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Author Topic: What's going on in your fort?  (Read 6212806 times)

vekar

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Re: What's going on in your fort?
« Reply #55695 on: December 27, 2020, 04:50:15 pm »

-The wounded dwarf Kib was rescued after a dwarf reached her and took her to safety.
-Five more succumbed to their wounds and counting.
-One dwarf went stark raving mad and is running naked through the halls.
-Two cats are looking for dwarves to adopt after their previous bearded adoptions died.
-Cheetah unharmed and happy.
-Hammerer recovering, his compatriot in arms did not make it after botched surgery.
-Kivish the one armed smith slew five dwarves, three in hospital alone while waiting on treatment. She is still waiting for treatment. Her only friend Meng, survived the civil war but is wounded.
-Rith, chief medical dwarf after the last two were slain in the civil war, survives after killing three while keeping the hospital safe.
-The bookmaker died of the wounds suffered at the hands of the human swordsman.
-I think we are at war with the humans now, not sure...

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Quaksna

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Re: What's going on in your fort?
« Reply #55696 on: December 28, 2020, 06:16:18 am »

I plan to make the last haven of frog kind our capital, so that our queen and pals can stop paying rent to the roc, they really shouldn't hang out with such individuals... We've reached the architecture requirements, now we just have to offer a load of goods next autumn. Shouldn't be a problem, we have enough silver and gold to buy the nobility.

Our grand library has a bit of books in it, but trading new ones is pretty unreliable. So, in order to get some quality literature for our citizens, I assigned a squad to our first mission yet - to monastery Sackfigure, apparently with no civilized population, but quite a number of books.

Then I checked Legends, just in case, and found out that two of the treasures are slabs, and some dwarves live there. One of them is a necromancer, that apparently runs the place... The squad has recently returned, safe and sound, with all the books, not the slabs. Maybe it's better that way, but we're definitely doing more missions. The frog kind shall rise once again!

vekar

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Re: What's going on in your fort?
« Reply #55697 on: December 29, 2020, 12:57:01 pm »

TRAITOR!!! Eshtan Dorenlolor has twice stolen a prized, legendary item in the fort! A legendary cut praise! Only this time, in the year 155 she passed the stolen item to a fish chieftainess, Slospu Ngullomno. The vile fish monster was slain and Eshtan after being beaten soundly until her legs broke is now in the penal squad and being used to bait goblins. Eshtan died not long after but was successful in drawing in a squad of goblins, the traitor is dead! Huzzah!
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Bortness

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Re: What's going on in your fort?
« Reply #55698 on: December 30, 2020, 01:49:30 pm »

Current war animals count:

23 War Grizzlies
3 War Leopards
73 War Dogs
8 Hunting Dogs

Grizzlies and Leopards are also breeding, and it turns out that the Grizzlies breed and mature much faster than the leopards:
23 Grizzly Cubs
9 Leopard Cubs

By far the best war animal breeding program I've ever had!
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muldrake

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Re: What's going on in your fort?
« Reply #55699 on: December 30, 2020, 02:11:15 pm »

Current war animals count:

23 War Grizzlies
3 War Leopards
73 War Dogs
8 Hunting Dogs

Grizzlies and Leopards are also breeding, and it turns out that the Grizzlies breed and mature much faster than the leopards:
23 Grizzly Cubs
9 Leopard Cubs

By far the best war animal breeding program I've ever had!
How many trainers does it take to process this many critters?
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Quaksna

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Re: What's going on in your fort?
« Reply #55700 on: December 30, 2020, 03:18:25 pm »

Big news in the last haven on frog men. We sent a ranged squad to seize a forest retreat near us, occupied by undead forces of "The Chestnut Grains", led by an ancient frog witch, the same that conquered our Mountainhome a hundred years ago. The mission was successful, with the forest retreat now belonging to our civilization, and apparently having something around 100 citizens. We also met the requirements for becoming capital, so we await our queen's arrival soon.

Since we started raiding the undead, they've been sending scouts. One time it was some three guys announcing siege, then immediately leaving, another time it was a lesser necromancer. But now, it was a proper siege, with at least forty troops - experiments, undead, and living alike, with the pawn necromancer leading them. Our elite squad destroyed half of them, the rest then fled. We did not manage to kill the sorceress, unfortunately, but it was a big victory no less - we are able to repel this enemy effectively, and our new regiments of recently drafted citizens got some proper fight experience. And just as we defeated this menace, we've received a message that new hillocks were founded half day travel from us. We did it. We revived our civilization.

I have two squads undergoing training, planning to set them off to conquer some more sites. But since the undead bite back, maybe we could target a tower next time, and root them out once and for all! We'll see. As of now, everything seems brighter than ever.

Bortness

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Re: What's going on in your fort?
« Reply #55701 on: December 30, 2020, 04:45:41 pm »

How many trainers does it take to process this many critters?

I assigned one of the starting seven to train 12 in-game years ago and haven't touched it since.  For sure there's been a couple migrants already set to train, but I can't even be sure about that.  New war animals are trained up quite quickly.

All of these animals were traded for or born in the fort, so none of this involves training captured wild beasts.  If I understand it correctly, that's the really difficult / labor expensive training activity in DF.  Much less overhead war training already-domesticated animals.
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Uthimienure

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Re: What's going on in your fort?
« Reply #55702 on: December 30, 2020, 08:44:31 pm »

Nearing the end of year 18 in the volcano-fortress of Torchlaud.

The dwarfs are hailing a miracle of the gods... the once completely barren mountain now has some areas sprouting plants!  Some believe it is due to the mining of many new chambers in a large clay deposit recently found near the surface.  Others believe it was because of continued good relations with the elves, but those dwarfs are ridiculed by the majority.  In any case, farm plots have been cultivated, and the wholesale selling of above-ground plant seeds will now halt.

Lots of construction of new walls & towers, including a tower by the farms.
Two ballistae have been placed in strategic locations, with more to come.
The cave-water well will be replaced soon using my first water pump system (if repeated flushings of the new cistern will wash out the contaminants).

Of note is Iton Ingishletmos, a 14-year-old who arrived with a bunch of migrant dwaddlers... he was part of a "social experiment" with questionable results. Being employed as our second Trader was not a source of contentment for him and he lashed out at others. Chained in a luxury cell with about 8 counts of disorderly behavior, he went berserk.  With the cell door blocked by an immovable water bucket, the prudent thing was to send in the hammer squad just in case a passerby went in the cell to admire the incredible furnishings, which they often do.

Hammerdorf the Baron Udib, resplendent in shining steel, ended Iton's short life of discontent with his silver hammer Ubbul Teskom after breaking several of his bones.  This baron is one of my favorites, 27 hammer skill, 20 (er... that's 21) kills, happy-go-lucky with a fetish for leather bucklers, of which he has a cabinet full.

Another favorite is the Mayor/CoG Urvad.  She's one of the 5 remaining settlers and has been a legendary miner & trader in the past.  She's been re-elected mayor more times than most dwarfs can remember, and they love her.  She's so happy that she practically sweats droplets of joy upon passing subjects as she does various jobs with a song, clad in her iron mail, her "ceremonial" silver mace dangling at her belt.  She loves maces and regularly orders more.
« Last Edit: December 30, 2020, 08:46:59 pm by Uthimienure »
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ArrowheadArcher

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Re: What's going on in your fort?
« Reply #55703 on: December 31, 2020, 12:58:12 am »

There's a weregila infestation in my fort. It started a few months ago after one of my migrants suddenly transformed into one. It bit one of my dwarves. After a while, he transformed, which caused chaos, and so on. I'm down to 15 now.
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vekar

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Re: What's going on in your fort?
« Reply #55704 on: January 01, 2021, 01:02:39 pm »

There's a weregila infestation in my fort. It started a few months ago after one of my migrants suddenly transformed into one. It bit one of my dwarves. After a while, he transformed, which caused chaos, and so on. I'm down to 15 now.

Werecreaters are a pain in the butt, I found that making the hospital modular allows me to seal in dwarves who are injured and then just leave them to transform/die. If they transform, assign to military duty in a sealed room until the goblins come and then they serve as the frontline troops to draw them into range of the crossbow towers. Ahhh the horror stories involving outbreaks of lycanthropy!
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Thisfox

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Re: What's going on in your fort?
« Reply #55705 on: January 02, 2021, 04:36:10 am »

There's a weregila infestation in my fort. It started a few months ago after one of my migrants suddenly transformed into one. It bit one of my dwarves. After a while, he transformed, which caused chaos, and so on. I'm down to 15 now.

Your fort can be saved. Systematically lock the dorfs in seperate food storage areas over the fort, or even just in their bedrooms. When the monthly transformation is done, those who have not transformed are allowed out of their locked doors, the rest can be walled into their bedrooms, food storage areas, or wherever. Then you can, as others have said, use the weres as crack troops later.
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ArrowheadArcher

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Re: What's going on in your fort?
« Reply #55706 on: January 03, 2021, 03:45:24 am »

Something really damn funny happened in my fort. So I had some migrants blocked by a river (happens occasionally on embarks), so I designated a small floor bridge across.



All of sudden, I got a message that my expedition leader for replaced.



Curious, I went to check on what happened to my previous expedition leader. Turns out, he died in a collision with the local wildlife. A weasel of all things.







Pop goes the weasel I guess. This is also the first death of the fort. Death by weasel, while en route to building a bridge. I love this sim.
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anewaname

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Re: What's going on in your fort?
« Reply #55707 on: January 03, 2021, 03:09:18 pm »

Dwarfs, fighting small ferocious animals in trees...

And that is why I go on floor-construction-rampages to prevent tree growth in the immediate vicinity of the fort.
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

ArrowheadArcher

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Re: What's going on in your fort?
« Reply #55708 on: January 03, 2021, 03:22:36 pm »

Dwarfs, fighting small ferocious animals in trees...

And that is why I go on floor-construction-rampages to prevent tree growth in the immediate vicinity of the fort.

That and a mass logging campaign early on.
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orius

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Re: What's going on in your fort?
« Reply #55709 on: January 03, 2021, 04:25:51 pm »

It gives the elves a great view when they come to trade.
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Fortressdeath
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