Singlewinds celebrates the fiftieth anniversary of its founding. FPS has taken a significant hit recently, and the fort now runs in the ~15 range. I believe this is due to my allowing weasels to both breed and run around a pasture unrestrained. The objective is to bring weasel training expertise up from Knowledgeable to Expert, and to expedite this I've allowed wild-caught weasels to breed and brought their offspring under training only when they become adults. It's not quite on the level of a crocsplosion, as weasels are not prolific breeders and they don't live very long, but it's still pretty irritating. As soon as training expertise is where I want it to be, all these weasels are going to be packed off in cages.
In its five-decade history, the fort has slain 18 forgotten beasts, 2 titans, 598 crundles, and 472 goblins. Another 41 goblins are currently kicking back in cages, with all but 2 waiting for me to get around to tossing them into magma. One of the two chosen survivors is in the zoo, while the other is mounted in the duchess's tomb.
A flock of 64 rocs provides the fort with a slow but steady stream of high-value eggs. The male rocs are all contained in a single cage. On Bakaridjan's advice, I have tethered the female rocs within reach of nest boxes, to keep them from wandering. This has worked quite well in reducing the danger posed by the rocs while still permitting egg harvesting (so, thanks Bakaridjan). The original two wild-caught animals are also tethered, as they are both uncaged to keep them well-trained. The male roc, Sidaya, spends a lot of time wallowing in misery now, while the female, Fepiri, is seemingly okay with the new arrangement.
The fort has a single hydra also in captivity, Nuspu Phlegmstench, a female animal. Maybe someday we'll capture a male and be able to breed hydras, but I'm not holding my breath. We don't get megabeasts with the same frequency as before.
We have a single female cave dragon. No male yet. We have two male minotaurs and one female. We have one female and one male cyclops. We have a male ettin and a giantess, and a bronze colossus.
All caverns are walled off, but can be opened by lowering one of the edge drawbridges. The first cavern is continually closed. The second no longer yields wildlife, so I have one bridge open continually to invite forgotten beasts to visit. The third cavern is still being mined for wildlife, so it is sometimes open and sometimes closed depending on whether I am harvesting caged animals.
Sixty of the fort's dwarves are military: 10 master lashers, 10 axe lords, 5 hammer lords, 5 mace lords, 10 elite marksdwarves, 9 spearmasters and 1 speardwarf. Ten dwarves are listed as elite wrestlers, but in reality they are armed with steel picks.
Despite some close calls and a few grievous injuries, the fortress has not suffered a single dwarven death.
To celebrate its anniversary, Singlewinds is performing an epic spring cleaning, getting rid of a metric ton of old goblinite and giant bat hair that we never bothered to deal with before, and refreshing the fort's wardrobe. There's also a project underway to replace all of the fort's green glass furniture with clear glass, in order to boost the happy thoughts citizens get from admiring their bedroom furnishings. Lots and lots and lots of trees are dying in the service of this project, but at least we'll have ample trade goods for the foreseeable future.