort?
« Reply #57674 on: January 15, 2025, 07:56:23 am »

Fort ended incredibly prematurely. Didn't know clowns could spawn in the obsidian pillars in the upper levels of the caverns and my military was still being set up. Was only a year into the fort though so I'm not super upset.

Gives me more time to make a new fort for more !!FUN!!
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