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Author Topic: What's going on in your fort?  (Read 6127511 times)

Bumber

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Re: What's going on in your fort?
« Reply #47625 on: June 13, 2016, 03:06:50 am »

I'm pretty sure you can become a mountainhome regardless of duke. After I updated to the version that fixed wealth, my king arrived with entourage (just liason,) with no baron or duke ever in the fort.
« Last Edit: June 13, 2016, 03:08:50 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #47626 on: June 13, 2016, 03:33:53 am »

Cool. Then I'll probably ignore him, for now. 8)
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Daris

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Re: What's going on in your fort?
« Reply #47627 on: June 13, 2016, 05:52:02 am »

The fort briefly had three books.

Misconceptions About The Dwarf, and (Dwarf's name) Within Reason are each one-page essays about their respective author beginning their careers as scholars.  Each, interestingly, says that they began their careers in the wilds, even though both were born in Greatercrypts and neither has ever left it.

For a month or so, we had a third book, Can The Author Save The World?, which was by the author of Misconceptions.  It was of unknown length, and described the writing of Misconceptions.  However, shortly after I made this delightful discovery, the game crashed for unknown reasons and I discovered that my most recent save had occurred before the book's writing.  :-[  Nobody has written a third book since re-loading.   :-[
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DG

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Re: What's going on in your fort?
« Reply #47628 on: June 13, 2016, 07:06:08 am »



I'm not sure what items are, but I'm fairly confident I don't have more than 500 million of them. Maybe my bookkeeper is smoking the hemp.
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YetAnotherLurker

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Re: What's going on in your fort?
« Reply #47629 on: June 13, 2016, 08:20:26 am »

Started a new Fortress Defense fort on a mineral-rich volcanic world. Embarked on a volcano, DFHack prospect shows copious amounts of ores, and I already see both sand and fire clay on the slopes of the volcano on adjacent z-levels. No flux stone, but my last FD fort obtained most of its steel from melting down invaders' equipment anyway. Also, for the first time, I spot a colony of honeybees, promising an exciting new flavor of booze in the future. There is a single one-tile murky pool as the sole source of surface water, but prospect informs me there's at least two aquifer layers near the base of the volcano that I can eventually tap for water and power.

Spoiler: Fun: (click to show/hide)

As it happens, Kol is a worshiper of Um the Routed Escort, God of War, Valor, and Fortresses, with fifteen zombie kills to his name along with the necromancer. The other survivor, Astesh, is a worshiper of Esar, Goddess of Peace, with not a single kill. Neither is injured, they show no signs of despair or madness, and my stockpiles ought to be sufficient to keep them alive for at least a decade... provided the remaining undead don't finish the job. I need to figure out a way to get rid of them soon, as the Siege status persists, and I really need migrants. I really didn't expect a siege so early, nor did I expect to actually win the battle when the necromancer found his way inside. All in all, lots of both fun and Fun. No sign of !!Fun!! so far, but the year is young and I have a volcano.
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Urist McShire

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Re: What's going on in your fort?
« Reply #47630 on: June 13, 2016, 08:35:01 am »

My advice for ridding yourself of the remaining undead would be to put your two remaining dwarves in permanent training until they're high level hammer dwarves after you'very sealed yourself in, then make sure their armour is iron/bronze or better before you have them take it to the undead.

Or just wait it out for a year or two. Eventually undead sieges will end.
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Sanctume

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Re: What's going on in your fort?
« Reply #47631 on: June 13, 2016, 09:11:06 am »

Ironborn Diaries 5: Ironlake (Ironroad Quest)

Year Spring 199 - Summer 203

We capture 2 more necromancers in the last siege, so there are 6 caged necromancers, each in their own 11x11 prison, sealed by a pillar of rock block.  One necromancer is released in his lavish cell overlooking gem windows with a shutter bridge to view the arena.

All the prisoners are executed by those militia who has not gained a kill for their own.  12+ keas, 20+ mercenary human, elves, and goblins, and 30+ zombies.

There are 9 towers connected from below through the aquifer, and into the fortress trap bridges.

The roads made from iron bars is complete.  Two constructed bridges allows passage across the large stream.

Steel armor and weapons are made and fitted the 100 militia population, with 10 kids.

One of our migrant is a macedwarf a few years ago, and she became a squad member.  Well, she is now “fk Mace Thikut”, Queen of The Wet Lancers when the mountain home fell against goblins who waged war from the far south of the continent.

And thus the fortress “Ironlake” is retired by the founding group, “The Misty Irons”.

Ironborn Diaries 6: Ironvale (Ironroad Quest)

Autumn-Winter 203
The outpost “Ironvale” is established by the group  “The Misty River of Iron”.
The latest news is that we are at with the Goblins.  We have dwarfs, elves, humans, and one tower neighbor.

We settled south of “Ironlake” with the goal to continue building the Ironroad.

Commander Meng with Captain Tun will continue their training with the axe as soon as possible. 
Miss Lokum dabbles in all administration, doctors, and will be our main brewer.
Miss Kadol is our wood cutter, herbalist, farmer, and cook.
Miners Fath, Rakust, and Unib will also dabble in carpentry, mechanic, and masonry.

The wagon stopped in the middle of the intersection according to the Grand Architect’s plan, so we will build a fortress for this intersection of the great road.
The walls are built around the wagon house using the 500 gabbro blocks we brought.
Workshops are hastily built around the wagon also: 3 mason, 1 mechanic, 2 carpenter, and 2 crafts shops.
The second floor of the Wagon House is all floors, the third floor will be nine bedrooms, the fourth serves as for for now.
Adjacent wings to the wagon house soon follow.
South wing: brewer, farm plots, farmer’s shop, loom, and clothier.
Wagon House basement 1 is the kitchen and food pile.
North wing: barracks, and north of barracks is the trade depot.

Cmdr Meng and Capt Tun spent winter guarding the wagon house from kea infestation, 7 keas killed, and 1 left the area.

Valguris

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Re: What's going on in your fort?
« Reply #47632 on: June 13, 2016, 01:54:21 pm »

After creating golden spiked ball artifact, 100 goblins decided to siege my fort, way before I was ready. The only defence was 15 military dwarves - rather well trained, but still lacking armor. Epic battle followed, where dwarves were hacking and slashing left and right, dodging almost every attack. But the sheer numbers got them. 11 dwarves died, before goblins decided to retreat. 2 more attacked the last retreating goblin lasher - marksdwarf decided to punch him and died promptly, while the militia commander and axelord... was tired (or just unlucky) and died in 1 shot. We (I mean the part of military that slept through entire siege) decided to let this goblin lasher be.

Around a month after the siege, a wave of visitors have arrived.
Spoiler (click to show/hide)
150 of them in a single month. They must've been so eager to celebrate this close win and visit tombs of fallen heroes and write songs about this fantastic event!
(Meanwhile FPS dropped from 100 to 30.)
And they kept coming! And they immediately were asking for residency. Except that our mayor could handle them only 1 at a time... So only 1 guest was chasing mayor until he caught up to him and submitted a petition - only then another guest would start chasing the mayor :) And I decided to accept them all!
After half a year:
Spoiler (click to show/hide)
We have become cultural capital of the world (note the population distribution)! And visitors still keep coming faster than the mayor can attend to them. Now 200 of them are still waiting in the queue (I suppose they all want to stay... so far it seems true).
Unfortunately FPS dropped to 10. And removing all locations didn't make visitors leave :( But I'm not even mad. This is actually amazing!
Curiously the dwarves kept up with food and booze production.

« Last Edit: June 13, 2016, 01:59:41 pm by Valguris »
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than402

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Re: What's going on in your fort?
« Reply #47633 on: June 13, 2016, 02:47:41 pm »

I just had a glass serrated disk severe a goblin's guts (literally tear them from its body). Good times...
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TheFlame52

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Re: What's going on in your fort?
« Reply #47634 on: June 13, 2016, 03:45:32 pm »

Another werebuffalo attacked Stonecastle, killing another dwarf before being put down, just like last time. I have had it! I've ordered the construction of 36 ropes. Using them I will build a ring of dogs around the whole embark! No werebeast will sneak by undetected! I call it the Shield of Dog.

Two forgotten beasts attacked the fort, one in each cavern. The gates were sealed in time. One is a six-legged anklyosaurid with deadly blood, the other was a tick made of tube agate with deadly spittle. I let them romp around in the caverns until the tick killed a GCS. I got mad and sent in the military, who killed it. While my dwarves cleaned up after the tick's mess, another GCS showed up! My dwarves almost killed the poor creature, breaking all its legs before I called them away with an alert. I closed the cavern so it can leave the map to heal.

The GCS that I captured earlier? Dead. I left it untamed. I wanted to cage it in a different cage than the one it was in. Three tiles from the new cage, a visitor spotted it and my dwarves killed it. This is why we can't have nice things.

My other animal training efforts are going well. My cage trap ring is 5/8ths complete. I have a breeding pair of giant skinks, which I have modded to have children. I also have a barn owl, a giant aardvark, and a large rat.

Lots of scholars have been asking to stay and study. I've accepted two engineers and a naturalist.

A VILE FORCE OF DARKNESS! Dammit, I still haven't finished melting everything from the last one! Everyone get inside, close the gates, marksdwarves to the walls, yadda, yadda. They came from a different direction than the last two, so I guess that "feature" has been fixed. They also came from a direction I don't have trapped, so no prisoners for me. There are more humans in this siege, plus four pages(!) of enemies.

This siege is going about the same way as the last, so I'll update you all later.

Quasar_42

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Re: What's going on in your fort?
« Reply #47635 on: June 13, 2016, 09:38:57 pm »

My first time playing in a while. Having a lot of fun.

I set up all the basics before a wereelk showed up, ripped the head off a chick, dismembered/eviscerated/murdered most of my military (still armed with training weapons, like an elf) and a dog before turning into a kobold, who was subsequently beaten to death by some fisherdwarves.

My legendary carpenter who survived with a bump on the head then turned and got bloodstains all over the nice new engravings in my dining room.

I am sealing off the hospital and exiling the other infected to the absurdly shallow caverns. Maybe they'll take care of the giant cave spiders down there. Open to suggestions on dwarfy things to do with them.
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Eric Blank

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Re: What's going on in your fort?
« Reply #47636 on: June 13, 2016, 11:55:41 pm »

Started a new fort and by mid summer was attacked by a werewolf. It was loads of fun, as everyone involved in the engagement went berserk and started attacking one-another. The werewolf was of course not put down until transforming back. More than half the fort died, and two more have just died of dehydration because the working survivors are still 1) running back and forth like headless chickens 2) starting fistfights with one-another and 3) not doing their assigned work.

A caravan arrived just in time to deliver some booze before the four of them died of dehydration. It was fun.

(edit)

A kobold thief keeps trying to sneak in. Like, the same one, repeatedly. She's not getting any better at this it seems. Jlilififursnin no swiping!
« Last Edit: June 14, 2016, 03:56:01 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

taptap

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Re: What's going on in your fort?
« Reply #47637 on: June 14, 2016, 05:25:58 am »

Started building a monastery of sorts... a mostly surface fortress in a (mirthful) swamp with a focus on agriculture and learning (and praying). So far everything goes really slow compared to digging. Building little two-storey houses with clay walls and wooden roofs, setting up seed stocks for agriculture and a future paper industry, selecting trees for the future orchard.

Repseki

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Re: What's going on in your fort?
« Reply #47638 on: June 14, 2016, 09:12:45 am »

Been in my current fort for a little over 2 years, figuring out the work order stuff, planning the fort, dealing with endless waves of buzzards, and getting back into the groove of fort mode (first fort in a while). I've kept the population low so far, but they are still getting a little cranky at basically living in a dirt pit while I cut a significant hole in the double aquifer where the main fort is actually going to be.

The dwarves come from a civ that was conquered by elves, who we are still at war with, and a world with only 300~ or so living dwarves in general. So there are great plans in the works for the death of many of those tree climbing buggers.

The ones we are at war with even use metal armor/weapons and ammo. Maybe something to do with taking 14 Dwarf fortresses over within a single year of world gen a few decades back...
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catleeball

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Re: What's going on in your fort?
« Reply #47639 on: June 14, 2016, 03:32:05 pm »

Started building a monastery of sorts... a mostly surface fortress in a (mirthful) swamp with a focus on agriculture and learning (and praying). So far everything goes really slow compared to digging. Building little two-storey houses with clay walls and wooden roofs, setting up seed stocks for agriculture and a future paper industry, selecting trees for the future orchard.

That actually sounds like a really relaxing, fun kind of fort to play! Little dwarf monks and friars writing books and surface-dwelling. :)


I'm just getting back into dwarf fortress recently and my two most recent forts failed pretty immediately.

Fort 1: Terrifying glacier fort
Bought a bunch of pigs to raise for food, dug straight to the cavern for wood and water. Started butchering the horses that came pulling the wagon since they have no pasture to graze on, and before I could even build a well into the cavern, my dwarves became locked in combat with haunted horse hair and all dehydrated to death. The horse hair unfortunately was dancing on top of all of the supplies, so dwarves couldn't get to any of the food or booze.

Fort 2: Volcano fort
Saw some surface magma on the map, extreme cliff zone. Forgot to give a dwarf skill points, her last name was Fishcrypt, so I decided to make her a fisher for the small freshwater pond in the map corner. Started digging into the mountain, carving out a stockpile area, gathering plants from the plateau, then noticed I had a lot less idlers sitting by the wagon. Go up a few levels, there's a ball of smoke and a dead fire imp. Four of my seven dwarves dead, still playing the fort. After making slabs for the missing (they don't even have bodies to bury, they were completely cremated by the imp), I think I'm going to assemble the last three into a militia to (likely fail to) avenge their comrades and kill the imps, then probably try to reclaim the failed fort.
« Last Edit: June 14, 2016, 03:36:05 pm by catleeball »
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