Remember that giant gemstone webspitter? It died in a rather anticlimactic fashion. While it was busy beating a bone carver's legs into pulp, an axedwarf simply walked up and split its head in two. Although a large number of dwarves have died, in the end the fortress has survived. Immediately after migrants arrived, further compensating for the losses.
I set up a modest soap industry to deal with the wounded, then began digging towards the adamantine I'd spotted before. Attempt one failed due to an unrevealed cave lake flooding the tunnel, but attempt two was successful. I can now begin extraction of the precious ore!
A weaponsmith grabbed a ton of stuff and made a gold crossbow. On it was a picture of the native gold scepter made some time ago. The scepter conspiracy continues...
A gobbo siege came, consisting of about a dozen of the little green buggers. On their way to my entrance, they ran afoul of some visiting warriors and got themselves killed.
Moments after, the dwarven caravan arrived. However, due to a slight constructive error, they didn't appear next to the tunnel down, but a good distance over. Once more, the caravan was lost to the horrid murk. To prevent any such things from happening in the future, I deepened the channels surrounding the tunnel and constructed an icy overhang, then cleaned away all of the murk below it. Now the wagons can appear in only one, murk-free spot, then immediately drive into a closed-off passage leading directly towards the depot. There's no way that can go wrong, is there?
Also a farmer got moody and claimed a craftsdwarf workshop. I swear, if he's making a scepter...