I started a 43.05 x64 using the LNP beta. Nice and fast for a small world, short history.
I found a nice spot 3x3, 5 tiles are Haunted, and 4 tiles are Mirthful. I got Glumprong trees, and Sunshine booze!
The middle region is haunted, so I quickly set 3 21x21 zone over the wagon, one for a tavern, one for a library, and the last for temple and pasture.
So far, I only got skunk corpse, opossum corpse, and a cougar corpse come by.
I've had 2 Human Bards and a Human Lasher come visit and tell stories and drink sunshine.
It's already Autumn year 101, and I do not have any bedrooms yet.
I embark with 10 limonite, 20 marble, and 10 bit coals. No tools, so axe and mining picks had to wait until I have steel axes and steel pick available.
I plan to limit myself based on the starting 7's "destiny".
The first 2 are curious to learn and 1 values knowledge. I distribute Doctor skills between the 3 and plan to make them full scholars soon. Gave them 1 skill in Armorsmith or Weaponsmith, means they are not allowed to mine, carpenter, mason, mechanic, clothier, leather, etc.
2 are decent enough to be axedwarf +5, weaponsmith+1, Armor user+2, Dodger+1, discipline+1.
This leaves 2 starting dwarfs doing the majority of the work.
1 is a woodcutter+1 with axedwarf+5, Dodger+1, discipline+1 then given the Carpenter+1 skill and wood crafter+1. This was a bit of a setback as he has to cut the trees, then make furnitures too.
The last founder is a Miner+5, Mason+1, Metalsmith+1, Metal crafter+1 Dodger+1, discipline+1. For some reason, I like someone to make minecarts and metal goblets early on. I learned this week that Miner is a moodable skill which tends to use Mason workshop. This guy likes slabs, maybe he can make an artifact slab someday.
Anyway, I don't have anything to trade, and do not have a Depot yet.
The 2 axedwarfs are full time training in almost all steel armor (no steel breastplate yet), and using glumprong shield. Glumprong is one of the higher density wood.