Yeah, I thought it was pretty amusing that the kid got snatched right after his prized artifact got swooped by the world's richest kea to be sold at his furniture store. The kid was right in the corner of the tavern room when it happened, but the military squad 6 tiles away couldn't be bothered to stop training long enough to attack the thief and the other partygoers were far too busy getting drunk to let a little kidnapping spoil the mood.
We've got dozens of things coated with the forgotten beast syndrome, but it doesn't appear to actually do anything. Or maybe it just has an exceptionally long incubation period, I'unno... I sold some of the contaminated items to the elves and have since been working on designs for a washing zone that gets rid of puddles without polluting the water source.
Oh, yeah, and apparently traders can get interrupted now? The humans saw a giant bushtit while they were offloading goods into the depot, and then after killing it they just packed right back up and left without saying a word. You'd think a career merchant would be used to bushtit, but I guess not.
I've got a breeding pair of giant cave toads that are refusing to, y'know... Breed. Also got a few giant olms. The exploratory staircase is surrounded by cage traps (and weapon traps made from a few of the 100+ enormous corkscrews I've produced as trade goods) and it's been going pretty much nonstop, just hoovering up cave critters who can't resist coming over to check out how stairs do. We had a giant bat, but he went rogue after being wounded and left to die down in the cavern. I think he's the one who came back and murdered a peasant who figured it'd be cool to just loiter down in the tower-cap field.
@Kagus: Having lots of fun, then?
Yeah. Well, not so much the snagging ever migrant wave and reassigning them to something moderately useful instead of MORE DAMN FISHERDWARVES (roughly 70% of all the migrants I've received have had all fishing labors enabled. Apparently my civilization is made up of a bunch of coastal dwarves, and I'm the only oddball who settled in a forest), and not so much the hopelessness of realizing that all the dugout fortress areas have glaring weaknesses, but it's all good fun. It's coming back to me.
You loser, you should've lost the third fort.
Three in a row!
Working on it. Shouldn't be too much longer, I reckon...
EDIT: A kea has now stolen the artifact bronze shield. Apparently my militia commander dropped it outside at some point. This is a bit more of a loss than the damn figurine.
EDIT2: I made a secondary squad with some new migrants, and the squad somehow came out being titled "The Constructive Goals". Apparently they're a bunch of semi-murderous life coaches. Go figure.
The goblins attacked, and I stationed my soldiers at a bottleneck behind an array of traps. ...or at least I tried to, because my militia commander (and most valuable military dwarf) took that particular moment to re-equip himself with a shield after he 'misplaced' the irreplaceable artifact one he had earlier. So, naturally, he marched outside to a small hill where I sometimes post lookouts in order to pick up the -leather shield- some random recruit had left lying out there.
He was caught by the siege, of course, but he managed to obliterate a beak dog and its dwarven rider (about 50% of the 'goblin' siege was made up of dwarves. I
thought that snatcher had had a flashing, legendary name... Clearly he'd been busy for the past couple hundred years, singlehandedly raising an army of orphans.
Anyways, I sent the rest of the army outside to try and save him, and everyone died before the siege started moving on towards the civilians.
But then the Crash To Desktop came.