The dwarves of Arrowsound are currently engaged in several experiments of industry management in preparation for an expedition into the untamed wilds. The manager is working overtime to coordinate all the different workshops and projects and the overseer is learning valuable lessons in reducing micromanagement.
The fledgling axedwarf squad recently scouted bits of the first cavern layer with no armor save for steel shields, and were able to take down a giant earthworm with no injuries. The worm's mangled corpse failed to yield as much meat as was hoped, but it was a boost of confidence for the entire fort that they were effective enough with only three months of training. A while later, a manera managed to sneak into the central staircase and attacked a dwarf, but once again no injuries occurred. The doctor's guild has mixed feelings regarding this, as they have been leading several demonstrations in their new guildhall but as of yet have had no need to actually use their skills.
A petition to create a temple to the Tenebrous Fellowship has been fulfilled, with numerous steel statues decorating the vast polished chamber. Many are complaining that the statues are of technically low quality, as the fort lacks any sort of skilled blacksmith, but the steel is shiny enough to make up for it.
A magma forging area has recently been set up, with plans for several minecart tracks to be set up to supply a forging burrow. Plans have been drawn up for multiple tracks to be created to transfer ore, flux, coke, food, and drink down to the burrow, as well as a line to take finished goods to the surface. It remains to be seen whether or not a simple push will be enough to get carts back to the surface or if the carts must be guided or rollers need to be installed. Also of interest is to see how descending carts react to high speed and sharp turns as they descend.
The main thing causing worry in this experiment of a fortress though is the attempt to create a profitable clothing industry. Underproduction in the farms has led to a faltering production line, and the fortresses main planter is requesting the establishment of a farming guildhall to train up new planters. Plans are also in place to wall off a section of the caverns and transfer the farms from the surface burrow to richer soil.
Finally, while the dwarves are beginning to work out the kinks in setting up a functioning minecart system, aforementioned production issues have revealed that the system isn't worth it at the moment. The original fortress plans called for a milling burrow near the river where dimple cups, sweet pods, and cave wheat would be taken to be milled, but it seems there simply aren't enough crops to be milled to justify the system yet.
The citizens of Arrowsound will continue to advance Dwarven knowledge of fortress layout and infrastructure though, knowing that future expeditions to far off lands will benefit from what they have learned here.