The werewombat dwarf bookkeeper/manager/outpost liaison (need to change for next caravan lol) is firmly locked away. I'm going to need to construct some form of chute, probably with a retracting bridge, to drop arms and armor in there. I have no idea if he'll keep his equipment when transformed - prior experience appears to say no, but the weredwarves may very well have bashed it all off each other while transformed. Plus he's gonna constantly train if I have anything to say about it (which I have), so even while nontransformed I can deploy him to the surface fully equipped for some goblin takedowns or similar. And he'll transform, becoming ridiculously lethal for nothing more than a large wombat, healing twice in a few days. If he loses his equipment it could be a problem, as once he transforms back he'll be insanely vulnerable while fighting anything more than a snatcher (already had dwarves and dogs beat one to death, the second time he appeared. Take that, goblins.), though if I train him to Legendary unarmed skills (including dodging, of course) he might still be good enough to escape. Or last until I send a massive number of other equipped dwarves after them. Assuming I can find any metals or at least magma down there. I've got ... silver. Which, if that tower ever does anything, might be useful for hammers and maces ... but that's it.
In other news, a goblin siege. Lol, noobs. Lock the hatches with the snatcher still down there, laugh at the unfortunate livestock and the lame siege, and wonder if it's worth throwing the nontransformed untrained weredwarf at them. Probably not, unfortunately. Gonna need to hurl some large creatures down there so he can transform and learn some skills against them. Passive stuff that's still tough ... yaks? Unfortunately my only water buffalo recently died (a single squad siege of ranged goblins, blast it) due to manager failures (sorry).