I got a fort going, in a 4/9 Joyous Wild and 5/9 Terrifying biome. It rains elf blood, that can make a dwarf go despair for a few days, although I have not seen dead walking.
First goal was to capture GCS but I got distracted.
I went to work filling 16 nickel minecarts for smelters, forges and a couple of glass making for the black sands.
Then the rain distracts me to making a working bathtub with flushing connected to a well cistern and tap water from surface brook.
Near-surface forges are up. The tub and hospital are up.
I work on making steel and starting military. Then I get distracted in setting almost everyone weaponsmith or armorsmith as their highest moodable skills. End up using some naming convention.
"Builder Urist" is a builder that does miner, mason, engraving, stone craft, and mechanic labor.
"Axe +Urist 1" is a potential axedwarf recruit. The + denotes he likes a weapon or armor (bp, shirt, helm, greaves) and the 1 means he needs skill to level 1 to ensure highest mood.
"Axe $Urist" name removes the + and 1 meaning he does not need to skill up for mood, and the $ means he is in a squad already.
"Axe *$Urist" the * in the name means he had a mood and created an artifact.
"Farmer Urist 11" the 11 means Urist is probably a migrant with 10 skill in something not weapon or armor. They become farmers, food, weaver, clothier, or leather worker.
Anyway, I decided to cap pop at 60. Turtle to dig a maze-pit entrance with shooting gallery.
Then I get distracted and build a 7x7 surface walled fort for the military to train.
A chimaera came on the surface, and I closed the depot gate and hatches. The chimaera breathes fire, and the entire surface forest burns, collapsing trees for about a season. It's an FB I think, but I put caged traps just in case and was getting ready to open the depot gate and charge my steel equipped noob militia. My highest skilled soldiers have (novice) +3 weapon skill. The rest are dabbling and adequate.
A giant also shows up on the surface so I open the depot. I station everyone inside and wait to fight in a choke point hatch cover entrance. Well, that was a bit anti-climatic as both chimaera and giant are caged.
I might create an arena now; and a flame thrower bunker with the chimaera.
The maze pit is 5z deep, and working on the last level. I then decided to create FB traps on the sides. It's a room with raising bridges on both ends. A floodgate, when destoyed will leak 2x 7/7 water above, flooding a grate below and water trigger a pressure plate to close the birdges. That's the plan.
I should get back to catching GCS soon.