you might prevent them from using those if you forbid refuse from outside to be claimed in the orders menu or in the same menu have them not claim death items.
remember to turn those options on again when things have cleared.
Outside refuse was already off. This session I did set o-F-o to forbid dead creatures. That successfully prevents idiots from charging down the long staircase to pick up the body parts of ex-zombies they just dropped into the caverns. I guess I'll find out if it prevents the Great Outdoors Tooth-Hunt next time something happens out there.
I spent six in-game years constructing a tower of screw pumps 150 z-levels high. The top of the stack opens onto the surface. The bottom of the stack opens into the magma sea.
I was just opening the thing up for a test firing when the goblins came. Flawless timing on my part? Horrible timing on theirs? I dunno. But I'm very very pleased with myself right now.
You certainly should be; well done!
:thumbs_up: You have earned the Boatmurdered/Roomcarnage medal of achievement in the field of magma engineering!
What power source did you use?
well fuck.
Isn't that relatively good news? According to the wiki, dragons are not trap-immune, so you should be able to capture it and use it for shenanigans.
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On topic:
Reloaded the seasonal autosave from a few days before; re-established the long drop for the zombies; carefully started dropping them one by one. It's slow but there were no escapes this way. Three zombies down, 21 to drop, cage traps slowly being reset as well.
Unfortunately a were-skink showed up a few days later, appearing
very close to the fort entrance. Apparently I need to make some statues and stick them out on the surface to serve as sneaky-building-destroyer detectors in the future. My civilians did not behave as expected, unfortunately. I set the civilian alert, the three dwarfs hauling zombies down to the pit stockpile correctly cancelled jobs because they were outside the burrow, but they continued carrying the (heavy) cages rather than dropping them and running inside as I expected. As a result, one semi-useless dwarf (legendary tanner
, but also part of a young married couple with one child and both grandparents in the fort, and she's most likely pregnant again at this point) was severely wounded and obviously infected before the first pair of axe lords hacked the were-skink to pieces.
I'm on the fence about whether to do another reload here... I see why people find these were-creatures annoying; I wouldn't mind except for the stealth, sneaking up too close to the entrance to raise the drawbridge in time.