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Author Topic: What's going on in your fort?  (Read 6119770 times)

Eric Blank

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Re: What's going on in your fort?
« Reply #52500 on: July 05, 2018, 04:04:54 pm »

Wait, what.
A squad was massacred and captured by the tree-humpers? Did they have a load of big dangerous animals like giant leopards?

Probably, yeah. They had almost no training and nothing but a shield and weapon each, so that wasnt tipping the odds in my favor. My captain also had no real leadership experience (tactics, ambusher, leadership skills or anything)

So hopefully a more prepared raid won't end so badly for us...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Iamblichos

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Re: What's going on in your fort?
« Reply #52501 on: July 05, 2018, 04:08:11 pm »

Anvilarms fell, not to the siege that was the natural result of my annoying the greenies, and not to the undead that kept jumping out of the body pile after the battle.  What finally killed it was the stupid pathing with body parts.  Too many dwarves freaked out as a result of others carrying random bits through the halls like morons.  I don't know how to get around this issue.  Dwarves that should have been buried were being put in the trash pile; random troll parts were paraded through the halls, way off the routes to get to the garbage dump... I've never seen anything like it.  This was my first .44.11 fort - has anyone else seen pathing be particularly bad this release?
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

weiserthanyou

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Re: What's going on in your fort?
« Reply #52502 on: July 05, 2018, 06:43:49 pm »

Anvilarms fell, not to the siege that was the natural result of my annoying the greenies, and not to the undead that kept jumping out of the body pile after the battle.  What finally killed it was the stupid pathing with body parts.  Too many dwarves freaked out as a result of others carrying random bits through the halls like morons.  I don't know how to get around this issue.  Dwarves that should have been buried were being put in the trash pile; random troll parts were paraded through the halls, way off the routes to get to the garbage dump... I've never seen anything like it.  This was my first .44.11 fort - has anyone else seen pathing be particularly bad this release?
not really pathing for me, but the fact that dwarves refuse standing orders to dump or bury all corpses ASAP until after literally everything else has been done means that most of our forts are rapidly reaching stress breaking point. I'd even go so far as to say that this has created a new, subtler tantrum spiral that lulls you into a sense of hope that you can stop it (and despair at the failure to stop it) until eventually everyone either dies, goes insane, or is collateral damage despite being the last pretty-levelheaded dorfs in existence.
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scourge728

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Re: What's going on in your fort?
« Reply #52503 on: July 05, 2018, 08:04:11 pm »

Personally all I've noticed is jewlers workshops will fill any empty space with random gem cutting jobs (at least one seems to be rock crystal every time though) after I load the save

StagnantSoul

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Re: What's going on in your fort?
« Reply #52504 on: July 05, 2018, 11:10:23 pm »

Got a human siege that rebelled upon itself once it arrived, most of the humans are dead except for a few passed out on the floor and one guy madly running for the gate. Our archers shall fire when ready.
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AMTiger

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Re: What's going on in your fort?
« Reply #52505 on: July 06, 2018, 12:24:45 am »

A cool thing to report. My civ was at peace with everyone, I raided a nearby goblin fort.
Over the next season half a dozen baronies had been inherited by local dwarves.
When the time came no liaison arrived with the same message you get on dead civs.
I'm not sure but I think I started a war that got my civilisation conquered?
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Splint

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Re: What's going on in your fort?
« Reply #52506 on: July 06, 2018, 12:34:51 am »

A cool thing to report. My civ was at peace with everyone, I raided a nearby goblin fort.
Over the next season half a dozen baronies had been inherited by local dwarves.
When the time came no liaison arrived with the same message you get on dead civs.
I'm not sure but I think I started a war that got my civilisation conquered?

Either that or those barons took part in a major battle and died.



Making horses fearless was a mistake. They're attacking the local elephants.

weiserthanyou

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Re: What's going on in your fort?
« Reply #52507 on: July 06, 2018, 01:16:50 am »

I just noticed that my cavy/lamb/kitten/misc disposal launcher-smasher has stained the surrounding countryside with blood due to my habit of flinging every animal high into the air and seeing if they die of impact wounds before regathering them and atom smashing them.
this is hilarious, and only increases the sport of the whole endeavour.
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Dwarf Fortress: The only game where a person can have his head be destroyed by necrosis and only die when the doctor amputates his torso.

Hiarhu

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Re: What's going on in your fort?
« Reply #52508 on: July 06, 2018, 02:54:15 am »

With no proper military we were forced to wait a siege out, it wasn't long before I realized how overly dependent on foods harvested from the surface we were. After several months our sizable population, now 204, depleted our food stores and many began to grow hungry and irritable at being forced to make due with water. The human family welcome it's second little mouth to feed, a girl this time and the elves may have been too distracted with military training to breed. Our caverns were small and sparse and the seeds for farming had been foolishly locked outside with the siege. Just we were forced to begin culling several of our very minimal animal population ahead of schedule the siege broke. There was much rejoicing as out elves raced into the forest above and quickly returned with armfuls of brewable bounty. One of our alcoholic goblins finally got a drink in the tavern and quickly started a brawl with peahen which resulted in him chasing the poor thing all over the tavern accomplishing nothing but vomiting all over himself and the tavern, but not the peahen which is only covered in blood and beer.

Celebrations lasted a week, then the second goblin civilization began a siege. As long as they don't stay longer than the last group we should be fine with what we gathered. The current project is to convert three z-levels into four sectioned off tree farms which will provide much needed subterranean plants for Minebrave and three internally isolated forts. Once completed we should be able to feed ourselves under total lockdown.
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anewaname

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Re: What's going on in your fort?
« Reply #52509 on: July 06, 2018, 05:02:12 am »

Anvilarms fell, not to the siege that was the natural result of my annoying the greenies, and not to the undead that kept jumping out of the body pile after the battle.  What finally killed it was the stupid pathing with body parts.  Too many dwarves freaked out as a result of others carrying random bits through the halls like morons.  I don't know how to get around this issue.  Dwarves that should have been buried were being put in the trash pile; random troll parts were paraded through the halls, way off the routes to get to the garbage dump... I've never seen anything like it.  This was my first .44.11 fort - has anyone else seen pathing be particularly bad this release?
"Dwarves that should have been buried were being put in the trash pile"; This is probably a bug that has been around some time. After a dwarf body/part reanimates and is killed again, it will not be put into the coffin; the haulers will haul those items to the coffin, drop them on top of the coffin, then haul them back to the refuse pile, then repeat this cycle forever. If your fort is in a reanimating biome, you should consider slabbing every dwarf instead of using coffins, and do something destructive with the bodies (magma, atom-smasher, or a many-z pit with no way out). With reanimating, I have tried mixing coffins and slabbing before, but months later would find some dwarf was still hauling a "once reanimated" arm in the endless cycle. Slabbing everyone avoids this.

Once most of your dwarfs were involved in the endless cycle of hauling between the coffins and refuse piles, the "random troll parts were paraded through the halls, way off the routes to get to the garbage dump" problem might have been caused by traffic problems (30 dwarfs using a 3-wide corridor can clog it so badly that other dwarfs will seek another path to the refuse pile, like through your dining room).
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Shonai_Dweller

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Re: What's going on in your fort?
« Reply #52510 on: July 06, 2018, 06:05:34 am »

Bronze colossus came to play. One miner wasn't fast enough to escape inside. Iron pick vs bronze colossus. Luckily they stumbled into the cage traps before the miner was pulverized. She only lost one leg.

New discovery, dwarves free other dwarves from cage traps. Huh. Thought I'd need to set up some kind of lever to let her out. Smashed up miner even gets a happy thought from being released from confinement.
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tussock

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Re: What's going on in your fort?
« Reply #52511 on: July 06, 2018, 08:44:44 am »

Sigh, post civil-war, six pages of recent crimes, new vampire from kicking a statue won't die from the beatings but locks up the new mayor trying for a meeting when I wall him off because he gets so sad with unmet needs. Depressed dwarfs dying of thirst (noticed a wandering aimlessly dwarf snap out of it, apparently processed a recurring memory and got less aimless, so that was nice).

But hey, some hard time off in the new socialising chamber, plus a bit of bauble dumping and recovery has helped more of them get off the red arrows that are still kind of everywhere.

Civil wars, they take their toll, and it does take more than just a couple legendary rooms to reduce stress quickly enough after everyone had to see nearly 100 dwarf corpses all at once, bathe in miasma for a month, and these new deaths and berserk dorfs are not helping. :D

Oh, and dwarfs totally wash themselves, I had to make so much new soap. A well, soap, washed dwarfs, steal it from the hospital and everything.

Pump training, maybe I can do pump training, if I can find enough happy dwarfs to build me the parts .... Willpower, that'll help. I think I can save this fort. We are still the mountainhome, or maybe not? Not sure how dead monarchs work at this point.
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lethosor

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Re: What's going on in your fort?
« Reply #52512 on: July 06, 2018, 10:23:29 am »

So apperently there's a pickaxe or two stuck somewhere no dwarf can get, and I have no idea how to figure out where it is, I only know it's causing cancel equipment:could not find path spam and it's really bothering me
I vaguely recall mention of recent patch notes that we could now zoom to the location of an announcement.  Barring that, you could check your main inventory screen and filter on pick axe, try to find it that way.

If you have a bookkeeper; otherwise I don't think you can get an inventory of specific items once you have more than ten of them.
They're talking about an announcement feature, not an inventory feature.

It only lets me zoom to the dwarf giving the announcement for some reason....
Are you using 0.44.10 or newer? If not, you need to upgrade.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

scourge728

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Re: What's going on in your fort?
« Reply #52513 on: July 06, 2018, 10:51:35 am »

I was in fact running 44.11 (although using a 43.05 origin fort) but either way I found it, using the magic of the trade depot screen, let me see there was a free pick axe very far away, and what kind and what quality, from there it was only a matter of going to the stocks, using the search function (I think that's a DFhack feature on this particular screen) and then going through all the ones of that type until I found it, found it among a bunch of other random things in one of those shaft things that show up and connect caverns, not sure how they got those things there without being able to get there, but I totally didn't use DFhack autodump to get the stuff out, no sir

StagnantSoul

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Re: What's going on in your fort?
« Reply #52514 on: July 06, 2018, 11:21:55 am »

There's water flooding up my stairs and I don't even know why. I haven't touched a pump or anything...
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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