Our military wasn't quite as kitted out as I'd have liked, but, the 100-goblin siege that came after a full year without a goblin sighting didn't manage to kill anyone... which is surprising, as they arrived on the opposite side of the map from their normal direction of attack, so they were on the less well defended side of the river. We raised the drawbridges to block the gates, and managed to keep the trolls from the doors of our back entrance, thanks largely to a couple weapon traps keeping them stalled until someone finally got around to pulling the lever. Unfortunately. a couple trees had grown near the walls, and the siege came in the time between them being designated to be cut down, and the woodcutters actually getting around to it, so the goblins still had a climbing path into the fort. It was only able to fit one goblin through at a time, though, so what it turned into was more like a meatgrinder, with the melee dwarves stationed to hit them as son as they got in range, and the marksdwarves harassing them and their allies who got close to the trees with bolts. 7 fortifications needed to be torn down and rebuilt, to remove the bits of goblin stuck inside them. One soldier got wounded, and two seem to be traumatized from all the corpses piled up, but, oh well, I was planning to retire the fort at the end of the season anyway. We managed to clean up, and remove the bodies (permanently, by way of an atom smasher) and I left them to take care of themselves once cleanup was done and we finished dealing with the merchants.
The new embark, Zoluthsazir "Combatbridge" looks promising. I'm sticking with the same civillization still, this map is on the far side of the world, nowhere near any of our other forts, in the borderlands of a scorching white sand desert and equally hot savanna. The map is split in half by an east-west running stream. We have some trees, but not a lot of them. More importantly, though, we have cassrite, and tetrahedrite.... so we can make bronze! this is a very welcome change of pace, after being stuck with copper and imports in the last fort.
Our neighbors include goblins, and a tower with as of yet unknown inhabitants (but the embark screen had the red line next to it that seems to indicate hostility.) We also have humans nearby, and we're not at war with them (now, anyway) so maybe I'll finally have a fort on this world who can trade with another civilization.