I started with a dwarftopia with a giant volcano on an isolated island at the tip of a chain of volcanic islands with metals everywhere, flux, one remote corner with a light aquifer, trees everywhere, and no knife-eared cannibal hippies to complain about what I did with any of them. In fact, the entire rest of the map is completely inaccessible, although somehow the queen managed to move her capital here.
So far the only visitors other than some dead albatrosses years ago have been a giantess, an ettin, and a minotaur, all of which were dispatched comically quickly, the usual cavern vermin, and an FB I decided was better off not messing with after it immediately encountered a draltha, picked it up and shook it, and whipped it against a wall causing it to explode into gore. Oh also it has syndrome blood but I have no idea what syndrome because nothing that's encountered it has lived long enough to have it take effect or for that matter even made it bleed. It's also a head attacker if it knocks something unconscious, like a GCS. No thanks.
Now the dark side of dwarftopia. By far the biggest sect is the Sect of Crypts, which worships the charmingly named Nar Deathbone the Dead. Nar Deathbone the Dead also created an artifact slab: Deaddied the Fatal Urns "Nokorrash Odrozvucar," a legendary bismuth bronze slab with "The Secrets of Life And Death." There are others of these but this is the one that was given to the queen of my (possibly dying) civilization, the smallest by far of existing dwarven civilizations, at less than 100 members at the start after 20 got killed in a rampage (including the queen who is the mother of the current queen residing in state at my isolated island fort).
Even worse (at least for me) was this third rampage of a really nasty FB, literally weeks before my embark, resulted in the loss of the slab, although other dwarves of the civilization appear to have copied it on numerous occasions, so one of those might show up I suppose, or a necromancer historical figure from my civilization, although those have been having bad luck lately. I'd suggest they move to my island fortress but it's really impossible to actively contact any other civilization (unless I am missing something).
Incidentally a number of the newly minted necromancers created by the late Kib Containdagger, necromancer queen, immediately left and founded a necromancer tower. It has a dwarf prisoner but I don't know who.
I also noted some of the zombie albatrosses got names. One was called "Bloodballs" and another "Climaxgrotto." Really? Anyway they got names from killing a harmless bunny rabbit, their only kill.
So the previous queen was a necromancer. And she went around telling practically everyone she met the secrets of life and death except her own damn daughter who is in my fort. Also now that I have the monarch I don't get an outpost liaison so can't make trade agreements, so whatever they show up with, I'll just have to deal with (as in looking for copies of these books and maybe putting one of those gimmick libraries in that force copying and reading).