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Author Topic: What's going on in your fort?  (Read 6230727 times)

Droggarth

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Re: What's going on in your fort?
« Reply #47010 on: April 05, 2016, 06:26:20 am »

This is more fitting
https://youtu.be/bKGGLi6ubQ4

Yeah, I can't argue with that. Loved the ending theme of that episode, an episode where this quote from Warhammer 40k fits:
"If the path to salvation leads through the halls of purgatory, then so be it." - Ahzek Ahriman of the Thousand Sons

EDIT: Actually, that quote fits for me too as in my mind I was:
"If I manage to slog through to get this structure done in fort mode for my adventurers.. then I can relax at least."
« Last Edit: April 05, 2016, 06:36:16 am by Droggarth »
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Pvt. Pirate

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Re: What's going on in your fort?
« Reply #47011 on: April 05, 2016, 10:17:06 am »

the cavecroc ran into one of my cagetraps, so that fight finally ended after 3 months and 2 dead dwarves;
dogsplosion and catsplosion has been gelded;
finally the reservoir is empty and can be filled;
no matter how i establish it: my water reservoir always gets muddy water inside.
Quote
Salt water pumped through a pump will desalinate and become drinkable, but only if the cistern has never contained salty water. Stagnant water pumped through a pump will become clean, letting dwarves drink it without getting an unhappy thought and letting doctors clean wounds without causing an infection. As with desalination, this only works if the cistern has never contained stagnant water.
http://dwarffortresswiki.org/index.php/DF2014:Screw_pump
so has this been changed and the wiki is not updated?
will my dwarves still drink from my well if the reservoir contains some mud?
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Button

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Re: What's going on in your fort?
« Reply #47012 on: April 05, 2016, 10:33:59 am »

the cavecroc ran into one of my cagetraps, so that fight finally ended after 3 months and 2 dead dwarves;
dogsplosion and catsplosion has been gelded;
finally the reservoir is empty and can be filled;
no matter how i establish it: my water reservoir always gets muddy water inside.
Quote
Salt water pumped through a pump will desalinate and become drinkable, but only if the cistern has never contained salty water. Stagnant water pumped through a pump will become clean, letting dwarves drink it without getting an unhappy thought and letting doctors clean wounds without causing an infection. As with desalination, this only works if the cistern has never contained stagnant water.
http://dwarffortresswiki.org/index.php/DF2014:Screw_pump
so has this been changed and the wiki is not updated?
will my dwarves still drink from my well if the reservoir contains some mud?

Water creates a small amount of mud out of thin air - well, thin water - when it flows. However, a bit of mud on the floor doesn't make the water muddy. Your water will only be muddy if the tile contains a pile of mud.

To be extra safe, make your cistern 2+ Z levels deep at the point where your dwarves are taking water out of it. Water from a tile with no floor is never muddy.
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Random_Dragon

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Re: What's going on in your fort?
« Reply #47013 on: April 05, 2016, 11:14:33 am »

Reclaiming a 10k years old fort in the age of the Goblin is some epic shit. What happened to the original settlers?

Agh! I'm almost inclined to test/try out this myself for the pure factor of warhammer mayhem and epicness while listening to this:
https://www.youtube.com/watch?v=abjE9Qx0O60

Okay, I'll admit. Might be a good choice for an epic fortress reclaim. o3o
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Pvt. Pirate

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Re: What's going on in your fort?
« Reply #47014 on: April 05, 2016, 11:48:37 am »

thanks, it worked: the well provides clean water as the reservoir is 12x12x3 in size.
so it would've worked in my first reservoir too, if i hadn't given up when i first read "muddy" and "hint of dust".
so almost 3 months later and my game crashes -   ::) got to do it again :D
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ZM5

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Re: What's going on in your fort?
« Reply #47015 on: April 05, 2016, 01:32:12 pm »

Hahahaha oh wow, my evil embark is going along fairly nicely.

I just lost 6 of my 7 starting citizens to a zombified donkey - it got caught in a cloud of "unholy murk" and wrecked some faces. It got killed when the merchants came by and their guards destroyed its head.

So, while my remaining citizen was just carrying stuff to the stockpiles and about to bring some items to the trade depot, some gargoyles swooped in and attacked the wagon puller animals, killing a water buffalo cow.
While they got struck down by the caravan guards, the merchants got spooked and left immediately - for whatever reason they dropped all of their stuff near the map edge in the process.

So I'm sorta happy right now because I get all the gear for free, even though I only have one person left. Atleast I have a clean water source underground and enough food to last me until some migrants arrive.

Random_Dragon

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Re: What's going on in your fort?
« Reply #47016 on: April 05, 2016, 02:33:26 pm »

Slowly building a sheltered place to pasture my sheep for these kobolds, already got the dogs moved in due to a gator injuring one of them. Strangely it went after a dog and not a delicious, defenseless kobold.

EDIT: Er....que?

« Last Edit: April 05, 2016, 03:05:46 pm by Random_Dragon »
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LordBrassroast

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Re: What's going on in your fort?
« Reply #47017 on: April 05, 2016, 03:18:06 pm »

EDIT: Er....que?


It saw a goblin die or something. The new morale system isn't exactly fine-tuned yet, seeing as dogs can apparently fall into deep depression.
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Random_Dragon

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Re: What's going on in your fort?
« Reply #47018 on: April 05, 2016, 03:45:16 pm »

There's been...one dog suffering injuries from an alligator, and that's it. :V
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Bacos666

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Re: What's going on in your fort?
« Reply #47019 on: April 05, 2016, 03:59:18 pm »



Spoiler (click to show/hide)

I'm still trying to find out why all of my dogs end up 'distracted' for the rest of their lives...
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Random_Dragon

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Re: What's going on in your fort?
« Reply #47020 on: April 05, 2016, 04:05:08 pm »

Emotional needs are fucking weird. Meanwhile, I derped and accidentally annoyed my miner and a lamb while channeling a small expansion to my indoor pasture, mis-designated and caused a piece of floor to discover gravity.
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Droggarth

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Re: What's going on in your fort?
« Reply #47021 on: April 05, 2016, 04:34:58 pm »

Emotional needs are fucking weird.

They sure are. Even with sadness, stress, anxiety, etc at <<</off... still my adventurers start endlessly crying at some point, tears are on their eyes ALL - THE - BLOODY - DAMN - TIME! So I've just abolished the ability for crying on my custom creatures. Seriously, Drog the kobolth Battle-Lord for example was someone designed by me to be the semi-incarnation of Khorne.. and what does the game think he is? Some cry baby that starts crying endlessly the moment I remove and re-equip the same item.

So yeah, fuck tears as the emotions and personalities clearly don't work right currently. When you feel rage, hate and bloodlust last thing you do in that state is cry as I know rage and hate all too well on a personal level. When I feel rage and hate, tears just stop and all the energy and brain function tends to go towards fight instead of flight but that's just how it works with me.
« Last Edit: April 05, 2016, 04:42:36 pm by Droggarth »
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ZM5

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Re: What's going on in your fort?
« Reply #47022 on: April 05, 2016, 04:56:35 pm »

Well, in some cases I could see tears being associated with intense rage and emotion - I mean, Berserker Tears is an actual trope.

King Kitteh

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Re: What's going on in your fort?
« Reply #47023 on: April 05, 2016, 05:20:20 pm »

I read somewhere that tears on their eyes are normal, as in they're the moisture that stops your eyes drying out. And when you have the tears on your cheeks that's when you're crying.

I once experimented with giving dwarves self applying syndromes to do some modding or whatever. To see if the syndromes worked, I made their tears poisonous (basically it was contact cave spider poison).

Without doing anything the dwarves stood around dry eyed for months, but as soon as I got the miners to dig out some rock they died of poison, which signifies that they cried.

So, dwarves cry when they mine. Maybe they don't want to injure the rocks?
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LordBrassroast

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Re: What's going on in your fort?
« Reply #47024 on: April 05, 2016, 05:32:22 pm »

Perhaps the pickaxe gave them blisters?
but as soon as I got the miners to dig out some rock they died of poison, which signifies that they cried.

So, dwarves cry when they mine. Maybe they don't want to injure the rocks?
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