Determined to learn the game, I embarked in a very populated world 256 years deep. The number is random, but is roughly about where worldgen goes from 'taking a long time' to 'christ do I really need a 4 gigabyte xml dump?'
I picked a smaller dwarven civ from the 11 in the world, and looking at their history theyve been aggressed by goblins and my custom merlocks over the years, not really losing until relatively recently. In a joint effort, the goblins of the eastern coast and the merlocks of the northern tundra (beyond the great glacier) have teamed up to start punching the dwarves in field battles.
My fort is situated right at the cusp of the northern glacier, overlooking the sinister sea and the serene glacier both. Completely frozen, and with only a small strip of trees on the far embankment, We will dig down and fortify this narrow pass.
This will be my first fort in a few years, outside of some halfhearted attempts. With no surface food and few trees I will dig down. The game states that there are aquifers, but that shouldnt be too hard for a old timer who's used to digging out 3 layer deep soil aquifers back when aquifers didn't kindly 'drip' free water. I need, however, to quickly get to the caverns.
The world is a custom preset, with 100 megabeasts and several hundred semies. There a several towers, one is even officially at war with a dwarven civ. I didnt know towers were sovereign enough to actually have diplomacy now.
I have, I should state, 2 copies of every civ that isnt dwarf. This means that I have 2 seperate elves, goblins, even kobolds who will visit. I can be at war with 2 seperate goblin civilizations at once. I can receive (I think) 2 human caravans in summer. Gonna be funzies.
One of my last real attempts at DF was
this and I am terrified that it won't be eventful at all now, especially in comparison to mummies and cavalry humans and necromantic lizards and rot-inducing flame monsters. But I do see exactly 1 zombie upon touchdown, so fingers crossed!