Ishlumonol (Nutsmountain) has suffered its first three casualties. First casualty, disobeyed move orders from his emergency squad and waltzed into the rotting dust cloud; died in hospital. Next two; murdered by one Giant Gray Langur; named Langur has his teeth and body parts strewn about the courtyard from the vengeful and highly efficient steel-equipped militia. He strangled one, while the other socked him in the head repeatedly. Apparently he tore her to shreds, too, somehow. Neither was important.
Also suffered another crippled Metalworker; that's one furnace op who's lost a hand to nerve damage, one Metalworker (also Furnace Op, I believe) who's lost use of a foot. And another Furnace Op is also "Stressed", like the first Op to be crippled, Ingish Deduknimak. As a Grand Master Furnace Operator, I'm going to extraordinary lengths to make him happier. Probably gotta do it again, cause I'm so close to magma furnaces and forges, and a fully-functional, fast steel industry. Gonna need to train up a few more weapons and armor smiths, because my eventual goal is to create a 134-dwarf military and breach HFS. Also, once they're equipped and trained, ready to go, I'm sending them into the caverns. Since I can't get enough goblins or anything to make a kill room. Nothing dangerous drops in, xD. Langurs aren't dangerous whatsoever, nor do they last long. However, they've sent about 7 total dwarves to the hospital, so I'm preparing the fortress's above-ground walls for Marksdwarves to patrol. I'm soon going to build the elevated pillboxes (towers, but sealed on top) that I want spread across the land, to destroy invading forces and beasts.
Also I moved the barracks. Dang militia took too long to get out the door, so now it's built next to the current up staircase, with a door I can quickly forbid in case of trouble. Although really, if there's trouble, I'll send'em on in to kill things. And I moved the hospital, because the miasma from idiot dwarves dying in there was making everyone unhappy. Now it's not in the middle of the main (first floor built, so it's horribly mashed together) floor, near the staircase heart of the fortress. Now it's got a door, too.
Added a fodder squad to the military. Many useless peasants have been drafted; about 5 in all, plus two experienced dwarves. They're ALL macedwarves, cause two had mace skill, two more mace preference, and the other was just big and strong. Now ... to crush everything!
Unfortunately, I won't get any zombies, but still, useful for wildlife.
I might end up stationing them at the front doors, actually, for training. That'll keep them from cave adapting, and also give me an instant Langur Defense Force.
I've got a mood right now. Don't think I can fill it, actually; he's requiring either wood, metal bars (have all but Bismuth Bronze, but I've only ever melted stuff to get that to reforge), rough gems (can't get any more of the ones I'm missing, this is the one I'm worried about), or cloth. Not sure what cloth he could want that I don't have, but eh ... we'll see. He's in a glassmaker's furnace, so I'm not sure I care too much. Oh well. Militia might need to exterminate him, if it comes to it, because that's been quick-built in the magma furnaces room ... huh. If nobody sees the "murder", would there be repercussions for the "murderer"?