I bought and tried the steam release when it came out, but I didn't want to get used to a new UI, so I decided to wait for the classic update to be released. Didn't refund the game because I do want to support bay 12
And then when the classic update comes out, it turns out it's all the exact same except without the graphical tiles. You can even turn the steam release into classic by clicking a button in the options screen. :')
Of course, that's just a result of good software development practices (not having to maintain and release 2 distinct branches or frontends of the same thing) but now I have to get used to a
new, less obtuse UI system when I was already fluent in an older obtuse UI system. Oh well, soon I'll be just as fluent. I hope. I've decided to give the steam release a proper try with its graphics.
Anyway all that aside, I have built the early foundations of my fort and was just preparing to set up a metal industry, when I found that the labors screen appears to have been radically changed. I can't seem to restrict a dwarf to furnace operating, or any metalsmithing related labor for that matter. Has anyone else had this problem?
I do like the ability to make a dwarf ignore labor assignments, this is useful in the very early game when the workforce is limited, but I still very much want to have only dedicated dwarves perform certain tasks, like mining or furnace operating. Because of course this focuses all the experience gain for the related skills on those dwarves, causing them to level faster and stopping random dwarves from gaining small amounts of random experience, and it also stops them from interrupting their jobs, which are important, with chores, like hauling.
(Also, there's no linux build for neither steam nor classic
I did know that the steam release wasn't going to immediately support linux, but I was under the impression that the classic release was going to keep its linux support.)