Looks like you're going to have a waterfall entrance into your fort
You mean like this?
Anyways, a quick tour:
First we have the Depot Level with our trade depot and main stockpile (which we've disabled food, drink, and goblets on):
Next, a few levels up, we have thne farming level. Currently, this includes the seed stockpile, a plump helmet farm, and a loom that i set up in order to get materials for a mood. I need to expand this...
Next, a few levels down from Depot Level, we have what will soon become accommodations at the inn.
Next, one level below, we have the Main Level. Directly north of the staircase, we have our tavern, The Breakfasts Of Trading. Directly north of the tavern, are two stockpiles. On the left is a stockpile for drinks and prepared meals, and on the right is our stockpile of cups. Directly north of these stockpiles are a series of workshops. From left to right, these are: leather works, tannery, butcher's shop, kitchen, fishery, and two stills (which have been moved down from the farming level). To the north of these workshops is are two stockpiles. On the left is a stockpile for empty barrels, and on the right is a food stockpile set to take everything except seeds, drinks, and prepared meals. Below and to the left of the main staircase, is our bookkeeper's office, and directly opposite it, is our manager's office. Directly to the south of the bookkeeper's office is our non-denominational temple, The Cavernous Spine. Across the hall is our temporary industry hall, which currently houses our carpenter's and mason's shops (this will eventually become a museum for our artifacts). Directly to the east of the tewmorary industry hall, we have our first guildhall, The Cyclopean Play, a ranger guildhall home to The Hairy Hall.
Directly to the south of our non-denominational temple, is a third temporary industry hall with a smelter that we set up to get materials for a mood, and a metalsmith's forge that we set up for a mood (this will eventually become our first denominational temple --one we get a request for one-- ). Across the hall, we have a secondary temporary industry hall with a craftsdwarf's shop that we used to make our cups, and a wood furnace that we used to get materials for making materials for a mood (this will eventually become our library).
We still need to setup our Mayor's rooms on this level, and we're also probably going to need another guildhall pretty soon...
One level below our Main Level, (some of) our 19 miners are mining out our main industry level (I'm expecting them to form a guild very soon...)
Finally, with eight levels between it and the Main Industry Level, we have our Dormitory Level. We'll be adding citizen housing on the level below...
Speaking of artifacts, we had another weaponsmith mood. Under the same circumstance. Except this time our dwarves didn't sit on their collective asses.
Anyways, there's much to do...