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Author Topic: What's going on in your fort?  (Read 6232273 times)

Asin

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Re: What's going on in your fort?
« Reply #49635 on: February 24, 2017, 12:26:47 am »

For reference, Anardon are basically t-rex.

And they'll appear in an expansion for my mod, Culture Shock!

Fleeting Frames

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Re: What's going on in your fort?
« Reply #49636 on: February 24, 2017, 01:03:25 am »

@MehMuffin: Your fears hold true. Give yourself a muffin :v

Fun thing: Floor can punch through a support-held floor without harming the support.

@da_nang: Checked that you did replace clothing for each and every dwarf? it's individual.

Inconspicuous

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Re: What's going on in your fort?
« Reply #49637 on: February 24, 2017, 10:36:48 am »

Well, I started a fort in an evil biome.

By the end of the season everyone was dead, murdered by zombie storks.
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Ironfang

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Re: What's going on in your fort?
« Reply #49638 on: February 24, 2017, 11:07:12 am »

Well, I started a fort in an evil biome.

By the end of the season everyone was dead, murdered by zombie storks.

I wish I could have that kind of !!FUN!!, but I must finish project Endogeny.
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Human King: "So, how was your travel to dwarven lands?"
Human Diplomat: "Never piss off the dwarves, they have an army of hydras"

Dwarf Cook: "Another baby hydra meat roast coming up!"

Sebastian2203

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Re: What's going on in your fort?
« Reply #49639 on: February 25, 2017, 12:31:58 pm »

So my dwarf has tried to breach aquifer and because of the poor skills of management (me) he got himself in a trouble as he got stuck in a flooded hole with no exit. Everything seems bad and I prepare to see him drown as his status flashes "DROWNING", until suddenly, the warning dissapears.

But the dwarf is still there "alive", so my first guess was that the dwarf really did drown but he is gone "missing" and the game lies to me that he still lives as because no dwarf discovered him dead yet. Then I send other dwarfs to build a ramp to retrieve the body and his possessions when much to my surprise the "dead" dwarf walks out of the hole fine and heads for the nearest booze stockpile.

O_o I check his thoughts and preferences screen and there it is, "He was satisfied to improve in swimming."
Right now he is TALENTED swimmer, and he wasnīt even novice.

Thatīs some survival yo.
 
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Ironfang

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Re: What's going on in your fort?
« Reply #49640 on: February 25, 2017, 12:56:19 pm »

So my dwarf has tried to breach aquifer and because of the poor skills of management (me) he got himself in a trouble as he got stuck in a flooded hole with no exit. Everything seems bad and I prepare to see him drown as his status flashes "DROWNING", until suddenly, the warning dissapears.

But the dwarf is still there "alive", so my first guess was that the dwarf really did drown but he is gone "missing" and the game lies to me that he still lives as because no dwarf discovered him dead yet. Then I send other dwarfs to build a ramp to retrieve the body and his possessions when much to my surprise the "dead" dwarf walks out of the hole fine and heads for the nearest booze stockpile.

O_o I check his thoughts and preferences screen and there it is, "He was satisfied to improve in swimming."
Right now he is TALENTED swimmer, and he wasnīt even novice.

Thatīs some survival yo.

I had a similar experience when a pump operator I had sent to try to reduce the water level in the canyon. She was washed into it and had no place to walk up too.

I assumed she drowned until I realized there was not body either.
I looked at her under U, and learned something about her.

Novice climber (rusty)

She had managed to climb out of the river and scaled the canyon walls until she reached the surface. After that I gave her customization and delegated her to study to learn her mechanics better.
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Human King: "So, how was your travel to dwarven lands?"
Human Diplomat: "Never piss off the dwarves, they have an army of hydras"

Dwarf Cook: "Another baby hydra meat roast coming up!"

Mathel

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Re: What's going on in your fort?
« Reply #49641 on: February 26, 2017, 09:04:34 am »

I had my first dwarf death.

Two dwarves (expedition leader and Urist McMiner) were sent to cHannel a pit. I designated all the layers at the same time.

Turns out that dwarves do not check mining stability. These two caused a piece of rock to fall in front of them.

While the Expedition Leader escaped with only a Smashed Open hand (and heavy bruising all over), Urist McMiner had her neck turned into an unrecognizable mess and was found dead by the dwarf carrying her to the hospital. The best part is that the pit is supposed to serve as reservoir of water for the hospital.
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DG

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Re: What's going on in your fort?
« Reply #49642 on: February 28, 2017, 01:58:30 am »

My cats have evolved. They are now aquatic. They prefer hunting the river exit to defending my food stockpiles.

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Ironfang

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Re: What's going on in your fort?
« Reply #49643 on: February 28, 2017, 07:12:11 am »

My cats have evolved. They are now aquatic. They prefer hunting the river exit to defending my food stockpiles.



The cats clearly want to catch the lungfish while they can.
Until the cats can fly, they must be forced to swim.
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Human King: "So, how was your travel to dwarven lands?"
Human Diplomat: "Never piss off the dwarves, they have an army of hydras"

Dwarf Cook: "Another baby hydra meat roast coming up!"

Inconspicuous

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Re: What's going on in your fort?
« Reply #49644 on: February 28, 2017, 10:36:55 am »

Well, after not getting a caravan, I checked legends mode and discovered that my home civilization had fallen. Which wasn't particularly good, especially since I had just lost two miners.
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ReynTheLord

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Re: What's going on in your fort?
« Reply #49645 on: February 28, 2017, 06:18:41 pm »

i just discovered I had a lava pit which is 100 z levels deep from top of lava pit to bottom. Oh, and it's in an underground cavern.
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I am currently trying to comprehend what sick, mad, dwarven mind came up with the fortress name "Lancefondled", because it wasn't me.

Scorch

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Re: What's going on in your fort?
« Reply #49646 on: February 28, 2017, 09:39:55 pm »

I should rename "Cupsfull" to "Cribsfull". Fifteen bloody babies born in the space of less than three years!

My luck has been all strange in this fortress. I accidentally embarked without altering my gear or bringing any animals, but somehow was lucky enough that my draft animals were a matched pair of horses, who foaled before the year was out. I have plenty of iron, coke, gold, platinum, even a bit of tin, but the magma pipe is barely higher than the magma sea and the marble isn't any closer. I broke through the ceiling of the first cavern layer, far from any wall and in no danger of climbers, but I couldn't enter anyways because of a troupe of hostile serpent men. Now there's a webbing forgotten beast with a shell down there! Of my six strange moods, four were possessions that made junk items. Of the remaining two fey moods, one was a child and resulted in craftsdwarf garbage, and the other was a weaver. Made a toga depicting the founding of the fortress and became a legendary in his craft.

Oh, and my civ is at peace with some kobolds.

What a strange frigging fortress.
« Last Edit: February 28, 2017, 09:45:37 pm by Scorch »
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...and have a fortress protected by weaponized killer trousers. No need for an army. When goblins arrive, just deploy the pants.

StagnantSoul

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Re: What's going on in your fort?
« Reply #49647 on: February 28, 2017, 09:55:28 pm »

Had my ass handed to me by some kobolds... Their first tactical strike took my anvil and fish barrel... Then they took the replacement anvil and an artifact robe... Then they sent a squad and killed my military as they were training on a rhino, exhausted, stabbed em all in the lungs and moved onto civilians.
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bloop_bleep

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Re: What's going on in your fort?
« Reply #49648 on: February 28, 2017, 10:10:08 pm »

Got a fey mood. Am now designing a death-chamber featuring the following options:
* Death by drowning
* Death by magma
* Death by obsidian casting
* Death by smashing into ultraspeed minecarts
* Death by falling debris
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Ironfang

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Re: What's going on in your fort?
« Reply #49649 on: February 28, 2017, 10:32:46 pm »

A member of one of my old forts came to vist.

He was a were-mouse. He somehow managed to escape his confinement on my volcanic island. the guy was sealed away and managed to escape. He also went and crossed the ocean to reach the mainland.
He then crossed the better part of the continent to reach my relatively isolated fort.

What happens when the were-mouse comes and attacks?

I order the gate to be shut, and luckily a hard and 2 cats managed to successfully distract the mouse long enough to shut him out.

When he turns back, he is still hostile. He then spent a while standing outside my wall. After a while he managed to climb over the wall into my fort.

Now, this guy's 9 year long mission of reaching my new fort finally came to a close.


When he was attacked by 3 untrained dogs, and the things ripped at him until his nervous tissue tore. He then bleed to death while unconscious.

His name was "Mouse" by the way.
 
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Human King: "So, how was your travel to dwarven lands?"
Human Diplomat: "Never piss off the dwarves, they have an army of hydras"

Dwarf Cook: "Another baby hydra meat roast coming up!"
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