Going great in Nutsmountain. Working on a steel industry; no coal, so I'm running off dang charcoal. It's a pain in the rear, but oh well. Tons of iron, also found sphalerite and tetrahedrite, so brass is coming along nicely. Dunno what I'll do with it, but I'll find something. Gonna equip my military with high-quality steel equipment first, then perhaps I'll create a "Nobles Squad" and give them stupid-high-quality brass to make them happy with themselves. Or not. I might just use it for weapons in a weapon trap, come to think of it. Oughta hit hard enough.
Gray Langurs, Giant Gray Langurs everywhere. Militia has had 1 dwarf get his arm torn apart; he passed out, and healed while waiting for the idiot medical dwarves to fix him. So now he's stressed. I booted him from the squad; he gets "Terrified" when watching things die (has 1 Dark Gnome kill) and he's also a High Master furnace op.
Other than that, no goblin sieges yet. They WERE neighbors, but this world was spawned with over 100-something total Semi/Megabeasts. Plus hundreds of were-creatures, demon types, secret types, and what else I could find. Plus it's high savagery. They probably died out already. I'll have to temporarily retire and check, lol.
Still playing in 40.24, just btw. Haven't updated yet. Didn't want to fiddle with it, and I had forts to play with after a long break from DF.
Close to attempting to aggravate the elves. Gotta build out my defensive system first. This is gonna be a 3-z tall room, very large. Going to contain traps, Dwarven Pressure Washer (later, first just a flooding tool to push invaders into a drowning pit), marksdwarf towers, and then the killing fields (war dogs pastured inside mazes; behind that, a ledge where they can all come out and then funnel into the waiting dwarven soldiers, past the ballistas. Possibly tame GCS, if that's even possibly; if not, if I ever capture one, it'll be posted there to string'em up for the ballista. May also add a "Release the Hounds of War" button, to drop dozens of war dogs into the maze areas. Or War Bigger-and-Nastier-Things.
But this is in the future. For now, a small hallway with cagetraps and a poorly equipped militia provide "defense". Also 8 war dogs, who tear Giant Gray Langurs to pieces very well.