Year 62. Population 203. Our seventh melee squad is in training, although it is only about half-full. I've decided that, while having whole marksdwarf squads start simultaneously is best practice, the same does not hold for melee squads. Thirty-nine of our citizens are children, and eighty-six are active military.
I originally thought that now would be a good time to start prospecting deeper into the earth, but then some things came up and I felt it would be better to have DF run in the background while I work on more important stuff. So, not very much has happened lately. I did, however, notice that I haven't seen any new above-ground critters recently, and realized that the goose and gander on my units screen is the same goose and gander that has been there for like 10 years. They're stuck in a tree, immobile. I suppose I could chop down the tree or something and make them move, and possibly kill them, but I kind of like not having random animals bothering me. I've tamed the only useful animals on the map (alligators and rattlesnakes) and also the local stress-inducing trash bird (buzzards) so having no new wildlife to deal with is kind of nice.
The fort is currently in the process of generating a new wardrobe, and I got impatient and didn't want to wait for my GCS to revert to wildness. So I installed a trained GCS in the silk farm instead, and made the pleasant discovery that it will attack a minotaur bait. I had such poor luck with tame GCS in the silk farm in the past that I never bothered to test a tame one against a minotaur. This will simply things somewhat.