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Author Topic: What's going on in your fort?  (Read 6215513 times)

Imic

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Re: What's going on in your fort?
« Reply #54750 on: March 16, 2020, 05:30:31 am »

Forgot to prospect the site before I embarked. Remembered to do it afterwards.

No fucking iron. Nope to that.
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Eric Blank

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Re: What's going on in your fort?
« Reply #54751 on: March 16, 2020, 03:03:56 pm »

Lizardcaves has been consumed by a loyalty cascade. I can't prove it, but I suspect the cause was killing a particular visitor-turned-attempted-artifact-thief who had been caught in a cage, interrogated, and dumped into an arena to be killed by the guards.

I suppose the only course of action is to create a new fort to test this hypothesis.

Like 50 or so dwarves are dead, everyone is consumed in combat. Lizardcaves is quite fucked up at the moment.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Morning_Oak

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Re: What's going on in your fort?
« Reply #54752 on: March 16, 2020, 10:04:48 pm »

I love the minotaurs in this game, easily one of my favorite monsters. I also enjoy using dfhack to enhance my experience in minor ways. I added a friendly race of them that don't appear naturally in the game, generated a world that had a dead dwarven civ, and resurrected them for my starting fort. Upon embark, I added one of my minotaurs as a citizen, a male named Kulek. Thus began the saga of the dwarven fortress that was brought back from the edge of extinction under the protection of the Minotaur king.

I let him work a normal citizen for the first few years, during which he became a skilled leatherworker (only Kulek knows how to make minotaur sized armor) and he eventually worked his way into the military, quickly out ranking our initial militia commander. He was extremely skilled in all things combat, and the other recruits diligently honed their skills under his watch. On the 5th year, after carving out a bull-head shaped throneroom, King Kulek (and his new wife!) took the throne.
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Temujin

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Re: What's going on in your fort?
« Reply #54753 on: March 17, 2020, 07:22:33 am »

I retired some adventurers at my fort, including Muzikam Okagkirun, "Fungusgorged the Bloated Mushroom."  This is a plump helmet man who became something of a mascot for the dwarves of my fortress.  He is listed among the animals of the fortress, but due to the blessing of the gods (and dwarf therapist) Fungusgorged was able to become a high master brewerer among other skills. 

When the representative of the mountainhomes asked in all earnestness who should be the new baron of Beastgorged the Brilliance of monsters, the mayor looked at the Captain of the guard, and the captain of the guard looked at the mayor. 
"Ye mean, you're actually letting US pick?"   The representative nodded affirmative.

With great, gap-toothed grins they replied

"Oh, Aye.  When know just the individual for that singular honor."

I imagine representatives of the great powers having bizarre one sided conversations with the mushroom baron as it capers on the table and emits spores.    I imagine Fungusgorged extending patient hyphae to devour foul slime as disgruntled dwarves share their troubles with  it.   

How dare the elves say that dwarves have no sense of humor?
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Bastus

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Re: What's going on in your fort?
« Reply #54754 on: March 17, 2020, 09:33:48 am »

Just got a migration wave that pushed me past the limit to get a mayor.
Immediately one of the new guys gets the job. Once I check him out I see that he has a ton of kills and is nearly as old as the world (nearly 250 years).
The moment one of my dwarves ends up being drained of blood I will have some serious questions for him.
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TheFlame52

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Re: What's going on in your fort?
« Reply #54755 on: March 17, 2020, 02:13:14 pm »

Just got a migration wave that pushed me past the limit to get a mayor.
Immediately one of the new guys gets the job. Once I check him out I see that he has a ton of kills and is nearly as old as the world (nearly 250 years).
The moment one of my dwarves ends up being drained of blood I will have some serious questions for him.
Any dwarf over 170 IS a vampire. Lock him up in his rooms.

DwarfChef

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Re: What's going on in your fort?
« Reply #54756 on: March 17, 2020, 02:42:19 pm »

The bunny bites the giant child in the head, denting the skin and bruising the fat!  :o

Next page or so of the combat log: bunny nibbles on giant child, giant child breaks the bunny's grip, giant child misses bunny
The giant child collapses from over-exertion.

That bunny is doing better than my entire militia.
« Last Edit: March 17, 2020, 02:44:35 pm by DwarfChef »
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basedbeans

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Re: What's going on in your fort?
« Reply #54757 on: March 17, 2020, 03:21:58 pm »

I currently have a fort of about 60 intelligent undead citizens I created with a necro citizen and a drowning chamber. They're stalwart workers (and better fighters) but it seems like they are completely unable to satisfy needs, so focus is in the shitter. To clarify, they can socialize, worship, practice crafts etc but the "distracted due to..." never goes away and their thoughts are just a loooong list of "Didn't feel anything after...". A sane overseer might take that as a sign this is a failed experiment and contra the will of Armok, but a sane overseer wouldn't be in this position.

Luckily I finally got some new migrants (22!) after years of nothing. Came with my first "Some migrants have decided to brave this terrifying place, knowing it may be their tomb" which I didn't even know was a thing. Planning to make them into my labor force and convert all undead to military. They're formidable, even unarmed (bad choice for a sheriff), but I've yet to see them use any powers!  :'(
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Naturegirl1999

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Re: What's going on in your fort?
« Reply #54758 on: March 17, 2020, 03:38:01 pm »

I usually get the “they know this may be their tomb” thing a lot, due to werebeastw, usually
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lazygun

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Re: What's going on in your fort?
« Reply #54759 on: March 18, 2020, 10:33:56 am »

My immigrant-capped fort just had its first natural-born citizen. One more and the fort will be eligible for strange moods and werebeast attacks. Get to work on the entry hall traps, dwarfs! Right after the mandatory winter go-slow to let the citizens catch up on their praying and socialising.

The mother has no husband, no lover, no friends, only passing aquaintances. And the father is -- oh! it's Minkot! I spent the last eighteen months trying to cheer him up, unsuccessfully. A couple of months ago I gave up and exiled him. I thought it was for the best. So now the poor baby concieved during a one-night stand is being brought up by a single mother and might never even meet the father.
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Detoxicated

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Re: What's going on in your fort?
« Reply #54760 on: March 18, 2020, 07:16:29 pm »

So how come None of my dwarves make Amy relationships. Somehow i doubt my patching has worked at this point...

Do you Guys make Special Arrangements for Love to Happen?
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Shonai_Dweller

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Re: What's going on in your fort?
« Reply #54761 on: March 18, 2020, 07:27:53 pm »

So how come None of my dwarves make Amy relationships. Somehow i doubt my patching has worked at this point...

Do you Guys make Special Arrangements for Love to Happen?
Playing 47.03/4? Anything before 47.03 just forget about relationships unless you're into micromanagement.
Right now it's still slow, but relationships are building (mostly amongst those who start with some social skills already). You'll find people prefer to talk to attractive naked elf dancers than other grumpy, socially inept dorfs, so banning visitors for a while will help. Give them a month or two off work every year too as they're still not good at working out when they should actually go to socialize when they need to.

Micromanagement, locking people in small spaces together and other such fun will work quickly enough if you're into that kind of thing.
« Last Edit: March 18, 2020, 07:29:36 pm by Shonai_Dweller »
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Lorn Asbord Schutta

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Re: What's going on in your fort?
« Reply #54762 on: March 18, 2020, 08:06:40 pm »

After few raids in which I collected shamelessly artifacts from neighbours and getting few in fair manner, I started receiving questers to my tavern. Each time there was message about one of my dwarves revealing presence of artifact in question and after few months there were direct assaults.
But then a spearman come, which didn't inquire random dwarves. What this spearman had done, was going straight to the mayor and making - adequatly - spearheaded question:

https://imgur.com/RgXBcwF

Being an avid epic reader I tried to refuse, but I couldnot bring myself to it. Since i didn't recall all artifacts names, I thought he might try to recover one of the stolen artifacts. Moreover, he charmed me with his attitude and "epic journey" backstory.
But then it turned out that it was one of my artifacts, made in fort. I have expelled some of my dwarves after cleaning bodies from last siege including few legendary craftdwarves, so there was slight chance that he acts as a representative. But I decided to browse legends.
Turns out this "hero" is mercenary, who instead of participating in battles became a notorious thief and hound to some human schemer making artifact claims out of thin air.
I have all my artifacts in museum, now locked behind the door. I am waiting for things to escalate, but for now he doesn't mind having know possibility of physicaly acquiring his "price".
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Bobthebadguy

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Re: What's going on in your fort?
« Reply #54763 on: March 18, 2020, 11:09:32 pm »

So. Uh. I had a dwarf with a fey mood, and he made a barrel.

A barrel.

With adamantine.

Adamantine.

Yeah.
Oh, and yak leather. And panda bone.
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anewaname

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Re: What's going on in your fort?
« Reply #54764 on: March 18, 2020, 11:42:11 pm »

I bet it won't leak.

And.. I would put a 1 tile furniture "adamantine barrel" stockpile next to a Still workshop, so it is in constantly cycled into use during booze production.
« Last Edit: March 18, 2020, 11:44:35 pm by anewaname »
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There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.
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