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Author Topic: What's going on in your fort?  (Read 6093749 times)

FantasticDorf

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Re: What's going on in your fort?
« Reply #46260 on: February 22, 2016, 07:13:26 am »

Wait GDS got removed at some point? Are they back yet? I was looking forward to the epic stuggle between dwarf and beast in my new desert/shrubland fort.

Oh well, giant beasts will do.

Scorpions can be raw fiddled quite easily back into the game by copy-pasting the raws if you want them back, the details are at the bottom of the wiki if you don't have a previous version to hand.  DFWIKI:GDS

The pincers on the scorpions is a good point of reference for re-use on other creatures too if you want a beastie with a bit of versatility and surprise (I had giant blood gnat/mantis hybrids in mind personally, my evil worlds are very scary places, imagine the AI of GDS with the blood sucking and weapon stealing capabilities intact within big restraining pincers)

I was already breeding giant rattlesnakes, and now the elves brought me a breeding pair of giant black mambas (Australia's most poisonous land snake IIRC, I say land snake because they have a much more poisonous reef snake there somewhere). I wonder if they will attack invaders, or just flee. I could make a pit with nowhere to path to for them and drop invaders on their heads, perhaps that helps.

Giant mamba's should be more effective than regular mambas, which are tiny carnivores that spook easy at dwarves for not attacking anything very much larger than they are. However the raws detail that they get a temper, so enraging some mambas and letting them rip at some GCO's/forgotten beasts/clowns in order to utilise the battle bonuses sounds like a solid plan for eventual syndrome-death/weakening

At 10-30 eggs each they seem to breed pretty good too. You got yourself a nice pet there.
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martinuzz

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Re: What's going on in your fort?
« Reply #46261 on: February 22, 2016, 07:24:35 am »

Currently breeding in my fort: sheep (baaaaah!), giant grizzly bears, gigantic tortoises (they mature after just 1 year and start reproducing, so even though they lay very small batches of eggs, their population is already over 50), giant black mambas, and giant rattlesnakes (those don't lay eggs but spawn twins and triplets at an alarming rate).

Still on wishlist: Cave dragons, a mate for my 2 giant saltwater crocodiles (I had one but a bug forced me to altf4 and rollback), and a mate for my silk farm GCS
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Libash_Thunderhead

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Re: What's going on in your fort?
« Reply #46262 on: February 22, 2016, 07:29:42 am »

Something strange visited my tavern.
Spoiler (click to show/hide)
A plump helmet man poet?
« Last Edit: February 22, 2016, 07:34:58 am by Libash_Thunderhead »
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Imic

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Re: What's going on in your fort?
« Reply #46263 on: February 22, 2016, 07:35:32 am »

At the beggining of my world, three groups of dwarves gathered together in three cities. It was glorious. They had plans to set out and colonise the world with the power of the dwarves... But then goblins killed all three dwarven civs. The humans managed to linger on afterwards for a time, reclaiming their destroyed towns, but it was no use. Only the elves survived, for some weird, unexplained reason. At the year 1050 the original three dwarven civs were reclaimed by the dwarves and a new city was founded...

So i started playing on this world and reclaimed the dwarven civs, blah de blah de blah. So once i had a civ to rely on for migrants i embarked at a nice looking mountain range just east of one of the dwarven civs. But when i started digging my over ambitious future capital the elves came to trade. The first thing i saw after they had started laying out my goods was that my broker, a trained trader who had arrived during the first migrant wave had, after a polite discussion with some local rivals, been crowned queen of the new nation that i had carved, the hatchets of steel. I panicked and asked the reddit page for advice. And one person said that instead of running her under a bus, i should build a great throne room, showing the power and might of the dwarves! That this should be a line drawn not in sand, but in stone. Not the last stand of a dying race, but a new dawn for dwarven kind, a place where durin I's ancestors could look down upon and feel a swell of pride. An empire of stone. He then said, you have your empress, you have your subjects, the rest, overseer, is up to you.

an empire of stone... let the games begin.
« Last Edit: February 22, 2016, 09:06:25 am by Imic »
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Sanctume

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Re: What's going on in your fort?
« Reply #46264 on: February 22, 2016, 10:32:03 am »

New fort, in a 3x3 untamed wild woodlands.  The bottom left tile of the embark is a terrifying ocean.  However, the disgusting soot rain affects the entire embark. 

I made rock oil soap, but the dwarves don't seem to use them to clean above ground roofed buildings.

I made a mist generator using 8 screwpumps to go around a 9x9 area, but this don't seem to help in cleaning. 

Next: Fortress Flood and Drain system, to help flush gunk.

cochramd

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Re: What's going on in your fort?
« Reply #46265 on: February 22, 2016, 10:35:12 am »

I was already breeding giant rattlesnakes, and now the elves brought me a breeding pair of giant black mambas (Australia's most poisonous land snake IIRC, I say land snake because they have a much more poisonous reef snake there somewhere). I wonder if they will attack invaders, or just flee. I could make a pit with nowhere to path to for them and drop invaders on their heads, perhaps that helps.
They're African, and though they are on the top 10 list of most venomous snakes, it's their speed that they're famous for.

Anyhow, here's what's going down at Frostrim: there are no surface plants and the caravans don't bring me suitable seeds because it's a savage mountain/tundra embark, so until I've built up a good supply of underground seeds, I'll be living off whatever the caravans bring me. I've built several crosshair so that when I can start trapping the local wildlife with very high efficiency. Of particular interest are muskox and giant muskox, which I have modded to provide wool and milk.

The first cavern layer was much, MUCH deeper than expected, and currently has a FB rampaging around in it:

He can't reach the fort, but he's killing off everything else that enters the cavern, including potential livestock.

On the bright side? I got sand and fire clay right next to the volcano, so it's not like I have financial woes to worry about.

By the way, in the theoretical situation that someone forgot to check whether or not he had goblins for neighbors, how would one check that once they've already started their fort?
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Kneenibble

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Re: What's going on in your fort?
« Reply #46266 on: February 22, 2016, 11:55:07 am »

Regarding the disgusting soot: do dwarves use soap to Clean (as opposed to Clean Self)?  I thought they just mopped and scrubbed with their beards.  And I have never known them to clean anything above ground.


The most remarkable thing to happen in my fort lately was that I lost the Swordmaster militia commander and an Axe Lord to dreadful circumstances.  I have barracks surrounding the bottom layer of the cistern: an arrangement I thought was aesthetically pleasing, unaware of the dodge-teleport bug.  Out of nowhere I see miasma funking up the drinking supply, and in its midst are their corpses, right next to the wall.  Both of these dwarves were seasoned veterans of many sieges who immigrated to the fort in its first years.  They deserved better than this ignominious and undignified end!

I'm in the process of relocating the barracks to a different floor, but I'm at a loss how to engineer a recovery of the bodies and equipment.  The cistern was designed to be a closed system: the pipes through which I filled it are blocked; the whole fort is below the third cavern, and there is nowhere to drain it down into.  It would also be tough to bring power down from the surface to power a pump stack.
« Last Edit: February 22, 2016, 12:42:01 pm by Kneenibble »
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Sanctume

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Re: What's going on in your fort?
« Reply #46267 on: February 22, 2016, 12:33:11 pm »

Apparently, a well above my aquifer water generator is still considered filthy as I am getting complaints about dirty water. 

I would probably just build a new well and hospital below the aquifer level using pumps to create fill a cistern.  I kinda wanted an above ground community, but this weather affects the entire 3x3 map despite only selecting the bottom left of the embark as terrifying ocean biome. 

I had a missing dwarf who turned ghostly, perfect for my ghost-haunted tavern plan. 

@Kneenibble - can you resize the barracks designation to not include the walls, or maybe not touch the walls? 

Also Have you seen the 1 mine cart on a track stop the is filled from above, and dumps water into the same walled tile act as a a drain?  The tile remains at 5/7 water constantly because it dumps (kills) 2/7 water.

Button

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Re: What's going on in your fort?
« Reply #46268 on: February 22, 2016, 01:18:48 pm »

Regarding the disgusting soot: do dwarves use soap to Clean (as opposed to Clean Self)?  I thought they just mopped and scrubbed with their beards.  And I have never known them to clean anything above ground.

They do not, and they do not.
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cochramd

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Re: What's going on in your fort?
« Reply #46269 on: February 22, 2016, 01:27:43 pm »

Damnations, I DO have goblin neighbors! My fort would be dead now were it not for the valiance of my war dogs! Looks like trapping animals is going to put on the back burner until I've goblin-proofed my entrance.

I have all the seeds I need, now I just need to set up the work shops and figure out the cycles of the crops (as mentioned before, I'm using a mod that makes everything take a lot longer time to grow).
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Cptn Kaladin Anrizlokum

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Re: What's going on in your fort?
« Reply #46270 on: February 22, 2016, 02:40:27 pm »

Gah! Stupid human scholars stole my books! Fine. Library is off-limits to outsiders.

Also, my captain of the guard stopped drinking because she was shaken. So I checked her mood... "The body of my sibling, decayed without burial. Waaaaa..."
Well, they drown in an aquifer! What am I supposed to do?
I checked the sibling's mood... "I have been injured badly. Waaaaa..."

Waaaaa... Waaaaa... Waaaaa...
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Random_Dragon

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Re: What's going on in your fort?
« Reply #46271 on: February 22, 2016, 02:44:18 pm »

Well, they drown in an aquifer! What am I supposed to do?

Did you at least put up a memorial slab? That's supposed to mitigate bad thoughts from being unable to properly bury a lost dorf.

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Cptn Kaladin Anrizlokum

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Re: What's going on in your fort?
« Reply #46272 on: February 22, 2016, 03:10:05 pm »

Did you at least put up a memorial slab? That's supposed to mitigate bad thoughts from being unable to properly bury a lost dorf.
I would, but I have no stone.

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Bwint

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Re: What's going on in your fort?
« Reply #46273 on: February 22, 2016, 03:33:52 pm »

A cyclops showed up immediately after a migrant wave. I thought they were done for, but the cyclops went for their animals instead. The first in line was a peachick:
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Spoiler (click to show/hide)
The cyclops punted this baby bird into a ramp, then jumped on it and started punching it, over and over, for two pages. Finally, my militia showed up and decapitated the cyclops, leaving the chick badly bruised... but still alive!
Spoiler (click to show/hide)
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cochramd

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Re: What's going on in your fort?
« Reply #46274 on: February 22, 2016, 03:52:29 pm »

Did you at least put up a memorial slab? That's supposed to mitigate bad thoughts from being unable to properly bury a lost dorf.
I would, but I have no stone.
cochramd cancelled post: Could not find sufficiently dramatic spit take macro.

Update: somebody just gelded a wild muskox with their bare hands. What the fuck Urist? How am I going to stud him now?
« Last Edit: February 22, 2016, 04:05:02 pm by cochramd »
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