I haven't been playing much lately, content to read and keep tabs on the community. Then I started cooking worlds again, trying to break the gen, which of course lead to being possessed, as tends to happen. Last time I posted a community Fortress was recording my first volcano. I was overly ambitious in all aspects; 6x5, 100+ invaders and monsters, using modded enemies that were stupid strong (meant to fight maybe 6 at a time, tops). I have since learned from my mistakes. The site is 3x2, mods are far more reasonable. Was not planning to make a story of this Fortress, but the first year has been so delightful that I wanted to share the highlights. Plus for all that I profess my love of the Beach Fortress, I've never actually recorded any. When choosing where to build your next Fortress, location is key.
Click to enlargeAnd to encourage getting into the spirit of things
River meets ocean, pretty freaking cool, I think. The minimap shows the divide of good & evil
Naturally, the wildlife that spawn in with me are all river-based.
Chonky BoiThis goes about as well as you'd expect. At least the hippos are forced to retreat
R.I.P. doggo With 2 evil regions around me and zero elevation, I move underground as fast as Dwarvenly possible. But not fast enough.
Yeah, it rains snot on the ocean side of the coastThankfully, this weather only seems to cause a brief dizzyness. The Dwarves will pause for a moment, and I think one fell over, but they otherwise shrug off the effects. And there are several ponds outside the rain area which serve as a makeshift Well, so the Dwarves can regularly wash away the snot, avoiding any serious unhappy thoughts. In case anybody is wondering what life is like here in Lucky Nets
It's like that. Oh, did I mention I'm using a few mods? One adds some much-needed variety to Good/Evil regions, including giving Good biomes its' own unique weather
Neat. I mean, staying the hell away, but still.Work continues, and I am making exceptionally fast progress, if I do say so myself. Although I have several megaprojects I want to try here, make no mistake; the amount of hostile elements I must contend with means I am playing to
win. While checking on progress of the surface bunker, I notice a herd of a particular critter I was really hoping to capture. A mad rush for workshops later and...
Score! Those monsters might be a problem though...Yeah, perhaps I've been playing too efficiently. The game decided that it was getting to be that time.
FiguresThe monster caught one of my founders, the farmer of the group. I assemble the miners and woodcutters into a squad with no uniform and hope for the best. I lose the founder, but manage to slay 2 of the monsters, the third retreats and actually runs away from my Dwarves afterwards. Thankfully, the second migrant wave included a dabbling farmer. Should be enough to pick up the slack until I receive another wave. The battle was not without cost though. One of the miners in the squad came very close to death by dehydration.
Get it? It's funny because she can'tI go to check on her in the makeshift hospital, but can't find a trace. Did she succumb to the 'extreme blood loss'? Nope, after a few stitches, she's back at work.
That miner did not earn the kills, but she definitely earns a statueMy Dwarves have been working super-hard all year, so at the start of Winter I designate a temple for them. Nothing fancy yet, but I set it around the trade depot for kicks. Their inner thoughts are surprisingly on point for the situation, especially after my new chief farmer received a ... let's call it 'field promotion', following the recent attack.
The snot storm has gotten so bad that I can't even see the ocean anymoreOverall, this has been an incredible first year. 44 bedrooms fully stocked with crappy furniture, but the Dwarves are just happy to not be sharing the 7-bed bunkhouse I slapped together in the stockpile room. First two levels of workshop areas are partially dug, waiting my orders to expand. The peahens I brought with me have a room all to themselves, so I'll soon be cooking eggs with every meal. I'm already planning an adjacent room to start training my turtles (sadly ran out of guard dogs, but they served their purpose). By next year, I might even be able to start construction of the sand castle on the surface. Yeah, I have a good feeling about this place.
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Year 2, day 1. Let me reiterate that in case you missed it. First day of my second Spring, mere moments after the auto-save has finished.
Dunno if these suckers can break a door, so I've bricked shut my entrance at the surface bunker for now. Lucky Nets is under lockdown until further notice. On the plus side, next caravan is Elves, so that might be good for a laugh if the invaders are still here. Thus concludes year 1. I can't promise updates, but if anyone would like a Dorfing, I'm always happy to send community members to their deaths.