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Author Topic: What's going on in your fort?  (Read 6211123 times)

TheFlame52

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Re: What's going on in your fort?
« Reply #57615 on: September 07, 2024, 06:42:01 pm »

Interesting, can you screenshot their description?

callisto8413

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Re: What's going on in your fort?
« Reply #57616 on: September 07, 2024, 09:34:45 pm »

Just started a new Fortress with a bunch of mods, which may or may not work, and the story is going to be without images.
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The most EVIL creature in Dwarf Fortress!

ProtonNumber

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Re: What's going on in your fort?
« Reply #57617 on: September 08, 2024, 02:23:12 pm »

Well, it seems that the resurrecting effects of a terrifying biome extend to the caverns, and that forgotten beasts can be resurrected as well.

I'm just happy that the ant-people living down there discovered this before my dwarves did, but now I have zombie ant-people sooo....

I think I'm going to seal up the caverns for a bit.
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Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #57618 on: September 09, 2024, 10:17:57 am »

Interesting, can you screenshot their description?

Sure thing! Their descriptions don't seem indicative of their lack of skeletons. The last creature is called a "Nightmare of Asnegkngokang."

Spoiler (click to show/hide)
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

TheFlame52

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Re: What's going on in your fort?
« Reply #57619 on: September 09, 2024, 02:52:38 pm »

Interesting. Looks like this Thomo guy really got around.

Salmeuk

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Re: What's going on in your fort?
« Reply #57620 on: September 18, 2024, 12:26:29 pm »

the wolf folk village was attacked by an undead horde, a mere ten days after the end of the first year of settlement. Most were killed, but six survivors are holed up in the meeting hall. Two undead cheetah men lurk outside, and now the remaining wolf people must decide whether to take them head on or wait for them to leave. The wolves have no weapons
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Troll_Kaiser177

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Re: What's going on in your fort?
« Reply #57621 on: September 22, 2024, 01:46:24 pm »

the wolf folk village was attacked by an undead horde, a mere ten days after the end of the first year of settlement. Most were killed, but six survivors are holed up in the meeting hall. Two undead cheetah men lurk outside, and now the remaining wolf people must decide whether to take them head on or wait for them to leave. The wolves have no weapons

Interesting, I had a similar situation, almost the exact same actually. I wasnt lucky enough to have any survivors, however....
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S̸͔̃ ̵̻̔L̸̦̅ ̵̨̊Д̵̮̽ ̵͘ͅV̶̬͛ ̵͕͠Ӟ̸̣́ ̶͚̕ ̴͉͝ T ̴͕̋Ӧ̵̻́ ̵̨̋ ̶̭̂ ̷̧͌Д̵̓ͅ ̶̦̒Я̶̝̾ ̵̄͜М̷̜̉ ̴̮̋О̶͓̒ ̶̝͗К̶̼͐

Magmacube_tr

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Re: What's going on in your fort?
« Reply #57622 on: October 02, 2024, 07:04:26 am »

Make-owned a bunch of troglodytes. They can work, but are considered livestock. So they reproduce real fast. It has been a while, so I decided to butcher some of them. You can't assign it in the units own menu but it can be done in the creature list. They are butchering eachother. Lmao.
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blue emu

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Re: What's going on in your fort?
« Reply #57623 on: October 03, 2024, 07:04:52 pm »

My fort ClusterFork.

I forgot that you should never hollow out the first underground level because chopping trees at ground level will remove the roofs of any underground chambers that are immediately below the chopped trees.

We were attacked by a Necromancer and his horde of Zombies. Through the holes in the roof.

ClusterFork turned into a cluster fork.
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Urist Mchateselves

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Re: What's going on in your fort?
« Reply #57624 on: October 03, 2024, 07:59:05 pm »

Well, it seems that the resurrecting effects of a terrifying biome extend to the caverns, and that forgotten beasts can be resurrected as well.

I'm just happy that the ant-people living down there discovered this before my dwarves did, but now I have zombie ant-people sooo....

I think I'm going to seal up the caverns for a bit.

Don't. They'll only keep multiplying until their numbers reach the thousands. Find a way to get rid of them before your frames per second turn into seconds per frame.
« Last Edit: October 05, 2024, 11:20:12 am by Urist Mchateselves »
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If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.

Sarvok

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Re: What's going on in your fort?
« Reply #57625 on: October 09, 2024, 09:55:24 am »

Small, long term fort,  "The Castle of Tin", a monastery for "Rebirthers", unmodified except the 20/80 pop and fighting chickens.

Tin was going to be a thing, furniture, statues, etc.  But there is no tin.  Not anywhere in the world.  No bars, no products, no ore.  Traders have never heard of it, can't request it.  Not on any menu.  A few dorfs like it, though.

Making statues about a hero, out of thousands of historical figures I ran across mention of Susus, a ferocious cyclops.  Made a few statues of him and his story, put them up to inspire the monks.  A few years later, he actually shows up and wipes out my trading depot full of elves before the guards stop cheering and get him.

Baby !!science!!.  Babies are gold to a long term fort.  Out of 7 busy couples I was getting maybe 1 baby every ~2 years.  Burrowing each couple in turn was a pain, got about 1 baby/year.  Maybe.  So I burrowed all of them with an alert, 40-50 dorfs in a plain no-zone 66 tile room with 6 beds for ~2 weeks.  Bingo.  I've been getting 3-5 babies each time that way, born 2-3 days apart (do alternate years, but not sure that's needed).  Hoping to find similar to make couples. 
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Uthimienure

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Re: What's going on in your fort?
« Reply #57626 on: October 09, 2024, 11:47:04 am »

Gravearmor minor update at 75 1/2 years.

Population is growing very slowly as migrants dwindled lately to 2-3 dwarfs each for the 161st through 165th migration waves.
Still a few random deaths happening... mining accidents, living dead monsters, old age, low birth rate.

Current pop 931
Adults 892
Youths 38
Babies  1

Work transforming the 10z level cavern level continues.
The fires of the steel & other metal industries burn strongly.
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FPS in Gravearmor (925+ dwarves) is 2-5 (v0.47.05 lives on).
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Magmacube_tr

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Re: What's going on in your fort?
« Reply #57627 on: October 10, 2024, 01:52:20 pm »

Making statues about a hero, out of thousands of historical figures I ran across mention of Susus, a ferocious cyclops.



(sus)
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amade

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Re: What's going on in your fort?
« Reply #57628 on: October 13, 2024, 12:00:11 pm »

A tantruming troglodyte is not only helping me farm silk webs, but also spinning them into threads as well!

Spoiler (click to show/hide)
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¯\_(ツ)_/¯

Akura

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Re: What's going on in your fort?
« Reply #57629 on: October 19, 2024, 07:53:22 pm »

I haven't played in a while, so I the concept of agitated animals is new to me.

First was the flock of non-agitated keas, who stole a bunch of my embark food right at the start. Later and multiple times, a flock of agitated keas showed up, they caused some general nuisance, except they killed one of the pigs I embarked with. Most were killed when they tried to go for dwarves.

Later, an agitated raven got into the fortress, disrupting expansion of the living quarters. An 11-year-old dwarf got angry, charged in, snapped its wing, and ripped out its spine with his teeth at the cost of a broken nose.

An agitated opossum attacked some yaks, who didn't fight back, before going after a nanny goat who destroyed it with her horns. I may need more goats.

Lastly, an agitated porcupine chased off my stonecrafter from gathering fruit, whereupon the stonecrafter came back and proceeded to rip out the porcupines eyes with his bare hands to the point its skull was shattered.


I don't know which is more insane at this point, the animals or the dwarves.
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