Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3561 3562 [3563] 3564 3565 ... 3844

Author Topic: What's going on in your fort?  (Read 6215790 times)

Cryoshakespeare

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #53430 on: March 09, 2019, 12:26:58 pm »

Had a 1x1 embark, really starting to like those lately. Secured the surface in a way I'd never done before, so much logic and structure to this fort.

Getting a bit greedy with making a large multi-z-level pit inside the fort, channeling layers and a collapse happens. One of my miners has both her legs and her left arm smashed into an unrecognizable mass, amazingly she doesn't bleed out.

In exasperation of too many migrants (think I'm going to start to use population caps and slowly increase them) I just decide to go wild and have the expedition leader pump water and flood the fortress from the nearby brook.

What did I learn? No amount of walls can save a fortress from the dwarves inside it, or that monkey pressing the keys and calling the shots.
Logged

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: What's going on in your fort?
« Reply #53431 on: March 09, 2019, 12:51:10 pm »

Congratulations. You have discovered wagon poison.

In all seriousness, I'd guess the despairing animals ran off, kicking the wagons to smithereens in the process.

This makes sense. The horse that remained on screen was despairing, as was the one guard.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #53432 on: March 09, 2019, 12:56:03 pm »

Congratulations. You have discovered wagon poison.

In all seriousness, I'd guess the despairing animals ran off, kicking the wagons to smithereens in the process.

This makes sense. The horse that remained on screen was despairing, as was the one guard.

It's still nothing compared to an unexpected incident in Masterwork.

"The wagon looks pale and sickly!"

Yes, a wagon had caught the flu.

methylatedspirit

  • Bay Watcher
  • it/its
    • View Profile
Re: What's going on in your fort?
« Reply #53433 on: March 09, 2019, 01:00:10 pm »

Does the flu do anything to wagons other than being a funny mental image?
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #53434 on: March 09, 2019, 01:11:47 pm »

Does the flu do anything to wagons other than being a funny mental image?

Anything that contracts it can spread it around. I think that feature was removed in latter version of Masterwork.

Libash_Thunderhead

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #53435 on: March 10, 2019, 10:33:46 am »

I sent a squad to conquer a goblin site. I didn't realize my baroness was in that squad.
Now I wonder if I ever get another nobel.  :-X

Logged

TD1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: What's going on in your fort?
« Reply #53436 on: March 10, 2019, 12:10:32 pm »

Wonder if this is how RIP Wagan came to be
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

methylatedspirit

  • Bay Watcher
  • it/its
    • View Profile
Re: What's going on in your fort?
« Reply #53437 on: March 11, 2019, 05:49:16 am »

I recently started a fort, and I found something baffling.

This is despite the fact that this fort is less than a year old.
Then I checked his status screen. The following is a condensed version, produced by taking a screenshot, then painstakingly stitching relevant info together.
There's something going on here.
Pay attention to "The Doors of Crowding" and "Satdomas". The former is the site government of my old fort, Figurechanneled. The latter is the Dwarven name of my current fort. Its English translation is "Strokeguilds"

This is an image showing that the only way for him to get here would be teleportation or nonexistent boats. Same process, took 2 screenshots, stitched together the useful bits.
Spoiler (click to show/hide)
Does the game have a tendency to teleport in dwarves from old forts during the 2 hardcoded migration waves? I swear, I wasted way too much time on both of those pictures.
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #53438 on: March 11, 2019, 10:01:11 am »

There's always a chance old fort staff will move out to where you set up a new fort at in the same world, even if you'd prefer they stay at the old fort.

methylatedspirit

  • Bay Watcher
  • it/its
    • View Profile
Re: What's going on in your fort?
« Reply #53439 on: March 11, 2019, 10:09:47 am »

Since I'm technically at war with goblins, does that mean that goblins will find a way to invade, despite the ocean separating my fort and the goblins?
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #53440 on: March 11, 2019, 10:20:23 am »

Nope, the island locale makes you inaccessible to thier armies. They'll probably lay waste to your homeland though.

Recent siege clean-up is starting to make morale tank. I think I need to set up a party burrow or something.

pi_Age

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #53441 on: March 11, 2019, 06:09:58 pm »

"Id McUrist, Macedwarf is visiting." Along with 5 others. Thought would be a party so I went to check.
He is dead at the edge of the map (just wilderness in the map). The reports show nothing. WHATA HELL.

Also, lots of adventurers come to my fortress seeking necroobey, a legendary pig tail cloak. I've sent the squad of my militia commander to retrieve it. Oh my, can't create new squads and he is not returning (two months now)...
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: What's going on in your fort?
« Reply #53442 on: March 11, 2019, 06:11:05 pm »

Two things, either he died from an injury sustained en route, or...

Stealth weremammoths.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #53443 on: March 11, 2019, 06:14:06 pm »

Two things, either he died from an injury sustained en route, or...

Stealth weremammoths.

Or he dropped dead from old age, if there's no blood smeared everywhere.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: What's going on in your fort?
« Reply #53444 on: March 11, 2019, 06:16:39 pm »

Two things, either he died from an injury sustained en route, or...

Stealth weremammoths.

Or he dropped dead from old age, if there's no blood smeared everywhere.

Well yes, but if it was at the literal edge of the map it would also have to be effectively en-route.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0
Pages: 1 ... 3561 3562 [3563] 3564 3565 ... 3844