Remember my awesome lesbian militia commander? I sent her to kill another water buffalo. At first, she did some heavy damage against the beast, breaking two legs and knocking it down, but then a well-placed kick shattered her left hip. She killed the buffalo despite her wounds (truly a trooper) then collapsed and got hauled to the hospital.
I now no longer have an awesome hammerdwarf. Even if she recovers, she'll probably be walking around with a crutch all her life. Guess I'll start looking for a replacement...
I don't see how walking around with a crutch prevents her from being an awesome hammerdwarf. Once they get enough skill in Crutch-walking, they move just as fast as they ever did, along with carrying a new blunt object around with which to bludgeon enemies. Win-win! There's a reason I only stock my hospital with lead crutches, after all.
In my own fortress, I successfully acquired a greater badgerwoman citizen (FD) for the first time! Visiting performance troupe included a Greater Badgerwoman Dancer, and finally petitioned for citizenship. Shame she's a bit beat up from that weregecko, and refusing to visit the hospital. Still, dancing badgerwoman citizen!
I also discovered that a room that fills with water due to pressure effects may not actually drain as expected. I've got a fishing chamber set up in the third cavern layer, with access to a cavern lake via grate. I abandoned it and sealed it off years ago after discovering I have aquifer turtles, but a recent plumbing accident led to flooding a good chunk of the third cavern layer with pressurized pumped water from my aquifer 100 Z-levels above. The fishing room filled, of course, and I did accomplish my objective of obsidianizing the magma sea around an adamantine spire, but the room now refuses to drain. The only access is via a trio of grates that open to the now-reflooded cavern lake. Lake level has mostly returned to normal (single layer of 7/7 water) after draining off the edge, but there's still a lot of stray 1/7s floating around on the level above, and the fishing room remains full of 7/7 water with no sign of drainage. Does this mean that floor grates are capable of interfering with water pressure under certain conditions?
Finally, I just managed to capture a gremlin for the first time via lever-activated cave-in trap. Time to see if I can make it useful in some way...
Oh, and I have a tree in my first cavern layer that is home to five live Dralthas and seven draltha skeletons. I'm not sure why they keep appearing up there, and then dying, but I can't reach them because the tree is growing in a cavern-edge lake.