So far so good, and we were visited by a travelling human mercenary. While it's pretty clear they've assumed a dwarven name, given thier extensive knowledge of human poetry, I'm much less inclined to believe she's a spy, though she may be in the area looking for something else.
Plus she has a real weapon and armor, so it'd probably be a bad idea to try and kill her with no medical supplies on hand.
Three immigrants arrived not long after, comprised of a Pilgrim and his wife. They have me concerned, as while they have skills I need (The pilgrim is an herbalist and speardwarf, the wife a record keeper,) all of thier non-familial relations consist of elves, or at least folk with elvish names, and the pilgrim's wife apprenticed under an elf for a time. I also got a legendary weaponsmith, who created some sort of artifact. Who proceeded to vomit everywhere due to world-gen cave adaptation. I suspect this dwarf is who the merc was tracking, possibly to take an artifact she doesn't have.
We also have an impending food and booze crisis, so I may need to hastily rig up some butchery stations and muster the militia to go kill some boars. I need leather anyways for the militia's body armor.
EDIT: Food crisis averted. Hopefully the caravan will have plenty of drink for everyone I can buy.
EDIT II: After roughly two years, I have a few spare dwarves that I'm equipping and getting ready to send off to explore a nearby enemy ruin, mainly to see how the hell 100 elves up and vanished.
Pray for them, for they shall need all the aid they can get.
EDIT III: Macedwarf Rith was tasked with handing in the mission report (read via the standard reports menu like combat logs.) They found.... Nothing. Absolutely nothing.
Somehow roughly 100 elves have up and vanished. So I'm gonna go slap a small retreat after all my raiders are trained and armored.