I've been forced (due to technological difficulties) to start a new fort. Hence the town of Ironechoes was founded.
This world is split in two, right down the middle, by an ocean. Though the narrowest point, just south-east of Ironechoes, is bridge-able with fortresses, I've chosen, for now, not to do that. Ironechoes was instead founded in the middle of a tropical jungle, and better still in the center of a ring of hamlets build by the Vutchnell. They never built a town or anything, I guess because they had a forest retreat-capitol in the middle of the same forest, directly adjacent to Ironechoes. The forest retreat is also territory of my civ, as is the smaller forest retreat adjacent to it. I'm pretty sure this is the current capitol of my civilization.
And I say that because far to the north, where the civilization originated, our remaining holdings amount to a tomb, and a hillocks, both with a population of less than ten. Every site north of the ring of vutchnell, then, right up to the frozen taiga which still hosts a healthy population of elves and a couple caves full of paklara and beastman bandits, belongs to The Dominant Hurricane, a dwarven civ of the Cult of Armok entity definition (evil bloodthirsty zealots), and with whom we are at war.
Basically, they control the entire western half of the world, known as The High Continent. On the eastern half, The Amusing Land, are the thinly-spread hamlets of the human Labyrinthine Coalition, along with a single goblin tower, an isolated island that hosts a cave full of kobolds, and the ruins of a lone fortress, probably a dwarven wizard civ, and the empty towers of a goblin civilization. We have no official contact with the Coalition, no idea how we even know about the kobolds.
Despite having a temple, tavern, library, and cavern access, I have seen exactly zero visitors, ever. No monster slayers, mercenaries, poets, nothing. Roughly 1/3 of the vutchnell hamlets surrounding me have become economically linked to us within the first year after embark. My civ, however, has yet to send an outpost liaison, so despite exporting a fuckton of crafts, I have no chance of obtaining a title. An outpost liaison, and a bunch of other nobles, were announced to have been selected a year or so ago, but with the caravan this year came no-one at all. I am forced to assume that they are dead, now, probably at the hands of Armok cultists. I have yet to experience an invasion, and my paltry population of 83 craftsmen has produced no notable warriors, or sufficient equipment to host a war party of our own. It will be a few more years before we can send anyone out to do our bidding.
Thankfully, I chose a really nice embark. I have not only limonite and gold, but tetrahedrite and cassiterite. Meaning I can outfit soldiers with both iron and bronze gear. Unfortunately I havent seen any flux stone and without a liaison I cant request anything. We have loads of trees, edible plants, farm animals including egg, milk and wool producers, and war dogs being bred. The river surround the fort on two sides provided a moat on the other two and our elevation above the plains and the moats offered a chance to simply build a wooden palisade, preventing invaders, of which there have been none, from climbing up the sides of the bluff. There have only been two casualties so far; one of the two starting miners who fell into the river when the bridge he was crossing was deconstructed, and a whiny farmer (elected as a messenger) who simply couldnt handle the stresses of such a stress-free life and went melancholy while in prison. She has yet to succumb, technically, because being chained she still gets force-fed and watered. She'll die of lack of sleep eventually, I guess. I'll prepare a coffin for her in advance.
I've been tunneling steadily deeper into the earth to find the magma sea and fortify our cavern access. So far we've actually encountered like one or two crundles, I walled off the first cavern access before the tentacle horrors or the new rattlesnake forgotten beast could get to us.
I'm kind of bored.